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Global Lab BDO 23-01-2026

Details of the update for the Global Lab BDO test server, which was released on Friday, January 23, 2026.

Please note that Black Desert test server update information applies specifically to the test server itself and is subject to change when the official servers are updated.

Guild Content Improvements

Improvements to Guild Production

[Improved Guild Crafting System]

Until now, gathering materials for Guild Crafting often required one dedicated Adventurer to farm everything personally or spend their own Silver on the Central Market.
To reduce this burden, we’ve removed unnecessary recipes and converted all remaining recipe materials into shared items for the guild.
We’ve also eased the pressure of Guild Mount Equipment enhancement by removing enhancement levels from +1 to +10, and reorganized the items sold through Guild Manager and the Guild Military Supply Manager to better match the current state of the game.

  • The following guild items are no longer obtainable through crafting, and some items have had their acquisition methods changed.
Items whose acquisition method has changedHow to obtain before changeHow to obtain after change
Global Lab Updates - 23rd January 2026
[Guild] Clearance Permit
Exchange with the town and major city guild management NPC[Guild] Parchment x1
[Guild] Seal x1
Global Lab Updates - 23rd January 2026
[Guild] Parchment
Rhino Hide x2 or Ox Hide x2
Black Stone Powder x2
Purchase from the Guild Management NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Seal
any Rough Crystal x2
White Cedar Timber x2
Purchase from the Guild Management NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Sticky Glue
[Guild] New Moon Battle/Life Seal ExchangeorSulfur x10
Lobster x1
[Guild] New Moon Battle/Life Seal Exchange
Global Lab Updates - 23rd January 2026
[Guild] Crude Decoration
Giant Pearl Clam x1
Cone Snail x1
[Guild] New Moon Battle/Life Seal Exchange
Global Lab Updates - 23rd January 2026
[Guild] Tough Silk Thread
Powder of Rifts x1
Weeds x1
Silk Thread x1
[Guild] New Moon Battle/Life Seal Exchange
Global Lab Updates - 23rd January 2026
[Guild] Restored Cadry’s Forbidden Book
[Guild] Parchment x1
Powder of Darkness x10
Sheep Blood x10
Cadry’s Token x30
[Guild] New Moon Battle/Life Seal Exchange
Global Lab Updates - 23rd January 2026
[Guild] Old Moon Magic Neutralizer
Fruit of Nature x1
Wise Man’s Blood x1
Powder of Rifts x10
Wolf Blood x10
[Guild] New Moon Battle/Life Seal Exchange
Global Lab Updates - 23rd January 2026
[Guild] Vanadium Chain
Melted Vanadium Shard x2
Black Stone Powder x1
[Guild] New Moon Battle/Life Seal Exchange
Global Lab Updates - 23rd January 2026
[Guild] Titanium Stud
Melted Titanium Shard x2
Black Stone Powder x1
[Guild] New Moon Battle/Life Seal Exchange
Global Lab Updates - 23rd January 2026
[Guild] Phoenix Skin
Purchase from the Guild Mount Management NPC shoporFine Tough Hide x2
Fine Hard Hide x2
Legendary Beast’s Blood x2
Purchase from the Guild Mount Management NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Everlasting Tree Plywood
Purchase from the Guild Mount Management NPC shoporPalm Plywood x5,
Powder of Time x1,
Trace of Nature x1
Purchase from the Guild Mount Management NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Iron Core Timber Square
Purchase from the Guild Wharf Management NPC shopor [Guild] Clearance Permit x1,
Steel x2,
Standardized Timber Square x2,
White Cedar Sap x4
Purchase from the Guild Wharf Management NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Desert Alloy Ingot
Purchase from the Guild Wharf Management NPC shopor[Guild] Clearance Permit x1,
Melted Vanadium Shard x5,
Melted Titanium Shard x5,
Legendary Beast’s Blood x1
Purchase from the Guild Wharf Management NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Spirit-laden Plywood
Purchase from the Guild Wharf Management NPC shopor [Guild] Clearance Permit x1, Spirit’s Leaf x10, Pine Plywood x2, Red Tree Lump x4Purchase from the Guild Wharf Management NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Wind-laden Flax Cloth
Purchase from the Guild Wharf Management NPC shopor [Guild] Clearance Permit x1, Flax Fabric x2, Elixir of Flowing Wind x1, Monk’s Branch x1Purchase from the Guild Wharf Management NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Great Ocean-drenched Plywood
Oquilla’s Eye Elro’s Weekly quest Rewardor[Guild] Nineshark’s Horn Fragment x10
[Guild] Trent Treant Plywood x10
Oquilla’s Eye Elro’s Weekly quest RewardorPurchase from the Guild Wharf Management NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Abyss-drenched Ingot
Oquilla’s Eye Elro’s Weekly quest Rewardor[Guild] Candidum Shell x2
[Guild] Lavania Special Alloy Ingot x10
Oquilla’s Eye Elro’s Weekly quest RewardorPurchase from the Guild Wharf Management NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Deep Sea-drenched Timber Square
Oquilla’s Eye Elro’s Weekly quest Rewardor[Guild] Black Rust Jawbone x10
[Guild] Trent Treant Plywood x10
Oquilla’s Eye Elro’s Weekly quest RewardorPurchase from the Guild Wharf Management NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Water for Elephant
Purchase from the Guild Mount Manager NPC shopor[Guild] Clearance Permit x1,
Mineral Water x5,
Purified Water x5
Purchase from the Guild Mount Manager NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Elephant Food
Purchase from the Guild Mount Manager NPC shopor[Guild] Clearance Permit x1, Spirit’s Leaf x5, Old Tree Bark x5, Fruit of Nature x5, Weed x5Purchase from the Guild Mount Manager NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Elephant Cage Parts
Purchase from the Guild Mount Manager NPC shopor[Guild] Clearance Permit x1, Cedar Plywood x1Purchase from the Guild Mount Manager NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Timber for Fixing the Cage
Purchase from the Guild Mount Manager NPC shopor[Guild] Clearance Permit x1, Usable Scantling x5Purchase from the Guild Mount Manager NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Soft Hay
Weeds x10
Barley x10
Purchase from the Guild Mount Manager NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Juicy Fruits
Coconut x10
Special Grape x10
Special Olive x10
Purchase from the Guild Mount Manager NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Fresh Veggies
Special Corn x10
Special Pumpkin x10
Special Carrot x10
Purchase from the Guild Mount Manager NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Ballista Arrow (Conquest War)
 Margoria Dark Iron x15
Titanium Ingot x12
Black Stone Powder x30
Purchase from the Guild Military Supplies Management NPC shop
Global Lab Updates - 23rd January 2026
[Guild] Clearance Request
[Guild] Ink x1
[Guild] Parchment x1
[Guild] Wax x1
[Guild] Seal x1
Unobtainable
Global Lab Updates - 23rd January 2026
[Guild] Ink
Processed Coal x2
Black Stone Powder x2
Unobtainable
Global Lab Updates - 23rd January 2026
[Guild] Wax
Rough Ruby x2
Pine Sap x2
Unobtainable
Global Lab Updates - 23rd January 2026
[Guild] Sea Horn
Sturdy Timber Square x10
Trace of Nature x10
[Guild] Nineshark’s Horn Fragment x10
[Guild] Ocean Stalker’s Skin x1
Unobtainable
Global Lab Updates - 23rd January 2026
[Guild] Cloudy Timber
Palm Timber x100
Trace of Nature x10
[Guild] Candidum Shell x2
[Guild] Ocean Stalker’s Skin x1
Unobtainable
Global Lab Updates - 23rd January 2026
[Guild] Sandy Ingot
Vanadium Ore x100
Trace of Nature x10
[Guild] Black Rust Jawbone x2
[Guild] Ocean Stalker’s Skin x1
Unobtainable
Global Lab Updates - 23rd January 2026
[Guild] Stormy Rope
Flax x100
Trace of Nature x10
[Guild] Hekaru’s Spike x3
[Guild] Ocean Stalker’s Skin x1
Unobtainable
  • The amount of ‘[Guild] Old Moon Combat/Life Seal’ obtained as a reward for completing guild missions has been changed as follows..
Guild SizeExistingChange
Extra largeUp to 40 per dayUp to 80 per day
LargeUp to 30 per dayUp to 60 per day
MediumUp to 20 per dayUp to 40 per day
SmallUp to 10 per dayUp to 30 per day
  • Changed so that rare Guild House crafting materials can be exchanged for Old Moon Combat/Life Seals at the NPC in each town and major city.
    • You can find the location of the guild management NPC by using the search function on the left side of the minimap → Find the location of the ‘Guild’ NPC.
Before the changesAfter the changes

Old Moon Combat/Life Seals
Exchange to the guild managers NPC for each territory

Added the ability to exchange rare crafting materials for Old Moon Combat/Life Seals, and reduced the required quantities for crafting some items.
[Guild] If you have at least one Old Moon Combat/Life Seals in your inventory, an exchange list will appear.

Items required for exchangeExchange item name/useRequired quantity (existing)Required quantity (add/change)
Global Lab Updates - 23rd January 2026Global Lab Updates - 23rd January 2026
[Guild] Old Moon Combat Seal
[Guild] Old Moon Life Seal
Global Lab Updates - 23rd January 2026
[Guild] Sticky Glue
1 piece
Usage: Galley Equipment
x2x1
Global Lab Updates - 23rd January 2026
[Guild] Crude Decoration
1 piece
Usage: Galley Equipment
x2x1
Global Lab Updates - 23rd January 2026
[Guild] Special Iron Ingot from Calpheon Workshop
1 piece
Usage: Galley Equipment
x5 –
Global Lab Updates - 23rd January 2026
[Guild] Restored Cadry’s Forbidden Book
1 piece
 (New)
Usage: Guild breeding of elephants
x2
Global Lab Updates - 23rd January 2026
[Guild] Old Moon Magic Neutralizer
1 piece
 (New)
Usage: Guild breeding of elephants
x2
Global Lab Updates - 23rd January 2026
[Guild] Tough Silk Thread
5 piece
 (New)
Usage: Crafting Guild Galley/Elephant Equipment
x1
Global Lab Updates - 23rd January 2026
[Guild] Vanadium Chain
5 piece
(New)
Usage: Crafting Guild Elephant Equipment
x1
Global Lab Updates - 23rd January 2026
[Guild] Titanium Stud
5 piece 
(New)
Usage: Crafting Guild Elephant Equipment
x1
Global Lab Updates - 23rd January 2026
[Guild] Beast’s Skin
5 piece 
 (New)
Usage: Crafting Guild Elephant Equipment
x1
  • The item descriptions for the Old Moon Combat Seal and Old Moon Life Seal have been improved
[Guild] Old Moon Combat Seal[Guild] Old Moon Life Seal
  • The store items for Guild Manager and Guild Supplies Management have been changed as follows.
    • [Guild] Parchment and [Guild] Seal items can now be purchased from the <Guild Manager> NPC in each town and major city.
    • Some items and equipment previously sold by the NPC have been changed to be sold by the.
      • [Practice] Lynch Cannon Assembly Set, Practice Shells
      • [Guild] Monsterbane Cannon Assembly Kit, [Guild] Monsterbane Cannonball
      • [Guild] Red King’s Equipment, [Guild] Weak Echo Equipment
    • [Guild] All recovery items except for the vitality/spirit instant recovery potion (extra large) have been discontinued.
Guild Manager NPC
Maintain existing sales listAdded itemsDeleted items
[Guild] [Guild] Furniture Crafting Permit
[Guild] Golden Bell
[Guild] Emblem Certificate
[Guild] Old Moon Reagent
[Guild] Finto’s Filling Juice
[Guild] Finto’s Sweet Juice
[Guild] Finto’s Fresh Juice
[Guild] Monsterbane Cannon Assembly Kit
[Guild] Monsterbane Cannonball
[Guild] Parchment
[Guild] Seal 
[Guild] Instant HP Potion (Extra Large)
[Guild] Instant MP Potion (Extra Large)
[Guild] Pledge of the Blood
[Guild] Lynch Cannon Assembly Kit
[Guild] Crimson Baron’s Ring (Temp)
[Guild] Crimson Baron’s Earring (Temp)
[Guild] Crimson Baron’s Belt (Temp)
[Guild] Crimson Baron’s Necklace (Temp)
[Guild] Crimson Shadow Ring (Temp)
[Guild] Crimson Shadow Earring (Temp)
[Guild] Crimson Shadow Belt (Temp)
[Guild] Crimson Shadow Necklace (Temp)
[Guild] Faintly Resonant Necklace
[Guild] Faintly Resonant Earring
[Guild] Faintly Resonant Ring
[Guild] Faintly Resonant Belt
[Guild] Faintly Resonant Main Weapon Chest
[Guild] Faintly Resonant Awakening Weapon Chest
[Guild] HP Potion (Small)
[Guild] HP Potion (Medium)
[Guild] HP Potion (Large)
[Guild] HP Potion (Extra Large)
[Guild] MP Potion  (Small)
[Guild] MP Potion  (Medium)
[Guild] MP Potion  (Large)
[Guild] MP Potion (Extra Large)
[Guild] WP Potion (Small)
[Guild] WP Potion (Medium)
[Guild] WP Potion (Large)
[Guild] WP Potion (Extra Large)
[Guild] SP Potion (Small)
[Guild] SP Potion (Medium)
[Guild] SP Potion (Large)
[Guild] SP Potion (Extra Large) 
Guild Military Supplies NPC
Maintain existing sales listAdded itemsDeleted items
[Guild] Instant Vitality Restorer (Extra Large)
[Guild] Instant Mentality Restorer (Extra Large) 
Sun-Shining Resolution
[Guild] Flame Tower Oil
[Guild] Reinforced Flame Tower Oil
[Guild] Arrow for Holy War
[Guild] Arrow for Great Holy War
[Guild] Old Ballista Arrow
[Guild] Cannon Shell
[Guild] Flame Shell
[Guild] Ancient Tank Shell
[Guild] Poison Bullet
[Guild] Flash Bullet
[Guild] Flame
Bullet [Guild] Stun Trap [Guild]
Flame Trap [
Guild] Toxic Trap
[Guild] Ankle Trap
[Guild] Elephant Trap
[Guild][Construction] Mediah & Valencia Base Fortress
[Guild][Construction] Calpheon & Kamasylvia Base Fortress
[Guild][Stage 1] Command Post (Conquest War)
[Guild][Stage 1] Field Command (Conquest War)
[Guild] Base/Conquest War Accessory Construction Tools
[Guild][Conquest] Base War Lynch Cannon Assembly Set
[Guild][Stage 2] Command Post (Conquest War)
[Guild][Stage 2] Field Command (Conquest War)
[Guild][Unlimited] Command Post (Conquest War)
[Guild][Unlimited] Field Command (Conquest War)
[Practice] Lynch Cannon Assembly Set
Practice Shells[Guild] Red King Ring (Temporary)
[Guild] Red King Earrings (Temporary)
[Guild] Red King Belt (Temporary)
[Guild] Red King Necklace (Temporary)
[Guild] Red Shadow Ring (Temporary)
[Guild] Red Shadow Earrings (Temporary)
[Guild] Red Shadow Belt (Temporary)
[Guild] Red Shadow Necklace (Temporary)
[Guild] Necklace with a Weak Resonance
[Guild] Earrings with a Weak Resonance
[Guild] Ring with a Weak Resonance [
Guild] Belt with a Weak Resonance
[Guild] Main Weapon Box of Weak Resonance
[Guild] Awakening Weapon Box of Weak Resonance
[Guild] Blood Oath[Guild] Vitality Potion (Extra Large)
[Guild] Mental Potion (Extra Large)

Guild mount equipment enhancement removed

  • To ease the burden of strengthening guild mount equipment, all strengthening stages except for 0 (1-10) will be deleted.
    • Accordingly, these equipments will no longer be able to be strengthened.
    • With this update, the existing maximum level 10 equipment effect will be applied to level 0.
    • If you already have guild mount equipment at a high level of enhancement, we will refund guild funds according to each enhancement level.
Item namenote
[Guild] Galley: Ivory FigureheadAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Galley: Enhanced PlatingAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Galley: Maria CannonAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Galley: High Wind SailAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Galley: Steller’s Sea Eagle FigureheadAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Galley: Enhanced Blue PlatingAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Galley: Sophia CannonAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Galley: Cloud Breeze SailAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Improved Galley: Dragon FigureheadAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Improved Galley: Enhanced Black PlatingAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Improved Galley: Maria CannonAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Improved Galley: Sky Wind SailAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Improved Galley: Enhanced Dragon FigureheadAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Improved Galley: Enhanced Obsidian PlatingAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Improved Galley: Sophia CannonAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Improved Galley: High Cloud SailAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Light Wooden Elephant MaskAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Light Wooden Elephant ArmorAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Light Silk SaddleAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Light Silk StirrupsAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Capotia Golden Elephant MaskAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Capotia Golden Elephant ArmorAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Capotia Silk SaddleAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Capotia Silk StirrupsAfter deleting the enhanced 1-10 -> it is paid as 0
[Guild] Steel Mask for CombatDelete all
[Guild] Steel Armor for CombatDelete all
[Guild] Silk Saddle for CombatDelete all
[Guild] Silk Stirrups for CombatDelete all
  • The materials required to craft the guild mount component, ‘[Guild] Origin of Wind’, have been changed.
Item nameBefore changeAfter change
[Guild] Origin of Wind[Guild] Breezy Crystal x2
[Guild] Sticky Glue x2
[Guild] Sea Monster’s Spirit Pouch x2
[Guild] Breezy Crystal x1
[Guild] Sticky Glue x1

Improved Guild Galley Acquisition Method

[Improved Guild Galley Acquisition]
Obtaining [Guild] Galley Blueprint Piece, a key material for crafting the Guild Galley, previously involved a cumbersome process. With this update, we’ve adjusted these requirements so more guilds can craft a Guild Galley more easily. The Amity requirement with the Port Epheria NPC has been removed, and you can now purchase the blueprint piece with no conditions from the Guild Wharf Manager NPC in all towns.

  • [Guild] The method for obtaining the single Galley Blueprint item has been changed as follows.
Item nameConditions before changeConditions after change

[Guild] Galley Blueprint Piece
urchase from Philaberto Falasi’s Amity Shop in Port EpheriaGuild Wharf Management NPC Shop by Village
Amity 1000 or higherRemove Amity condition
  • The crafting recipe for blue grade ship parts for the [Guild] Galley in the Guild House has been changed as follows:
Item nameBefore changeAfter change

[Guild] Galley: Steller’s Sea Eagle Figurehead
 [Guild] Clearance Permit x 50 
[Guild] Sticky Glue x 50 
[Guild] Lavania Special Alloy Ingot x 60 
[Guild] Sea Horn x2
 [Guild] Clearance Permit x 50 
[Guild] Sticky Glue x 25 
[Guild] Lavania Special Alloy Ingot x 60

[Guild] Galley: Enhanced Blue Plating
 [Guild] Clearance Permit x 50 
[Guild] Crude Decoration x 40 
[Guild] Trent Treant Plywood x 120 
[Guild] Cloudy Timber x 50
 [Guild] Clearance Permit x 50
 [Guild] Crude Decoration x 20 
[Guild] Trent Treant Plywood x 120

[Guild] Galley: Sophia Cannon
 [Guild] Clearance Permit x 50
[Guild] Special Iron Ingot from Calpheon Workshop x 16
[Guild] Goddess’s Tear Crystal x4
[Guild] Sandy Ingot x 80
 [Guild] Clearance Permit x 50
[Guild] Special Iron Ingot from Calpheon Workshop x 10
[Guild] Goddess’s Tear Crystal x4

[Guild] Galley: Cloud Breeze Sail
 [Guild] Clearance Permit x 50
 [Guild] Tough Silk Thread x 250
[Guild] Lavania Finest Flax Cloth Bundle x 150
[Guild] Stormy Rope x 50
 [Guild] Clearance Permit x 50
 [Guild] Tough Silk Thread x 100
[Guild]Lavania Finest Flax Cloth Bundle x 150

Improved Guild Galley Changes.

We’ve also made the Improved Guild Galley and its exclusive equipment more accessible. We adjusted the equipment requirements and material sources needed for the Galley upgrade. We hope this helps more guilds set sail on the Great Ocean together and enjoy adventures with their fellow guild members aboard the Guild Galley.

  • The following items have been added to the Guild Wharf Keeper NPC shop’s sales list.
    • [Guild] Great Ocean-drenched Plywood
    • [Guild] Abyss-drenched Ingot
    • [Guild] Deep Sea-drenched Timber Square
    • [Guild] Improved Galley Parts Upgrade Permit: Enhanced Dragon Figurehead
    • [Guild] Improved Galley Parts Upgrade Permit: Enhanced Obsidian Plating
    • [Guild] Improved Galley Parts Upgrade Permit: Sophia Cannon
    • [Guild] Improved Galley Parts Upgrade Permit: High Cloud Sail
  • The materials for building the Improved Guild Galley have been changed as follows::
Materials before changeMaterial after changeWhere to get materials after change
[Guild] Galley: Ivory Figurehead +10[Guild] Galley: Ivory FigureheadPurchase from the Guild Dock Management NPC
  
[Guild] Galley: Enhanced Plating +10[Guild] Galley: Enhanced Plating
[Guild] Galley: Maria Cannon +10[Guild] Galley: Maria Cannon
[Guild] Galley: High Wind Sail +10[Guild] Galley: High Wind Sail
[Guild] Goddess’s Tear Crystal 100No change
[Guild] Blueprint: Improved Galley 10
[Guild] Abyss-drenched Ingot 100Purchase from the Guild Dock Management NPC
or-
Weekly quest from Elro on Oquilla’s Eye
[Weekly] Old Moon Guild’s Request: Defeat Margoria Sea Monsters
[Weekly] Old Moon Guild’s Request: Uncover Oquilla’s Eye’s Secret
(Receive 10 as an optional reward upon completion)
[Guild] Great Ocean-drenched Plywood 100
[Guild] Deep Sea-drenched Timber Square 100

The Guild Wharf Keeper NPC has been changed to sell the Modified Galley Parts Modification Permit

Item nameWhere to get it before changeWhere to get it after changing

[Guild] Improved Galley Parts Upgrade Permit: Enhanced Dragon Figurehead
Exchange [Guild] Improved Galley: Dragon Figurehead +10 or [Guild] Galley: Steller’s Sea Eagle Figurehead +10 via Velia’s Guild Wharf Manager – RobertPurchase from the Guild Wharf Keeper NPC (5 billion guild silver coins each)

[Guild] Improved Galley Parts Upgrade Permit: Enhanced Obsidian Plating
Exchange [Guild] Improved Galley: Enhanced Black Plating +10 or [Guild] Galley: Blue Plating +10 via Velia’s Guild Wharf Manager – Robert

[Guild] Improved Galley Parts Upgrade Permit: Sophia Cannon
Exchange [Guild] Improved Galley: Maria Cannon +10 or [Guild] Galley: Sophia Cannon +10 via Velia’s Guild Wharf Manager – Robert

[Guild] Improved Galley Parts Upgrade Permit: High Cloud Sail
Exchange [Guild] Improved Galley: Sky Wind Sail +10 or [Guild] Galley: Cloud Breeze Sail +10 via Velia’s Guild Wharf Manager – Robert
  • The crafting materials for some blue grade ship equipment of the Improved Guild Galley have been changed.
Item nameMaterials before changeMaterial after change

[Guild] Improved Galley: Enhanced Dragon Figurehead
[Guild] Improved Galley Parts Upgrade
Permit: Enhanced Dragon Figurehead x 1
[Guild] Abyss-drenched Ingot x 200
[Guild] Sea Horn x 20
[Guild] Sticky Glue x 120
[Guild] Improved Galley Parts Upgrade Permit: Enhanced Dragon Figurehead x 1
[Guild] Abyss-drenched Ingot x 200
 [Guild] Lavania Special Alloy Ingot x 350 (New)
[Guild] Sticky Glue x 120

[Guild] Improved Galley: High Cloud Sail
[Guild] Improved Galley Parts Upgrade
Permit: High Cloud Sail x 1
[Guild] Great Ocean-drenched Plywood x 150
[Guild] Deep Sea-drenched Timber Square x 200
[Guild] Stormy Rope x 100
[Guild] Improved Galley Parts Upgrade
Permit: High Cloud Sail x 1
[Guild] Great Ocean-drenched Plywood x 150
[Guild] Deep Sea-drenched Timber Square x 200 
[Guild] Tough Silk Thread x 150 (New)

[Guild] Improved Galley: Enhanced Obsidian Plating
[Guild] [Guild] Improved Galley Parts Upgrade
Permit: Enhanced Obsidian Plating x 1
[Guild] Great Ocean-drenched Plywood x 200
[Guild] Crude Decoration x 100
[Guild] Goddess’s Tear Crystal x 40
No change

[Guild] Improved Galley: Sophia Cannon
[Guild] Improved Galley Parts Upgrade Permit: Sophia Cannon x 1
[Guild] Abyss-drenched Ingot x 150
[Guild] Deep Sea-drenched Timber Square x100
[Guild] Lavania Finest Flax Cloth Bundle x 350

Changes to the crafting recipe for guild elephant equipment

  • As the source of crafting materials has changed, the required quantity for some materials has been reduced as follows:
Item nameMaterials before changeMaterial after change
[Guild] Capotia Golden
Elephant Mask
 [Guild] Clearance Permit x 55
[Guild] Oberin’s Gold Ingot x 25
 [Guild] Shakatu Exotic Steel x 125
[Guild] Vanadium Chain x 195
 [Guild] Clearance Permit x 55
[Guild] Oberin’s Gold Ingot x 25 
[Guild] Shakatu Exotic Steel x 125
 [Guild] Vanadium Chain x 125
[Guild] Capotia Golden
Elephant Armor
 [Guild] Clearance Permit x 55 
[Guild] Shakatu Exotic Steel x 125 
[Guild] Trent Treant Plywood x 100 
[Guild] Titanium Stud x 240
 [Guild] Clearance Permit x 55
[Guild] Shakatu Exotic Steel x 125 
[Guild] Trent Treant Plywood x 100 
[Guild] Titanium Stud x 155
[Guild] Capotia Silk Saddle [Guild] Clearance Permit x 55 
[Guild] Shakatu Exotic Silk x 100 
[Guild] Phoenix Skin x 230
[Guild] Tough Silk Thread x 185
 [Guild] Clearance Permit x 55 
[Guild] Shakatu Exotic Silk x 100 
[Guild] Phoenix Skin x 230 
[Guild] Tough Silk Thread x 120
 [Guild] Capotia Silk Stirrups [Guild] Clearance Permit x 55
[Guild] Shakatu Exotic Silk x 50 
[Guild] Trent Treant Timber x 220 
[Guild] Beast’s Skin x 180
 [Guild] Clearance Permit x 55  
[Guild] Shakatu Exotic Silk x 50 
[Guild] Trent Treant Timber x 220 
[Guild] Beast’s Skin x 115
  • As the crafting materials for some guild items have changed and been reduced, items that were being crafted through the guild house have been returned and transferred to the guild warehouse.
    • However, if the number of items that can be stored in the guild warehouse exceeds the limit, you can check the items that have been granted by taking out the items that are being stored.
  • Due to the guild-related changes, item descriptions have been changed across the board.

Guild Skill Reorganization

[Guild Skill Revamp]
Guild Skills are being revamped alongside other guild content. The current system is overly complex, with multiple tiers and some skills requiring preceding skills, making them tedious to learn and hard to read in the UI. To improve clarity, we’ve merged certain skills and removed preceding skill requirements. We’ve also lowered required points while buffing skill effects so Guild Skills feel more impactful. In addition, [Guild] Pledge of the Blood has been removed, so you can use Guild Skills with no additional costs.

  • The skill Call of the Lord’ has been removed and integrated into the skill ‘Horrors of Battle’.
    • As before, the maximum health increase effect of the Horrors of Battle disappears upon death.
Technical nameBefore changeAfter change
Horrors of BattleMax HP +1,000 (only during Node/Conquest War)Max HP +2,000 (only during Node/Conquest War)
  • The effects and duration of the skills ‘Guru’s Touch/Blessing of Fortuna/State of Nothingness’ have been increased, and the required points have been reduced.
    • The sub-skills ‘Experienced Cry/Money Maker/Call to Battle’ and ‘Complete Perfection/Sweet Luck/State of Perseverance’ have been removed.
    • The skills ‘Sharp Eyes of a Gatherer/Angler’s Wisdom/Merchant’s Art of Persuasion’ have been removed, and the amount of life experience gained from the skill ‘Guru’s Touch’ has been increased.
    • The skills ‘Scholarly Ambition Lv. 1 ~ Lv. 3’ and ‘Endless Exploration’ have been combined into the ‘Blessing of Fortuna’ skill.
    • The skills ‘Regained Senses Lv. 1 ~ Lv. 3’ have been integrated into the ‘State of Nothingness’ skill.
Technical nameBefore changeAfter change
Guru’s TouchRequired Points: 50
effect:
Life EXP +40%
Duration: 2 hr
Required Points: 30
effect:
Life EXP+50%
Life Skill Mastery +50
Duration: 3 hr
The realm of nothingness– Required points: 50- effect :+200% combat experience gained, +50% skill experience gained- Effect duration: 2 hours– Required points: 30- effect :+200% combat experience gained+50% skill experience gain+15% stamina recovery amount- Effect duration: 3 hours
Fortuna’s protection– Required points: 50- effect :+10% chance of obtaining items- Effect duration: 2 hours– Required points: 30- effect :+20% chance of obtaining items+15% chance to gain knowledge+2% chance to acquire higher level knowledge- Effect duration: 3 hours
  • Some passive skills have had their stages consolidated and their required points adjusted
Before changeAfter change

Furious Roar Lv.1 ~ Lv.5
Effect: All Accuracy +4/8/12/16/20 (Does not stack with previous skill’s effect)
Required points: 2/3/4/5/7 (21 total)

Furious Roar
Effect: All Accuracy +20
Required points: 20

Battle Roar Lv.1 ~ Lv.5
Effect: All AP +1/2/3/4/5 (Does not stack with previous skill’s effect)
Required points: 3/3/5/5/7 (23 total)

Battle Roar
Effect: All AP +5
Required points: 20

Flame of Life Lv.1 ~ Lv.5
Effect: Max HP +20/40/60/80/100 (Does not stack with previous skill’s effect)
Required points: 3/4/5/6/7 (25 total)

Flame of Life
Effect: Max HP +100
Required points: 20

Flame of Protection Lv.1 ~ Lv.5
Effect: Damage Reduction +1/2/3/4/5 (Does not stack with previous skill’s effect)
Required points: 2/3/4/5/7 (21 total)

Flame of Protection
Effect: Damage Reduction +5
Required points: 20

Keen Insight Lv.1 ~ Lv.5
Effect: Evasion +4/8/12/16/20 (Does not stack with previous skill’s effect)
Required points: 5/5/5/5/5 (25 total)

Keen Insight
Effect: Evasion +20
Required points: 20

Nimble Fingers Lv.1 ~ Lv.3
Effect: Gathering Speed +1/2/3 (Does not stack with previous skill’s effect)
Required points: 5/8/12 (25 total)

Nimble Fingers
Effect: Gathering Speed +3
Required points: 20

Art of Fishing Lv.1 ~ Lv.3
Effect: Fishing Speed +1/2/3 (Does not stack with previous skill’s effect)
Required points: 5/8/12 (25 total)

Art of Fishing
Effect: Fishing Speed +3
Required points: 20

Skilled Rider Lv.1 ~ Lv.3
Effect: Trade Item Protection +10/25/50% (Does not stack with previous skill’s effect)
Required points: 5/8/12 (25 total)

Skilled Rider
Effect: Trade Item Protection +50%
Required points: 20

Commander’s Signal Lv.1 ~ Lv.4
Effect: Annex Construction Time -4/8/12/16/20% during Node/Conquest War. (Does not stack with previous skill’s effect)
Required points: 10/10/10/10 (40 total)

Commander’s Signal
Effect: Annex Construction Time -20% during Node/Conquest War.
Required points: 20
  • The point requirements for the skills ‘Nature’s Gift/Building Boat/Monstrous Force’ have been reduced.
Technical namePoints before changePoints after change

Nature’s Gift
3020

Building Boat
1210

Monstrous Force
1210
  • The stages of the Ample Storage skill have been integrated and the required points have been reduced.
    • The number of guild warehouse slots expanded when the Ample Storage skill is acquired to the maximum level remains the same as before the change.
Ample Storage
Technology stageeffectRequired points
Ample Storage Lv.1 ~ 9Adds 10 slots to the guild storage20
Ample Storage Lv.10 ~ 16Adds 10 slots to the guild storage35
Ample Storage Lv.17 ~ 19Adds 12 slots to the guild storage45
  • Guild benefits UI has been added.
    • In the Guild Benefits UI, you can check the existing base war benefits, the effects of the currently applied guild skills, and the remaining time.

Additions and Improvements

Character

  • [Wizard] When using the Controlled Madness skill, the description of the buff icon regarding the increased critical hit chance has been corrected to match the actual description.
  • [All Classes] The issue where the cheering motion would occasionally activate when obtaining a rare item while using the Black Spirit 100% and 200% skills has been fixed.
  • [Pad Mode][Seraph] The issue where the Level Skill Enhancement (Rabam) skill would only be activated in the normal version when activated through the ring menu in the Sacred Oath or Absolute Sin state has been fixed.

Content

  • A safety feature has been added that requires you to enter a confirmation message to allow you to proceed more carefully than before when leaving or disbanding a guild.
  • When using the Party/Unit Finder function, it has been improved so that it is exposed to not only guild members but also heroes on the battlefield.
  • The maximum number of ‘Proceedable Guild Missions’ has been increased to 30, allowing you to complete them appropriately on the desired day of the week.
    • The maximum number of guild missions that can be recharged per day is 10, and you can hold up to 30.
  • The Guild History menu has been improved.
    • The description displayed when hovering the mouse over the existing ‘Guild History’ has been changed from ‘Guild History’ to ‘Guild Records’.
    • The following items are recorded on the left side of the Guild Records menu:
      • Guild founding date
      • Number of occupation battle victories
      • Number of base battle wins
      • Number of Blue Battlefield wins
      • Number of Guild League wins
      • Number of guild leader subjugations
      • Number of guild missions completed

※ However, except for the guild creation date, only the information after the update is recorded.

  • After leaving the guild, you can now check the waiting time for re-joining by clicking the Guild (G) – Request to Join button.
  • The existing guild membership promotion registration UI has been improved.
    • The guild member recruitment UI could only be viewed when authorized, but has now been changed so that all guild members can view it.
    • To post a recruitment post, you must have the ‘Guild Introduction and Promotion/Recruitment Registration’ permission.
  • The ‘Party/Unit Finder’ function, which was previously divided into Party, Unit, and General, has been integrated into a single UI.
    • In the existing guild party/unit search, you could check by guild unit, but it has been expanded to also check by alliance unit.
    • When registering a recruitment post, the party leader must meet the level, attack power, and defense requirements to be able to register a recruitment post.
общийГильдия/Альянс
  • Party/Unit Promotion feature has been added so that it can be entered into world chat as well.
  • Added auto-approval feature for Party/Unit Finder.
    • Automatic: Sign up immediately upon application
    • Approval: When applying for membership, a message can be sent to the party leader, and membership can be completed after approval by the party leader.
  • Improved so that the maximum number of people and distribution ratio can be changed even in alliance status.

The inland fishing revenue improvements introduced at the Calpheon Ball will now be applied to the Heidel and Calpheon regions. Starting with this update, we’ll continue rolling out these improvements so Adventurers can enjoy fishing across all inland waters with less burden.

  • Treasure fish have begun appearing more frequently in the Heidel and Calpheon regions.
    • The chance of catching a Pirarucu in the Heidelberg area has increased by approximately 6.2 times.
    • The probability of catching a White Crucian Carp in the Calpheon region has increased by approximately 4.4 times, and the probability of catching a Ranchu has increased by approximately 4 times.

Item

[Alchemy Stones]
Since the Alchemy Stone revamp, many Adventurers have been crafting Resplendent, Splendid, and Shining Alchemy Stones. However, we noticed cases where these were accidentally processed into Alchemy Stone Shards via Grinding. Because the number of shards obtained does not match the high value of these tiers, we have removed the Grinding function for Resplendent, Splendid, and Shining Alchemy Stones to prevent accidental loss.

  • The processing recipe for obtaining Alchemy Stone Fragments by grinding Alchemy Stones of a higher level than Ethereal has been removed.

Monster

[Dehkia’s Lantern]
Following the release of the new party zones, Mirumok Ruins and Gyfin Rhasia Temple (Upper) [Dehkia’s Lantern], we’ve received valuable feedback from many Adventurers. In this update, we’ve removed elements that disrupted combat flow and improved overall convenience, allowing for a faster and more seamless combat experience.


[Dechia’s Lantern] Mirumok Ruins

  • After defeating the Miruno Tree, when returning to the initial monster summoning stage, the waiting time without monsters has been reduced to prevent disruption to the battle flow.
  • To reduce visibility obstruction, debris has been changed to disappear immediately after killing a monster.
  • The #DekiasLantern summon location fixed tag has been added to the [Dechia’s Lantern] Mirumok Ruins hunting ground.
  • Added effects to the longboard attack of the corrupted Degraded Old Tree Treant.

[Dechia’s Lantern] Gaipinrasia Temple (Above Ground)

  • The phrase ‘It takes time for the void to stabilize again’ has been removed and the time until the next monster appears has been reduced.
  • The appearance time of the second <Incomplete> monsters summoned in a battle situation that begins after the message ‘Control of the Void is impossible’ has been reduced, and the time the monsters remain in an abnormal status has been increased.
  •  The buff icon granted after passing the test has been moved to the top, and the message “You have passed the test. Purified energy is granted to you” has been displayed.

Star’s End

Many Adventurers have been visiting the recently renewed Star’s End. To ensure it lives up to its status as a #HighestTier zone, we have decided to further increase the expected revenue. Both the amount of junk loot and the loot drop rates have been increased. We hope you enjoy a more rewarding combat experience and create new memories at the nostalgic Star’s End.

The Agris Fever consumption value and the number of miscellaneous loot obtained by some monsters appearing in the Star End have been changed.

Before: 2 -> 3 After: 10 -> 15

The probability of obtaining loot when defeating the Apostle of Negation in <Star Debris> has been changed.

Apostle of Denial in <Star Debris>
Gluttony Crystal600% increase in acquisition probability compared to existing items
Deboreka Earring600% increase in acquisition probability compared to existing items
Corrupt Oil of Immortality800% increase in acquisition probability compared to existing items

Black Shrine

Bamboo Legion and Apex Changui could be difficult to distinguish from surrounding monsters at certain times of day or in certain weather, making Boss Blitzes more challenging and tedious. To address this, we have updated the subjugation mechanics so these bosses now spawn at times and in weather conditions where they are easier to spot.

  • Changed the environmental factors (time, weather) in the following Black Temple boss battle locations to not change.
    • Bamboo Legion, Apex Changui
Before change (Bamboo Legion)After change (Bamboo Legion)


The Final Gladios

[The Final Gladios]
The “Ancient Device Activation” mechanic, which previously took up a large portion of the fight against Illezra, has been improved. We’ve addressed the hassle of waiting for pillars due to random device light cycles. Now, just progressing through the fight itself will help resolve the mechanic, letting Adventurers stay focused on the main boss battle.

  • The final Gladius weekly boss battle with Illezra has been changed as follows:
    • When you defeat the Black Phantasm of Illezra summoned during the battle of ‘Heart of Atomagia’, the lights of the ancient devices placed on the floor will light up sequentially.
    • The fire on the lit ancient device has been changed to remain permanently until the battle ends.

Request, knowledge

[Olvia Academy]

We’re truly grateful for the huge interest Adventurers have shown in Olvia Academy since its launch to help new Adventurers grow. Many have attended lectures and sent us valuable feedback through various channels. We understand the pain points you’ve mentioned, and have improved the quest requirements and flow for many lessons. We’ll keep working hard to make Olvia Academy an even better experience. If you have more suggestions, please feel free to send us your feedback through the official channels. Thank you.

  • The Olvia Academy quest ‘[Combat Course] Solid Foundations’ has been changed so that you can complete the quest by defeating the instructor without using the techniques shown in the cutscene.
  • Interacting with the ‘Mysterious Trace’ during the ‘[Combat Course] Veil Ink’ quest at Olvia Academy has been improved so that you can now immediately travel from the Hystria region to Olvia Academy.
  • The conditions for completing the Olivia Academy lecture request have been changed.
  • The ‘Olvia Academy’ terrain knowledge has been improved so that it can be obtained by interacting with NPC Justin Bartali or the ‘Luck Fountain’ inside Olvia Academy.
  • Added the ability to obtain Muzgar Village Knowledge from NPC Karim.
  • The horse will now be automatically summoned when completing the quests ‘[Combat Course] Veil Ink’ and ‘[Battle Lecture] Situation Summary’.
  • A [Review] dialogue has been added that allows you to replay the combat and hunting lecture practice cutscenes through <Combat Professor> Cliff and the Wormhole Generator, and <Hunting Professor> Leo Lori.

ackground, NPC, effects, cutscenes

  • To support the classes of adventurers who have entered the Olvia Academy, the material manager NPC Gilda has started selling seed items.
  • The location of the <Material Manager> NPC Gilda, who was stationed at Olvia Academy, has been moved to the left of <Administrative Director> Emma Batali in the center of the main building of Olvia Academy.
  • Interaction with the ferryman NPC Lodovica at Olvia Academy has been fixed so that you cannot interact with her if your maritime reputation is below 0.
  • <President> A question has been added to NPC Justin Bartali regarding the meaning of ‘Olvium Frontia!’
  • A feature has been added that allows you to rent a sturdy fence and a practice musket from Gilda, the <Material Manager> at Olvia Academy, for contribution points.

Vehicles

Changes to the way mounts grow

[Mount Growth System Update]

Many Adventurers use auto-run with set loops to train and level up their mounts. However, for mounts that require extra attention, such as Mythical Arduanatt, Voltarion, or Krogdalo, keeping an eye on them to get better stats and skills meant you had to check in often, with the risk of missing the right moment to change skills if you were away. To address this and make it easier to keep track of stats and skill gains even when you’re not around, we’re updating the mount growth system. Going forward, you’ll be able to grow your mount whenever you want. In short, the EXP your mount earns while moving will be stored in a separate EXP pool, and you can use the stored EXP all at once when you’re ready to level up your mount. With this update, we hope Adventurers who enjoy mount training can do so with more flexibility and peace of mind, even during long absences.

  • The way mounts grow has changed.
    • Mount growth can be done in the stable or through the mount information window.
existingchange
When the experience gained while moving a vehicle reaches the experience required for growth (level up), it grows immediately.Experience points gained when moving a vehicle are accumulated, and adventurers can directly use the accumulated experience points to grow.(You can grow to the maximum level at once based on accumulated experience.)

※ Note

  • This applies to all mounts that can grow, and experience points are accumulated for each mount and not shared.
  • As before, when a mount grows, its stats (maximum health, maximum stamina, maximum weight carried, acceleration/speed/turning power/braking) increase, and skills can be acquired with a certain probability.
  • Horses connected to a carriage can also be grown through the mount information window.
  • When growing multiple horses connected to a carriage, the mount experience points are shared as before.
  • When using a mount growth reset item, all stats and acquired skills are reset and changed to level 1,
    as before.
  • When using a mount level reduction ticket item, the mount level is lowered by 1, and the increased stats and acquired skills are reset to their previous levels.
  • When using a premium appearance change ticket item, skills are acquired with a certain probability as before, or experience points are increased if skills are not acquired.
  • When registering a mount for sale in the horse market, all accumulated experience points are reset.
  • However, the mount’s level is maintained as before, and the accumulated experience points are maintained when registering it in the breeding market.
  • When returning a horse rented through the rental market, all accumulated experience points will be reset. However, the mount’s level will be maintained as before.
  • An injured mount cannot grow, but can grow after its injury has healed.
  • A mount being transported through the stable cannot grow, but can grow after the transport is complete.
  • A mount entrusted to another village cannot grow, and growth is also not possible if the mount is too far away from the mount you want to grow.
  • When a mount reaches the maximum level, all accumulated experience points will be reset, and this will not be displayed separately. (Ex. When a horse reaches level 100, the accumulated experience points will change from 100,000 to 0.)

※ For mounts that have already reached the maximum level during regular maintenance, all accumulated experience points will be reset.
※ The levels and accumulated experience points of mounts registered in the horse market before the regular maintenance will be maintained, and horses rented through the rental market will also maintain their levels and accumulated experience points.

Changes to the way you gain training experience

[Training EXP Acquisition System Update]
Alongside the new mount growth system, mounts will now be able to accumulate EXP for much longer at each level. Previously, the Training EXP your character gained depended on the mount’s level, which meant that riding a lower-level mount for a long time slowed your EXP gain. Now, we’ve updated the system so that Training EXP is no longer affected by your mount’s level, and you’ll generally earn more EXP than before.

The method of acquiring character training experience has changed in accordance with the change in the method of vehicle growth.

existingchange
‘Training experience points gained’ change depending on the mount’s level.Fixed ‘training experience gained’ regardless of the mount’s level
  • The amount of training experience gained when moving a mount has increased by an average of approximately 2.4 times compared to before.
    • This figure is the increase in the total amount of training experience points gained when a horse grows from level 1 to 30 compared to before.
      • Horse Level 7 and below: Training experience gained is reduced compared to before.
      • Horse Level 8 or higher: Increased training experience gained compared to before.
  • Mount skill change tickets and level reduction tickets can now be used directly from the mount information window, rather than in the stable.

UI

[Krogdalo’s Sanctuary Improvements]

Recently, we made it quicker to check horses in and out at Krogdalo’s Sanctuary with hotkeys. Many Adventurers also asked to open Krogdalo’s Sanctuary itself with a hotkey. In response, we’ve made the Krogdalo’s Sanctuary item usable, so now you can added it to a Quick Slot and open it with a hotkey. We hope this makes your experience even smoother. Thank you.

  • Improved the Krogdalo menu to open when right-clicking on a Krogdalo nest item.
  • Improvements have been made so that you can register Krogdalo’s Nest items in the quick slot and use them.
  • The order of the Star Tomb in Menu (ESC) – Marni’s Secret Room – Personal Hunting Grounds (Adventure) has been sorted by recommended attack power.
  • When clicking on ‘Star Grave’ in the World Map (M) and Hunting Grounds Information UI, you will now be guided to a safe location from monsters.

System

  • The effect opacity option has been improved to allow you to set your character’s effects separately from other characters’ effects.
  • The ‘Effect Opacity’ setting in Menu (ESC) – Game Settings – Screen Settings – Effects has been improved to be set separately for my character’s effects and other effects.
    • Accordingly, you can set the effect control in more detail. You can adjust it in Game Settings -> Screen Settings -> Effects -> Effect Opacity.
    • Additionally, please note that effects deemed important to content progression are not affected by these settings.

Fixes and Changes

  • The issue where the Dark Rift Leader Ferid could not obtain the Leader’s Coagulated Crystal and the Potential Leader’s Aura has been fixed.
  • The issue where the damage from the corrupted old tree Ent’s longboard attack was not applied properly has been fixed.
  • Atoraxion – Fixed an issue where the Tuntaros monster appearing in the Yorunakia solo adventure would intermittently not move at the start of battle.
  • An issue where the maintenance notice for the integrated exchange on the official website was not displayed in certain circumstances when the integrated exchange was undergoing maintenance has been fixed.
  • The issue where Millennium Herbs disappeared in certain locations in the Southern Mountains has been fixed.
  • Fixed an issue where journal entries would occasionally not appear or update.
  • The issue where an invitation would appear to be sent even if the guild leader was on a different server when creating an alliance has been fixed.
  • The issue where the worker list was not displayed when selecting a production base after selecting a town on the world map (M) has been fixed.
  • The issue where the distance at which character names were displayed was reduced has been fixed.
  • Fixed an issue where some background terrain in Olvia Academy could be passed through.
  • The issue where 90 ‘Olvia Academy Coins’ were not included as a reward for the ‘[Weekly] Eccentric Pirate Sweep Operation’ quest from Olvia Academy has been fixed.
  • During the ‘[Battle Lecture] Mock Battle – Hongrimchae’, the issue where the size of the nine-tailed fox appeared small has been fixed.
  • During the ‘[Battle Lecture] Mock Battle – Gaifinrasia Temple (Underground)’, the issue where some monsters’ directions appeared awkward has been fixed.
  • The issue where monsters would not return when they left the area during the quests ‘[Battle Lecture] Solid Foundations’ and ‘[Battle Lecture] Importance of Defense’ has been fixed.
  • An effect has been added that allows you to see NPCs that are transparently exposed during the quests ‘[Battle Lecture] To Hystria’, ‘[Battle Lecture] Invisible Traces’, ‘[Battle Lecture] Veil Ink’, and ‘[Battle Lecture] Gaifinrasia Temple’.
  • The issue where the movements of the Eolreongttang Pirates were displayed abnormally during the cutscenes of the quests ‘[Battle Lecture] Someone’s Presence’ and ‘[Battle Lecture] Deeper’ has been fixed.
  • The phenomenon of taking out a weapon and taking on the plum blossom action when playing the cutscene ‘[Battle Lecture] Someone’s Presence’ as Mystic has been fixed.
  • The guidance scope for the quest ‘[Battle Lecture] Invisible Traces’ has been expanded.
  • The Eccentric Pirates that appear during the quest cutscenes of ‘[Battle Lecture] Someone’s Presence’ and ‘[Battle Lecture] Deeper’ have been changed to no longer count towards the Olvia Academy weekly quest objectives.
  • ‘[Processing Class] Finishing Processing with Gems!’ During the request, the information regarding obtaining gems has been changed to be displayed when clicking on the dialogue box instead of on the main screen.
  • Instructions for recipes that must be made directly have been added to the descriptions of the quests ‘[Pension Lecture] Proof, Green Potion’ and ‘[Cooking Lecture] Proof, Cron Set Meal with Seafood’.
  • During the quest “[Sailing Lecture] On Sailing,” information about the Blue Battlefield has been added to the description of naval combat. Additionally, questions regarding naval combat will now be displayed permanently to Professor Philaberto Palasi of the Department of Navigation.
  • During the Olivia Academy Life lecture, some of the directions that led to the professor during a request requiring movement have been removed.
  • The issue where the ‘[Academy][Weekly Visit] Incorrectly Returned Book (Grana)’ quest could not be completed has been fixed.
  • Some unnatural dialogue from the Olivia Academy weekly quest has been fixed.
  • The description of the item ‘Justin Batali’s Warranty’ has been corrected.
  • Fixed an issue where the screen would be heavily blurred when talking to the list of supporters of the Olivia Academy Foundation on specs below Remaster.
  • The question lines from <Professor of Pension Studies> Eileen, <Professor of Fishing Studies> Curio, and <Professor of Hunting Studies> Leo Laurie have been modified to not be displayed during the quest.
  • The issue where the color of the text displayed in the guide regarding wild horse capture during the training class at Olivia Academy and the weekly request on the bulletin board was not being applied properly has been fixed.
  • Some typos in the Olivia Academy commissions have been corrected.
  • An issue where cats placed within Olivia Academy would appear in an abnormal state when colliding with them has been fixed.
  • The phenomenon of the Morning Land’s emblem overlapping when using the Abyssal Vessel at Olivia Academy has been fixed.
  • An issue where the client would close when clicking the Olivia Academy Curriculum button as a seasonal character has been fixed.
  • The descriptions of the items Crow Coin Bundle – 1000 and Crow Coin Bundle – 500 have been corrected to accurately reflect where they can be obtained.
  • If you have already purchased the Olivia Academy Pass, the purchase guide text will no longer be displayed after you have received all of the pass’s general and additional rewards.
  • Fixed an issue where closing the window while the description for the Olivia Academy Pass quest appears would cause the description to disappear as well.
  • During the Guild League, the duel function has been changed to no longer be available.
  • [Pad Mode] Fixed an issue where the cutscene effect was not visible when moving through the Abyssal Well. 
  • [Pad Mode] Fixed an issue where the cursor would not move to the Dream Incense UI when attempting to dream.
  • [Pad Mode] Fixed an issue where the key guide would appear abnormally when there was no loot report record.

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