Details of the update for the Global Lab BDO test server, which was released on Friday, February 20, 2026.
Please note that Black Desert test server update information applies specifically to the test server itself and is subject to change when the official servers are updated.
Сharacter

Warrior
Warriors’ stability when entering the battlefield has been improved by increasing the attack range of their dash skills. However, some stamina regeneration processes have been adjusted, requiring more careful stamina management. Additionally, the conditions for using the Burning Moxie skill have been relaxed for Awakening Warriors to improve its effectiveness in multiplayer battles. The buffs from these skills have been redistributed to more relevant skills.
Main weapon, Succession
Charging Thrust
- Stamina is no longer restored when moving while using the skill.
Frenzied Dash
- Defense value changed from “Forward Guard” to “Additional resistance to all negative effects applied from both defense against attacks from the front and rear.”
- The character no longer turns in accordance with the camera direction during attacks.
Counter I ~ Absolute
- The “Floating” effect that occurs when successfully dealing damage from a Counterattack or Spirit Counterattack now only applies to monsters.
- The Knockdown effect on a successful spin counter has been changed and now only applies to monsters.
Spinning Slash I ~ Absolute
- Skill use effect: Critical Hit Rate +100% for 1 sec has been removed.
Awakening
Flow: Overwhelm
- Added a guard effect when using the skill.
Chain: Heaven’s Cleave
- When using the skill, the Super Armor effect has been added, and the Floating effect has been changed and now only applies to monsters.
Solar Flare
- Stamina is no longer restored while using the skill.
Burning Moxie
- When there are 1 or more enemies around, the Attack and Movement Speed effect is changed to 15% for 10 seconds.
- All damage reduction effects have been removed.
- The skills “Grave Digging”, “Flow: Slashing the Dead”, “Flow: Reckless Blow” now have an additional effect that increases damage reduction by 20% for 1 second if there are 7 or more enemies nearby.
Grave Digging
- Stamina is no longer restored while using the skill.
Flow: Slashing the Dead
- All damage reduction effects when using skills have been removed.
Balance Strike
- The Super Armor effect is now applied when using the skill, and the Stiffness effect is now applied to monsters only upon a successful hit.
- Accordingly: when learning a skill in PVP, the Stiffness effect is also applied.
- Время перезарядки изменено с 5/4/3 секунд на 5/5/5 секунд.
- “Greatsword Defense”, “Chain: Heaven’s Cleave” have been adjusted to allow moves to be linked to skills other than this skill, starting from the moment the move ends.
Flow: Hilt Strike
- Now only triggers when holding the right mouse button after using the Balance Strike skill.
Pulverize, Black Spirit: Pulverize
- This skill’s Critical Hit Rate has been changed and now applies in PvP as well.
Flow: Ankle Break
- The effect of increasing Critical Hit Rate by 100% for 3 seconds when using the skill has been removed.
- Added an effect to increase damage from Down Attack by 10% for 10 seconds when using the skill.
Flow: Overwhelm
- The effect of increasing Down Attack Damage by +10% for 10 seconds when using the skill has been removed.
- Changed the damage in PvP for the following skills.
| Skill | Before the changes | After the changes |
| Grave Digging IV (Flow: Slashing the Dead has also been changed) | 32.02% spin attack damage in PvP only 30.56% smash attack damage in PvP only | 40% spin attack damage in PvP only 32% smash attack damage in PvP only |
| Flow: Reckless Blow | 29,77% damage in PvP only | 36% damage in PvP only |

Ranger
The Archer’s Awakening improves the usability of the Flow: Rushing Wind skill. When Rushing Wind is on cooldown, Flow: Rushing Wind activates instead. This allows it to be used to attack enemies and take advantage of opportunities, such as by combining with other skills to activate Flow: Rushing Wind during combat.
Awakening
Flow: Rushing Wind
- The skill can no longer be used while on cooldown.
Breezy Blade
- During the cooldown period, the skill “Flow: Rushing Wind” will now be linked to the skill “Breezy Blade”.
Vine Knot
- This skill has been changed from a stamina-intensive skill to a MP-intensive skill. As a result, stamina is restored while using the skill.

Musa
The Awakened Musa is a class capable of rapidly moving across the battlefield thanks to exceptional mobility. However, its stats have been adjusted and now require more careful stamina management.
Awakening
Flame Rush
- Stamina is no longer restored while using the skill.
- When attacking after moving, stamina is restored in the same way as with “Prime: Flame Rush”.
Crosscut
- Stamina is no longer restored while using the skill.

Maehwa
Among the various skill combos for Awakened Maehwa, the ones using Moonrise have been expanded. Since this combo uses the Floating effect, we’ve adjusted the skill’s Air Attack damage while airborne to improve its effectiveness.
Awakening
Petal Swirl
- Added an effect that increases all attack +20 for 10 seconds when using a skill.
- This effect is identical to all attack increase effects of the skill “Flow: Frostflower”.
Flow: Cloud Stab
- Skill development occurs much faster.
- Added a guard effect when using the skill.
- Added air attack effect on successful hit.
- The damage in PvP has been changed as follows:
- Accordingly, the damage in PvP for the skill “Black Spirit: Flow: Cloud Stab” has also been changed.
| Before the changes | After the changes |
| 41,33% damage in PvP only | 44,15% damage in PvP only |
Moonrise
- The damage in PvP has been changed as follows::
- Accordingly, the damage application coefficient in PvP for the skill “Black Spirit: Moonrise” has also been changed.
| Before the changes | After the changes |
| 36,78% damage in PvP only | 36,78% 1 hit damage in PvP only 40,37% 2 hit damage in PvP only |
Frostfeint
- The skill effect has been adjusted according to the range of effect.


Ninja
The Succession Ninja class is characterized by its ability to deal fixed damage based on poison. However, this reliance on poison has been slightly reduced, increasing the proportion of actual damage dealt.
Main weapon, Succession
Prime: Shadow Blade,
Prime: Malicious Cut
- The poison damage effect has been changed.
| Skill name | Before the changes | After the changes |
| Prime: Shadow Blade | 280 poison damage every 2 sec for 6 sec to poisoned foes | 140 poison damage every 2 sec for 6 sec to poisoned foes |
| Prime: Malicious Cut | 840 poison damage every 2 sec for 6 sec to poisoned foes | 840 poison damage every 2 sec for 6 sec to poisoned foes |
Prime: Fatal Blow,
Flow: Fatal Blow Combo
- Changed damage in PvP.
- However, when used while on cooldown, the damage has been adjusted to remain the same.
| Before the changes | After the changes |
| 28,33% damage in PvP only | 41,33% damage in PvP only |
Prime: Heart Aiming
- Changed damage in PvP.
| Before the changes | After the changes |
| 31,67% damage in PvP only | 43,06% damage in PvP only |

Sage
In some sections of the Awakened Sage’s skills, the invulnerability effect has been replaced with resilience, which requires a little more attention to health management during combat.
Awakening
Flow: Judgment
- During flight, the defense indicator has been changed to resistance, with the exception of invincibility at the beginning of the skill.
Impaling Flash
- The skill defense value has been changed as follows:
- Before the changes: When using the skill: Invincible → Super Armor
- After the changes: When using the skill: Super Armor→ Invincible → Super Armor

Scholar
Scolaria’s invincibility effect will also be replaced with stability in some sections of her skills. This will prevent her from being slowed while invulnerable during aerial maneuvers, etc.
Flow: Golden Thunder
- Changed the Super Armor: it now applies to actions in the air, with the exception of the invulnerability that occurs when the character disappears at the start of a skill.
Flow: Gold Continuum
- The Invincible on airborne moves effect has been replaced with Super Armor.
Flow: Gravity Storm
- The Invincible on airborne moves effect has been replaced with Super Armor.
Reversal
- The skill cast time that provides invincibility has been reduced by approximately 0.3 seconds.

Deadeye
Dead Eye uses his Lil’ Devil to attack enemies from a distance and over a wide range, as well as his revolvers for focused fire on a single target. However, from the enemy’s perspective, the risk of surviving even after all this and getting close has been adjusted. The portion where crowd control effects applied to both the first and last hits of movement skills is now limited. Instead, the damage of some ranged skills has been increased.
Mayhem
- The stun effect has been changed and now only applies to monsters.
Bulletstorm
- The Stiffness effect on a successful hit has been changed to a stun and now only applies to the first hit.
- In addition, the stun effect now applies in PvP as well.
- The skill damage has been changed as follows:
| Before the changes | After the changes |
| <regular ammo> 3576% x 1, max 12 hits 34,61% damage in PvP only <Marni rounds> 3219% x 1, max 12 hits 34,61% damage in PvP only | <regular ammo> 3974% x 1, max 12 hits 32,15% amage in PvP only <Marni rounds> 3578% x 1, max 12 hits 32,15% amage in PvP only |
Perfect Storm
- The skill damage has been changed as follows:
| Before the changes | After the changes |
| <regular ammo> 2796% x 1, max 17 hits 33,42% damage in PvP only <Marni rounds> 2516% x 1, max 17 hits 33,42% damage in PvP only | <regular ammo> 3008% x 1, max 17 hits 33,64% damage in PvP only <Marni rounds> 2707% x 1, max 17 hits 33,64% damage in PvP only |

Wukong
In addition to the previous test server update, Wukong’s hair effect has been further improved. The conditions for triggering the dash effect, which previously only activated when the hair effect was active, have been relaxed so that it can now be activated continuously by certain skills.
Celestial Nectar
- Wukong’s hair effect has been changed as follows.
| Wukong’s Hair | Before the changes | After the changes |
| Wukong Hair Obtaining Skills | While in the Fighting Buddha state, using certain skills | While in the Fighting Buddha state, using skills: “Tusita’s Gourd”, “Impale!” |
| Effects of using Wukong’s Hair | Summon shadows: when using skills “Tormenting Spike” “Upheaval” “Heaven’s Pivot” (dditional attack that deals damage) | Summon shadows: when using skills «Stretch!», «Hold It» (Stiffness status effect and additional attack damage) |
| Dash to target effect | Wukong’s Hair effect disappears after summoning a phantom or dashing to a target. If this skill is blocked, the dash effect will not activate. | Regardless of whether Wukong’s Hair effect is applied or not, when combining multiple skills, a dash to the target will occur. (If this skill is blocked, the effect of dashing to the target will not work.) Additionally, if you successfully hit at least once, you will be able to continuously charge and activate the skill, constantly linking skills that increase the effect of Wukong’s Hair.(However, if you use a skill that does not increase the effect of Wukong’s Hair, or if you break the connection and return to the waiting position, the dash effect will not activate.) |
Tormenting Spike,
Upheaval,
Heaven’s Pivot
- Due to the change to Wukong’s hair effect, the doppelganger summon attack will now always activate.
| Before the changes | After the changes |
| While Wukong’s hair effect is active, shadows are summoned | Regardless of whether Wukong’s hair effect is applied, shadows are summoned when using the skill |
Right Through You!
Extend!
- A change has been made so that even when cast normally, the spell will enter a state similar to that of the Fighting Buddha.
| Skill name | Before the changes | After the changes |
| Right Through You! | Knockback on successful hit (only monsters) | Knockback on successful hit |
| Extend! | Knockback on successful hit (only monsters) | Knockback on successful hit |
Class changes
- [Dark Knight] Improved the skill animation so it looks more natural when used in combination with the “Flow: Darkness Outpouring” skill from the “Trap of Vedir” skill.
- [Dark Knight] The character no longer turns according to the camera direction when landing after using the skill “Flow: Darkness Outpouring”.
- [Dark Knight] The movement time after using the skill “Trap of Vedir” has been reduced. (The skill chain time remains the same.)
- [Corsair] Fixed an issue where the second hit of the skill “Prime: Ocean’s Allure” could not be linked with the skill “Flow: Wave Skedaddle”
- [Seraph] Fixed an issue where stamina would not be consumed when using the skill “Purga: Unveiled Enmity”.
- When using a capture rope, you can no longer change equipment when approaching a horse after putting the rope on it.
- While riding a cannon, the direction change and movement operations are no longer possible when the cannon and character are in the air.
- If the character and the cannon are in the air while riding a mount, it cannot be dismounted.
Content
Edania Hunting Zone
The spirit of corruption shone forth as creatures inhabiting the landscapes of Idania.
These creatures, corrupted by corruption, became hunting monsters and can be defeated with a fuse-binder.
You can use the Idania Aura, which appears during battles with hunting monsters, to enhance your hunting experience.
As you hunt, you receive furniture that can decorate your home and boost your stats, as well as expensive and dangerous items. We will continue to improve hunting to ensure it remains a meaningful experience for adventurers, stimulating their growth. Thank you.
- New hunting area has been created in the areas of Hakinza Temple, Nymphamare, Orbita, and Zephyros outside of Edania.
Mammoth


Main rewards
- Breath of Ashes
- Mammoth meat
- Mammoth hide
- Mammoth blood
- Stuffed Mammoth Head
- Stuffed Mammoth
- Mammoth Ivory
Mountain goat


Main rewards
- Breath of Ashes
- Lamb Meat
- Stuffed mountain goat head
- Stuffed mountain goat
- Mountain goat horns
Coral crab


Main rewards
- Breath of Ashes
- Coral Piece
- Rusalka’s Coral
- Silver Ore
- Rough Stone
- Coral Crystal
- Coral crab shell
- Nymphamare’s Song
Golden Leaf Snake


Main rewards
- Breath of Ashes
- Snake Meat
- Caphras Essence
- Stuffed head of a golden snake
- Stuffed golden snake
- Golden leaf
- Golden snake scales
- Added new items that can be obtained by defeating hunting monsters in Edania.
| Item name | Application | How to get | Central Market Registration |
|---|---|---|---|
![]() Breath of Ashes | Crafting a stuffed animal imbued with the breath of the Edania region | Hunting and slaughtering wild animals in the Edania region | Upper limit: 27 000 000 silver Lower limit: 3 600 000 silver |
![]() Golden leaf | Edania Furniture Crafting | Golden Leaf Snake | Upper limit: 4 000 000 silver Lower limit: 1 000 000 silver |
![]() Nymphamare’s Song | Edania Furniture Crafting | Coral crab | Upper limit: 4 000 000 silver Lower limit: 1 000 000 silver |
![]() Mountain goat horns | Crafting a stuffed animal imbued with the breath of the Edania region | Mountain goat | Unable to register on the central market (15 000 000 silver when sold at NPC shop) |
![]() Golden snake scales | Crafting a stuffed animal imbued with the breath of the Edania region | Golden Leaf Snake | Unable to register on the central market (15 000 000 silver when sold at NPC shop) |
![]() Mammoth Ivory | Crafting a stuffed animal imbued with the breath of the Edania region | Mammoth | Unable to register on the central market (15 000 000 silver when sold at NPC shop) |
![]() Mammoth meat | Cooking ingredients | Mammoth | Upper limit: 25 500 silver Lower limit: 1 270 silver |
![]() Mammoth blood | Alchemy materials | Mammoth | Upper limit: 29 300 silver Lower limit: 1 460 silver |
- The item name of Belladonna Elephant Leather has been changed to Elephant Leather.
- Added furniture items that can be obtained by defeating hunting monsters outside of Edania.
- You can obtain stuffed heads and full bodies with a small chance by killing monsters outside of Edania with a matchlock gun.
- The duration of the buff obtained by using the stuffed heads and full bodies of monsters outside of Edania is 3 hours..
| Name of the stuffed animal | Effect | Price Upper Limit | Price Lower Limit |
|---|---|---|---|
| Stuffed mammoth head | All Damage Reduction +11 | 350 000 000 | 17 500 000 |
| Breath-imbued stuffed mammoth head | All Damage Reduction +15 | 500 000 000 | 25 000 000 |
| [Manor] Stuffed mammoth | Max HP +70 | 350 000 000 | 17 500 000 |
| [Manor] Breath-imbued Stuffed mammoth | Max HP +100 | 500 000 000 | 25 000 000 |
| Stuffed Golden Leaf Snake Head | Extra AP Against Adventurers +6 Extra AP Against Humans +6 | 350 000 000 | 17 500 000 |
| Breath-imbued Stuffed Golden Leaf Snake Head | Extra AP Against Adventurers +9 Extra AP Against Humans +9 | 500 000 000 | 25 000 000 |
| [Manor] Stuffed Golden Leaf Snake Head | All Evasion +14 | 350 000 000 | 17 500 000 |
| [Manor] Breath-imbued Stuffed Golden Leaf Snake Head | All Evasion +20 | 500 000 000 | 25 000 000 |
| Stuffed Mountain goat Head | All Accuracy +14 | 350 000 000 | 17 500 000 |
| Breath-imbued Stuffed Mountain goat Head | All Accuracy +20 | 500 000 000 | 25 000 000 |
| [Manor] Stuffed Mountain goat Head | All AP +11 | 350 000 000 | 17 500 000 |
| [Manor] Breath-imbued Stuffed Mountain goat Head | All AP +15 | 500 000 000 | 25 000 000 |
| [Manor] Stuffed Coral crab | Hunting Mastery +70 | 350 000 000 | 17 500 000 |
| [Manor] Breath-imbued Stuffed Coral crab | Hunting Mastery +100 | 500 000 000 | 25 000 000 |




- Added the Breath of Ashes item which can be used to craft the Breath-imbued and furniture can be crafted (L) — Manufacture, using the materials below.
| Name of furniture | Materials for manufacturing |
| Breath-imbued stuffed mammoth head | Stuffed mammoth head х 1 Breath of Ashes х 50 Mammoth Ivory х 1 |
| [Manor] Stuffed mammoth | [Manor] Stuffed mammoth х 1 Breath of Ashes х 50 Mammoth Ivory х 1 |
| Breath-imbued Stuffed Golden Leaf Snake Head | Stuffed Golden Leaf Snake Head х1 Breath of Ashes х 50 Golden snake scales х 1 |
| [Manor] Breath-imbued Stuffed Golden Leaf Snake | [Manor] Stuffed Golden Leaf Snake х 1 Breath of Ashes х 50 Golden snake scales х 1 |
| Breath-imbued Stuffed Mountain goat Head | Stuffed Mountain goat Head х 1 Breath of Ashes х 50 Mountain goat horns х 1 |
| [Manor] Breath-imbued Stuffed Mountain goat | [Manor] Stuffed Mountain goat х 1 Breath of Ashes х 50 Mountain goat horns х 1 |
| [Manor] Breath-imbued Stuffed Coral crab | Stuffed Coral crab х 1 Breath of Ashes х 50 Nymphamare’s Song х 5 |
- Newly added effigies from the Edania region can be used to create [Guild] furniture and placed in the Guild Master’s Manor.
- Placed guild furniture can be used by all guild members visiting the guild leader’s manor.
- Guild furniture is furniture with increased durability so that guild members can use it together.
- New recipes for crafting furniture in the Edania style have been added.
- Furniture in the Edania style can be made at the workshop “Aal’s Revelation 2 – Furniture Workshop”.

Pearl of the Azure Sea
Materials for manufacturing
- Coral Piece х 50
- Resplendent Obsidian х 50
- Moonlight Opal х 10
- Golden Pearl х 1
- Nymphamare’s Song х 10

Mermaid statue fountain
Materials for manufacturing
- Sturdy Snow White Stone х 100
- Jade Coral Ingot х 100
- Blue Crystal х 50
- Pure Platinum Crystal х 20
- Nymphamare’s Song х 20

A fountain with a mermaid statue mounted on the wall
Materials for manufacturing
- Sturdy Snow White Stone х 50
- Jade Coral Ingot х 50
- Translucent Crystal х 50
- Pure Mythril Crystal х 20
- Nymphamare’s Song х 20

[Manor] Caphras Tree
Materials for manufacturing
- Caphras Tree Plywood х 100
- Caphras Tree Sap х 100
- Polished Stone х 50
- Essence of Nature х 25
- Golden leaf х 15
Notification of changes to the update schedule for some content.
During the last Calpheon ball, we announced a PvP content update (Base/Conquest War, War of the Roses, Arena of Solare) scheduled for mid-February 2026. During preparation, we identified areas that require further improvement and would like to inform you that the update schedule has been adjusted.
We will provide additional information about this content once the detailed update schedule is finalized.
We apologize to all adventurers who have been waiting for this content, and we will do everything possible to better prepare for the update.
Monsters
A remake of the underwater ruins of Sycraia
The underwater ruins of Sycraia have long been a popular hunting ground for adventurers thanks to their theme of ancient weapons from the deep sea.
This update preserves the original experience and charm of hunting in the Sycraia Underwater Ruins, while increasing the anticipation of the rewards earned along the way.
A key element of the Sycraia Underwater Ruins redesign is the addition of a mechanic that causes Sycraia memories to appear during battles. This mechanic appears when certain conditions are met during combat, and the rewards from this mechanic increase as the battle progresses.
Additionally, in addition to the new loot in the Sycraia Underwater Ruins – the Sycraia Crystal – we’ve also added the Refined Origin of Dark Hunger and Refined Essence of Devouring as exclusive loot for the Prime Hunting Grounds. This further increased the rewards available at hunting grounds labeled as “Top Locations.” Additionally, we’ve reduced the drop rates of Crimson and Violet Primordial Luster found in Top Locations, increasing the rarity of unique loot from that location.

- Deep underwater, in the lower layers of the ruins of Sycraia, a will was discovered containing memories of the magnificent Sycraia.
- The name of the Sycraia Underwater Ruins (Deep Level) has been changed to Sycraia Underwater Ruins (Lower Level)..
- The name of the underwater ruins of Sycraia (upper level) has also been changed to Sycraia Ruins Upper Level.
- Due to the change in the name of the Sycraia ruins, the names and descriptions of some quests, dialogues, knowledge, items and titles have been changed..
- The following information has been added to the section on the lower level hunting grounds of the Sycraia Ruins.
- Possibility of acquiring treasures.
- The lower level of the Sycraia Ruins has been reworked into a Top-tier location, with difficulty and loot adjusted.
- The name of the Sycraia Underwater Ruins (Deep Level) has been changed to Sycraia Underwater Ruins (Lower Level)..
| Characteristics | Main loot |
| Displayed AP/DP AP: 395 DP: 460 Total AP/DP AP: 1905 DP: 800 (Attack limit: 1935) | Primordial Pigment Corrupt Oil of Immortality Refined Origin of Dark Hunger Refined Essence of Devouring Tungrad Ring (up to rank III) Deboreka Ring (up to rank III) Crystal of Sycraia – Adamantine Crystal of Sycraia – Fighting Spirit Crystal of Sycraia – Giant Crystal of Sycraia |
loot Underwater Ancient Weapon Power Stone – 107 900 silver | |
| Agris’s Fever Consumption by Monster in the Lower Level of the Sycraia Ruins | |
| <Ancient weapons> Pirash <Ancient weapons> Lykin <Ancient weapons> Kureba <Ancient weapons> Elmermol | 9 |
- In the lower level of the Sycraia Ruins, you can find the “Sycraia Crystal” – a material used to create new magical crystals.
- Added a new magic crystal that can be obtained using the Sycraia crystal as a material.
| Item name | Central Market Lower Limit | Central Market Upper Limit |
Sycraia Crystal | 12 500 000 silver | 50 000 000 silver |
| New magic crystal | Item effect | Crafting Materials (Simple Alchemy) | Central Market |
Crystal of Sycraia – Adamantine | Extra AP Against Monsters +4 Knockdown/Bound Resistance +25% | Crystal of Stalwart Fortitude х 1 Crystal of Sycraia х 30 Magical Shard х 300 Black Stone х 500 | Lower limit: 300 000 000 silver Upper Limit: 3 000 000 000 silver |
Crystal of Sycraia – Fighting Spirit | Extra AP Against Monsters +4 Knockback/Floating Resistance +25% | Crystal of Unyielding Spirit х 1 Crystal of Sycraia х 30 Magical Shard х 300 Black Stone х 500 | |
Crystal of Sycraia – Giant | Extra AP Against Monsters +4 Stun/Stiffness/Freezing Resistance +25% | Crystal of Dogged Patience х 1 Crystal of Sycraia х 30 Magical Shard х 300 Black Stone х 500 |
- Due to the addition of the Crystal of Sycraia, which is a higher-tier crystal, the following Magic Crystals will be removed during scheduled maintenance on February 25, 2026 (Korea) and February 26, 2026 (Global version of the game), and the corresponding silver cost will be paid:
– Red Battlefield Crystal: Adamantine
– Red Battlefield Crystal: Fighting Spirit
– Red Battlefield Crystal: Giant
- For adventurers seeking to gain knowledge of ecology, monsters will appear in certain areas of the lower levels of the Sycraia Ruins.
- Re-released monsters can be distinguished from existing ones by the presence of the word “Ancient Weapon” in their names. If the word “Ancient Weapon” is not present, it is an existing monster..
| Monsters in the lower levels of the existing ruins of Sycraia | Re-release of lower-tier monsters from the Sycraia Ruins |
![]() | ![]() |
※ The difference in the color of the monster is due to the lighting of the environment where it appears, but the actual color is the same.
Among the wreckage of damaged ancient weapons, still dedicated to protecting the underwater ruins, floats an unsealed ancient weapon. Each time the damaged weapon is destroyed, the unsealed ancient weapon draws the attention of the intruder.
- An ancient weapon sealed in the upper level of the Sycraia ruins has awakened to rule the upper level.
- The difficulty and loot on the upper level of the Sycraia Ruins have been adjusted.

| Characteristics | Main loot |
Displayed AP/DP AP: 300 DP: 400 Total AP/DP AP: 1100 DP: 440 (Attack limit: 1130) | Rich Merchant’s Ring Piece Sycrid’s Song Deboreka Ring Tungrad Ring Marni’s Research Box Forgotten Limbo Box Abyssal Essence Sealed Black Magic Crystal |
loot Destroyed Ancient Weapon Power Stone – 23 540 silver | |
| Agris’s Fever Consumption by Monster in the Upper Level of the Sycraia Ruins | |
| Damaged Pirash Damaged Lykin Damaged Kureba | 7 |
- The drop rate for items in the upper level of the Sycraia Ruins has been adjusted..
- When using Allan Serbin’s paintings, the chance of obtaining a Rich Merchant’s Ring Piece from the Sycraia Underwater Ruins has been increased by approximately 1.33 times compared to the previous level, similar to the level in the Hunting Grounds.
- As the difficulty of the upper level of Sycraia Ruins has increased, the contents of Marni’s Research Box, which is a reward for exchanging Great Marni’s Stones that can be obtained from Marni’s Research Box, have been changed.
- You can get the following rewards according to the given probability.
- Ring, necklace, belt and Earrings Deboreka level (II)
- Great Marni Stones obtained prior to the Sycraia Ruins re-release will be rewarded with the existing Great Marni Support Chest.
- You can get the following rewards according to the given probability.
- The weekly quest “Sealing the Sycraia Underwater Ruins (Weekly)”, which was completed by combining scales of ancient creatures, has been removed.
- Accordingly, the Ancient Creature’s Scale stored on the official server will be paid out in silver of equivalent value during the scheduled maintenance on February 25, 2026 (Korea) and February 26, 2026 (Global Server).
- If the Form of an Ancient Creature has not yet expired during the scheduled maintenance on February 25, 2026 (Korea) and February 26, 2026 (Global), the corresponding amount of silver will be paid. If the item has expired, the silver will not be paid and the item will be removed.
- The three daily quests that could be completed in the upper and lower levels of the Sycraia Ruins have been removed and replaced with one weekly quest.
- [Weekly][Upper Level] Preparing to Go Out
- [Weekly] [Lower Class] The Fierce Guys
Improved ease of movement in the ruins of Sycraia.
With the reorganization of the Sycraia Ruins, many adventurers will be eager to access these hunting grounds. Previously, when many sought items like the Tungrad Ring in the Sycraia Ruins, accessing them was quite difficult. Therefore, we’ve simplified the journey by adding a quest that allows you to immediately reach the upper level of the Sycraia Ruins via NPCs in Velia Village and Iliya Island.
- Added a quest that requires you to hand over the “Fragment of the Deep Sea” item to the next NPC and move to the upper level of the Sycraia Ruins.
- This quest can only be accepted if you have knowledge of the “Upper Level of the Sycraia Ruins”.
| NPC | Conditions for completing the task | |
| Velia Village → The upper level Sycraia Ruins | NPC Momo | Handing over a Fragment of the Deep Sea |
| Iliya Island → The upper level Sycraia Ruins | NPC Shiela |


- Added knowledge and titles for Momo, a member of the Velia Village Vigilante Corps.
- Added icons on the world map to help you find the Griffin vehicle in Velia Village and Iliya Island.
- Two types of local knowledge have been added. They can be obtained by speaking with NPCs Lawrenee and Gormin.
- Upper level Sycraia Ruins
- Lower level Sycraia Ruins
Zephyros Castle, Star’s End
- The probability of receiving items when defeating monsters in Zephyros Castle has been changed.
| monster | Change the probability of obtaining items |
| Thebe, Metis, Zephyros Shadow Priest | Crimson Primordial Luster – Sovereign → reduced by 42% compared to the previous level. Violet Primordial Luster – Sovereign → reduced by 66% compared to the previous level. Violet Primordial Luster – Edana → reduced by 66% compared to the previous level. |
- The probability of receiving items when defeating monsters in the Star’s End has been changed.
| monster | Change the probability of obtaining items |
| <Contaminated> Harbinger of Defilement, Apostle of Immorality, Harbinger of Corruption | Crimson Primordial Luster – Sovereign → reduced by 16% compared to the previous price |
| <Star debris> Apostle of Corruption, Apostle of Immorality, Harbinger of Defilement, Harbinger of Corruption, Harbinger of Immorality | Crimson Primordial Luster – Sovereign → reduced by 70% compared to the previous level. Violet Primordial Luster – Sovereign→ reduced by 70% compared to the previous level. Violet Primordial Luster – Edana → reduced by 70% compared to the previous level. |
- The titles “Titium Champion”, “Muskan Champion,” “Al Rhundi Champion,” and “Saunil Siege Captain Champion” can now be obtained by completing the main quests for defeating each monster
Items
Refined Origin of Dark Hunger
Dark Hunger items, which increase the chance of enhancing, are a constant necessity for adventurers upgrading their gear. A new infusion item, the Refined Origin of Dark Hunger, was recently added, further enhancing the significance and value of the newly added top-tier hunting grounds..
- Added “Refined Origin of Dark Hunger” and the material item “Refined Essence of Devouring” which can increase the chance of enhancing.
- Both items can be obtained from higher-tier hunting grounds (currently Star’s End, Zephyros Castle, and the lower level of Sycraia Ruins).
- Information about the following objects has been added to the hunting grounds information interface:
- The Refined Origin of Dark Hunger, the Refined Essence of Devouring
| Item name | Uses | Central Market Price |
![]() Refined Origin of Dark Hunger | Increased chance of enhancing gear through the use of Dark Hunger | Upper limit: 6 000 000 000 silver Upper limit: 2 000 000 000 silver |
![]() Refined Origin of Dark Hunger | Materials for crafting the “Refined Origin of Dark Hunger” (Collect 4 and process → heat) | Upper limit: 1 500 000 000 silver Upper limit: 500 000 000 silver |
Increased chance of improvement when using Refined Origin of Dark Hunger.
| Enhancement Chance Range | Number of fail |
| 100 ~ 101 | 52 |
| 102 ~ 105 | 50 |
| 106 ~ 108 | 48 |
| 109 ~ 111 | 46 |
| 112 ~ 115 | 44 |
| 116 ~ 119 | 42 |
| 120 ~ 124 | 40 |
| 125 ~ 129 | 38 |
| 130 ~ 135 | 36 |
| 136 ~ 141 | 34 |
| 142 ~ 148 | 32 |
| 149 ~ 156 | 30 |
| 157 ~ 165 | 28 |
| 166 ~ 175 | 26 |
| 176 ~ 187 | 24 |
| 188 ~ 196 | 22 |
| 197 ~ 206 | 20 |
| 207 ~ 217 | 18 |
| 218 ~ 235 | 16 |
| 236 ~ 254 | 14 |
| 255 ~ 269 | 12 |
| 270 ~ 291 | 10 |
| 292 | 8 |
| 293 | 7 |
| 294 | 6 |
| 295 | 5 |
| 296 | 4 |
| 297 | 3 |
| 298 | 2 |
| 299 | 1 |
Improved Dark Hunger Efficiency
- In Dark Hunger mode, the use of weapons and armor as materials has been implemented with the following changes:
- Additionally, when using Dark Hunger on weapons and armor, changes have been made to only allow items with a boost level of IV or V to be used.
- When using Dark Hunger on weapons and armor, the chance to receive the enhancement will definitely increase.
- The February 25, 2026 (Korea) and February 26, 2026 (Worldwide) updates will change the chance of weapon and armor stats being boosted when using Dark Hunger.
- Additionally, when using Dark Hunger on weapons and armor, changes have been made to only allow items with a boost level of IV or V to be used.
- Using Dark Hunger on a weapon or armor will now display a notification window instead of immediately continuing.

- Since Dark Hunger gear is now available starting at level IV, the ability to obtain Black Stone is now available up to level III.
Blessing of Mystic Beasts – Life
Coral Crab furniture items obtained by hunting in the Edania region provide a bonus to Hunting Skill. Therefore, several considerations were made when adding the hunting-related “Blessing of Mystic Beasts – Hunting.” Adding “Blessing of Mystic Beasts – Hunting” would only benefit those who enjoy hunting, and if it were only available in the Edania region, the benefits of existing hunting grounds would be weakened. Furthermore, it was discussed that adding a separate “Blessing of Mystic Beasts” for each type of crafting content would be too complex and inconvenient for adventurers. Therefore, instead of “Blessing of Mystic Beasts – Hunting,” we simplified the process by integrating all crafting skills into “Blessing of Mystic Beasts – Life,” allowing players to obtain materials and craft items by hunting in any region, not just Idania. We hope that hunting content will seamlessly integrate with other crafting content, adding another layer of enjoyment to hunting.
Added a new bonus “Blessing of Mystic Beasts – Life”, which increases the level of crafting skills.
| Blessing of Mystic Beasts – Life | ||
| Item effect | Duration and recharge time | Crafting Materials (Processing – Simple Alchemy) |
| Life Skills +100 Does not stack with other spirits’ blessing buffs and furniture buffs. | Duration: 60 minutes Cooldown: 10 seconds | When making 10 pieces ▼ Imperfect Lightstone of Flora х 1 Remnants of Mystic Beasts х 10 Mystical Parchment х 10 or Supreme Hide х 100 Magical Lightstone Crystal х 350 To make 100 pcs. Imperfect Lightstone of Flora х 1 Remnants of Mystic Beasts х 100 Mystical Parchment х 100 or Supreme Hide х 1000 Magical Lightstone Crystal х 3600 Black Stone Powder х 1 |
- Improvements have been made to the descriptions of items that can be used to create Magic Crystals (see below) to more clearly indicate the materials required to craft them.
| Example before making changes | Example after change |
![]() | ![]() |
- Descriptions of some guild items have been improved, and information on use and acquisition has been added.
- When receiving the following items, the notification and animation accompanying the congratulations at the top of the screen will no longer appear.
- Tungrad Necklace, Tungrad Earrings, Tungrad Ring, Tungrad Belt
- Black Distortion Earring
- Vaha’s Dawn
Quest, knowledge
- Added effects for terrain knowledge not acquired in the areas of O’dyllita, Atoraxxion, and Morning Light.

- When accepting the quests “[Morning Light] The Tale of Duoksini” and “[Morning Light] The Tale of the Oduksini” from the Black Spirit, they will now appear in the “Recommended Quests” tab under “Quests” (A) instead of under “Main Quests” (Q).
- A new dialogue option has been added to the dialogue with Cliff, the martial arts professor at Olvia Academy, where you can ask him questions about equipping relics, lightstones, and crystals.
- A question about the commission’s work was added to the dialogue with Emma Bartali, the administrator of Olivia Academy.
Background, NPCs, effects, cutscenes
Expanding trade for everyday goods
Previously, merchants selling fruits, mushrooms, and herbs were limited to Calpheon, the world’s largest city, or to specific cities based on regional characteristics. However, recognizing the continued demand from adventurers freely traveling between cities, the Commerce Guild has deployed merchants selling these essential goods to every major city in Black Desert.
- New NPC merchants have been added to major cities and towns:
- With the addition of the NPC merchant, the placement of some objects and NPCs has been slightly changed.
Now all major cities will have vendors selling herbs, mushrooms and fruits.
- For some NPCs, title assignment is organized according to uniform rules.
- The “Node Tax Information” button is no longer displayed when talking to some NPCs.
- The locations of some NPCs in Velia Village and Olvia Academy have been changed naturally due to events happening in the background.
UI
- Fixed the scroll position of the list in the product UI persisting until the loading screen.
- The magnifying glass icon for the “View Details” feature on the Event Integration page has been replaced with an icon more appropriate for the actual feature.
System
- When the Essence of Agris (Ancient Anvil) is full, the list of guaranteed enhancement materials will no longer display.
- After the enhancement process, if you close and then open the enhancement window while a success or failure message appears, the message will disappear.
- Added a warning message when using equipment as a material to prey on darkness..
A number of errors and inaccuracies have been corrected








Underwater Ancient Weapon Power Stone – 107 900 silver

Destroyed Ancient Weapon Power Stone – 23 540 silver










