The previous Conquest War system divided participants into offensive and defensive sides. Defenders had to withstand massive waves of attackers for a long time, while attackers felt forced to secure maximum numbers to overcome their disadvantage when fighting with equal numbers.
To address this issue and add tactical depth to both roles, the rules have been reworked. Now, if there is a defending guild/alliance, only the siege phase occurs. Once the defending guild’s command post is destroyed, the Conquest War ends.
Conquest War Territory
On April 30, 2026, the Conquest War territories changed
| Tier | Territory |
| 1 | Balenos |
| 2 | Serendia |
| Unlimited* | Mediah/Valencia |
Maximum duration
The maximum duration for Conquest War 2 hours
The participation requirement
Occupy a Tier 2 (Limited) to Tier 3 (Unlimited) node at least once per week
Conquest War Rule
On April 30, 2026, updated the rules for each territory as follows
| Balenos/Serendia (No Castle) | 1. All participating guilds/alliances are enemies. 2. Victory is achieved if only 1 guild/alliance’s Command Post remains by the end. 3. (Changed) If more than 2 Command Posts remain at the end, the territory is liberated. |
| Calpheon/Mediah/Valencia (Castle) | 1. Guilds/alliances are divided into offensive and defensive sides. Offensive guilds can attack each other if Forced PvP is active. 2. The defensive side wins if the Command Post/Field HQ is defended for 2 hours. 3. (Changed) The offensive side wins if the defensive Command Post/Field HQ is destroyed within 2 hours (winner determined by points). 4. (Changed) If there is no defensive side, the last guild/alliance with a remaining Command Post/Field HQ at the end wins. * If 2 or more offensive guild/alliance Command Posts/Field HQs remain at the end, the winner is decided by points. |
The guild or alliance that wins the Mediah Unlimited Conquest War may select the mode for the following week’s Node Wars.
Functions Restricted during Conquest War (2 hr):
- Create or Disband Guild
- Leave Guild (applied to all guild members)
- Create or Disband Alliance
- Invite War Hero or Join/Leave as War Hero
- Apply for Node/Conquest War
- Apply for Vacation
Point System Rules
On April 30, 2026, updated the point system rules for Calpheon, Mediah, and Valencia Conquest Wars.
Balenos is excluded from these changes as it follows different rules.
1. With a Defensive Guild:
- Points earned by killing defensive members or destroying defensive annexes
- Points lost when killed by defensive members
* Combat between offensive guilds (K/D/Destruction) does NOT affect points while a defensive guild remains.
2. Without a Defensive Guild:
- Points earned via K/D/Destruction between offensive guilds * The highest-scoring guild/alliance wins and becomes the new Lord.
Point Adjustments
Conquest War – Point System
| Category | Point |
| Remaining Command Post/Field HQ Durability | Removed |
| Enemy kill | 3 Points |
| Death by enemy | 1 Point |
| Flimsy Barricade destroyed | 1 Point |
| Barricade destroyed | 1 Point |
| Iron Barricade destroyed | 3 Points |
| Flimsy Wooden Fence destroyed | 3 Points |
| Wooden Fence destroyed | 5 Points |
| Wooden Fence Gate destroyed | 10 Points |
| Siege Defense Tower destroyed | 1 Point |
| Enhanced Flame Tower destroyed | 40 Points |
| Flame Tower destroyed | 20 Points |
| Hwacha destroyed | 20 Points |
| Big Hwacha destroyed | 40 Points |
| Supply Depot destroyed | 15 Points |
| Recovery Center destroyed | 15 Points |
| Cannon Observatory destroyed | 15 Points |
| Elephant Nursery destroyed | 15 Points |
| Indomitable Flag Factory destroyed | 15 Points |
| Medium Siege Tower Factory destroyed | 15 Points |
| Large Siege Tower Factory destroyed | 15 Points |
| Ballista Workshop destroyed | 15 Points |
| Indomitable Flag destroyed | 10 Points |
| Conquest War Fort/Command Post/Field HQ destroyed | 150 Points |
Siege Weapon and Annex
Characteristics Siege Weapon and Annex
| Doomcaller (Flame of Doom) | 1,000 fixed damage (ignores DP) 300 Damage over Time All Damage Reduction -150 Evasion -200 |
| Doomcaller (Hellfire Blaze) | 2,000 fixed damage (ignores DP) 300 Damage over Time All Damage Reduction -150 Evasion -200 |
| Ogre | Max AP Limit: 395 HP: 900,000 DP increased by approx. 7x |
| Troll | Max AP Limit: 395 HP: 1,200,000 DP increased by approx. 9x |
| Medium Siege Tower | HP: 4,000,000 |
| Large Siege Tower | HP: 6,000,000 |
| Install Annex | HP 5% at Start Recover 0.15% per sec |
| Hwacha/Big Hwacha | Damage dealt to Siege Towers increased by 1,000% |
Additional annex
Annexes can be upgraded in advance before Conquest Wars begin.
Applicable Annexes:
- Barricade
- Flame Tower
- Hwacha
Annexes Available for Offensive and Defensive Sides
| Offensive Side | ||
| Annex | Command Post | Field HQ |
| Siege Defense Tower | 40 | 60 |
| Recovery Center | 10 | 5 |
| Cannon Observatory | 3 | 10 |
| Elephant Nursery | 3 | 3 |
| Flame Tower/Enhanced Flame Tower | 3 | 3 |
| Hwacha/Big Hwacha | 2 | 2 |
| Supply Depot | 2 | 2 |
| Indomitable Flag Factory | 1 | 1 |
| Wooden Fence | 50 | 50 |
| Wooden Fence Gate | 1 | 2 |
| Ballista Workshop | 1 | 1 |
| Medium Siege Tower Factory | 1 | 1 |
| Large Siege Tower Factory | 1 | 1 |
| Barricade/Iron Barricade | 50 | 50 |
| Defensive Side | ||
| Annex | Command Post | Field HQ |
| Siege Defense Tower | 40 | 60 |
| Recovery Center | 10 | 5 |
| Cannon Observatory | 3 | 10 |
| Elephant Nursery | 3 | 3 |
| Flame Tower/Enhanced Flame Tower | 3 | 3 |
| Hwacha/Big Hwacha | 3 | 3 |
| Supply Depot | 2 | 2 |
| Indomitable Flag Factory | 1 | 1 |
| Field Conquest War (Field Command Post) | |||
| Siege Defense Tower | 20 | ||
| Recovery Center | 10 | ||
| Cannon Observatory | 3 | ||
| Elephant Nursery | 3 | ||
| Flame Tower/Enhanced Flame Tower | 2 | ||
| Hwacha/Big Hwacha | 1 | ||
| Supply Depot | 2 | ||
| Indomitable Flag Factory | 1 | ||
| Wooden Fence | 50 | ||
| Wooden Fence Gate | 1 | ||
| Medium Siege Tower Factory | 1 | ||
| Large Siege Tower Factory | 1 | ||
| Barricade/Iron Barricade | 50 | ||
Guild Skills for Conquest War
During Node Wars, a guild member with “Learn/Use Guild Skills” authority can use the following guild skills, which apply to all siege participants.
| Skill | Effect | Cooldown | |
|---|---|---|---|
| | Battle Command to Gather | Cast a teleportation spell to gather all guild members participating in a Node/Conquest War. All guild members who respond to the spell will teleport to the caster’s location. | 5h |
| Horrors of Battle | Max HP +2000 (10 min) (Nullified upon death) | 2h | |
| | Battle Reorganization I | Recover 3000 HP for all guild members | 30m |
| | Battle Reorganization II | Instantly recover all guild members’ HP to full | 5h |
| | Healing Touch | Recover 200 HP every 3 sec (duration: 1 min) (Nullified upon death) | 30m |
| | Boost Morale | Movement Speed +20% (duration: 1 min) (Nullified upon death) | 30m |
| | Breath of Life Spirit of Battle: 100% | Remove the revival cooldown of all dead guild members | 1h |
| | Blessing of Battle Spirit of Battle: 100% | Recover 500 HP every 3 sec, All Damage Reduction +200, Movement Speed +10%, Super Armor (duration: 30 sec) (Nullified upon death) | 15m |
The Guild Skills “Command to Gather” and “Battle Command to Gather” so they can now be used in the desert
Destroying Traps with Flares
Added a feature that allows enemy traps to be destroyed using Flare and Quick Flare.
Using a Flare reveals enemy traps within range. You can then attack and destroy them for approximately 10 sec.
Trap effects will not trigger while the Flare effect is active.
During Conquest War, you can also destroy ally traps if Forced PvP (Alt+C) is enabled. (This also applies outside of Node/Conquest Wars).
Rewards
Conquest Merit Reward system
Conquest Merit Reward system that grants additional rewards based on participation time and contribution.
A total of 200 billion Silver is distributed among participating guild/alliance members based on contribution. Amounts are rounded up to the nearest 10,000 Silver, so the total payout may slightly exceed the base reward pool.
Rewards are automatically sent to the Black Spirit’s Safe under “Collectible Silver” upon the conclusion of the Conquest War. You can check the details in the Reward Log.
This system applies only to Calpheon, Mediah, and Valencia Conquest Wars (Offensive vs. Defensive structure). Balenos and Serendia are excluded.
Merit Rewards are only available to members (including War Heroes) who pressed the “Participate” button and actively joined the battle.
- Rewards are not distributed if there is no defensive guild.
- Rewards are not distributed if the war ends instantly with a defensive victory because only a defensive guild was present.
- Rewards are only distributed to guilds/alliances whose Command Post/Field HQ remains standing when the war ends.
- Even if an offensive guild has high contribution, they will not receive Merit Rewards if their Command Post/Field HQ is destroyed before the end of the war. You can attack both offensive and defensive sides with Forced PvP enabled during Conquest Wars without penalties.
Merit Reward Distribution Rules
| Defensive Success | The defensive side receives 100% of the Merit Reward (distributed equally among members). |
| Defensive Failure | The defensive side receives a portion of the reward based on the time they held out (distributed equally among members). |
| Offfensive Success | The reward pool (minus the amount earned by the defensive side) is distributed among surviving offensive guilds based on their points. Merit Reward – reward based on the time the defensive side held out = remaining Merit Reward (The remaining Merit Reward is distributed to offensive guilds/alliances based on points, then split equally among participating guild/alliance members.) |
* Defensive Success: All offensive Command Posts/Field HQs are destroyed, or the defensive Command Post/Field HQ survives until the end.
* Offensive Success: The defensive Command Post/Field HQ is destroyed before the end.
Merit Reward Ratio by Defense Time
| time | Defensive | Offensive |
| < 30 min | 0% | 100% |
| 30+ min | 10% | 90% |
| 40+ min | 20% | 80% |
| 50+ min | 30% | 70% |
| 60+ min | 40% | 60% |
| 70+ min | 50% | 50% |
| 80+ min | 60% | 40% |
| 90+ min | 70% | 30% |
| 100+ min | 80% | 20% |
| 110+ min | 90% | 10% |
| 120 min | 100% | 0% |
Merit Reward Calculation Example
If 7 offensive guilds participate and the defense lasts 70 min, the 200 billion Silver pool is split 50/50 (100 billion each) between the defensive and offensive sides.
| Points | Distribution % | Amount | |
| Offensive Guild A | 10000 | 28.58% | 28,581,230,000 |
| Offensive Guild B | 2400 | 6.86% | 6,859,500,000 |
| Offensive Guild C | 3000 | 8.57% | 8,574,370,000 |
| Offensive Guild D | 4500 | 12.86% | 12,861,560,000 |
| Offensive Guild E | 6288 | 17.97% | 17,971,880,000 |
| Offensive Guild F | 7800 | 22.30% | 22,293,360,000 |
| Offensive Guild G | 1000 | 2.86% | 2,858,130,000 |
| Total | 34988 | 100% | 100,000,030,000 |
– Defensive Side (50%): 100 billion Silver is split equally among defensive members.
– Offensive Side (50%): 100 billion Silver is split among offensive guilds by point.
→ Each guild/alliance then split that amount equally among its members.
Family buff
These buffs are applied immediately after the Conquest War ends. The effects and durations vary based on the result.
The Item Drop Rate buff from Conquest War rewards stacks beyond the maximum cap (+300%).
| Condition | Target | Buff Effects | Duration |
| Conquest War Victory (Lord’s Guild/Alliance) | All members (including non-participants) | Extra AP Against Monsters +25 Item Drop Rate +25% Life Skill Mastery +100 Life EXP +50% | 165 hr (6 days 21 hr) * Does not stack, and duration does not increase. * Not refreshed by a Node War victory and remains active. |
| Conquest War Victory ((Offensive side, but not Lord) | 48 hr (2 days) * Does not stack, and duration does not increase. * Refreshed by a Node War victory. | ||
| Conquest War Participation/Defeat (Command Post destroyed or Defense failed) | Participants only | Extra AP Against Monsters +20 Item Drop Rate +20% Life Skill Mastery +80 Life EXP +45% | |
| * If you were not logged into the participating server when the buff is granted, please change server or go to the Character Selection screen to receive it. | |||
Expanded the monster zone Item Drop Rate benefit for Lord’s Guilds to cover the entire territory.
* This expansion now includes the Ulukita and Edania territories
Item Drop Rate Benefit by Territory
| Category | Effect |
| Tier 1 Limited (Balenos) | All monster zones across all territories Item Drop Rate +20% |
| Tier 2 Limited (Serendia) | All monster zones across all territories Item Drop Rate +30% |
| Unlimited (Mediah/Valencia) | All monster zones across all territories Item Drop Rate +50% |
Uniform rules for receiving bonuses
Conquest War
| Category | Condition | Target |
| Personal Reward (Lord) | Victory in Conquest War (becoming Lord) | Participating members |
| Personal Reward (Victory) | Victory in Conquest War | Participating members |
| Personal Reward (Participation) | Defeat or failure to defend | Participating members |
| Family Buff (Lord) | Victory in Conquest War (becoming Lord) | All members of the victorious guild/alliance (including non-participants) |
| Family Buff (Victory) | Victory in Conquest War | – |
| Family Buff (Participation) | Defeat or failure to defend | Participating members |
| Participation Requirement | Final occupation of a Tier 2+ node during Node wars held Sun-Fri | Guild/Alliance |
Taxes
| Tier | Lord’s Collected Taxes |
| 1 | 30,000,000,000 – 40,000,000,000 |
| 2 | 50,000,000,000 – 60,000,000,000 |
| 3 | 60,000,000,000 – 70,000,000,000 |
Node War Exclusive System Messages
From April 30, 2026 a Node War/Conquest War exclusive category to Chat settings.
Enable Battle (Node/Conquest War) in Chat Window Settings → System to view specific war status updates, such as annex destruction and hits, in a separate feed.
Improved the system notifications for Node/Conquest Wars to be more detailed.
These messages will display once the war begins

Detailed Results UI
Added a detailed results UI to view your personal performance after a Node/Conquest War ends.
This UI appears immediately after the battle and can be reviewed again via the Guild UI – Node War/Conquest War Status.
You can track specific contributions such as DMG Dealt, CC Hits, Ally HP Healed, Cannon Hits/Destructions, and Traps Triggered.
Because forts and annexes have very high Durability, the “Total DMG Dealt to Fort/Command Post” may appear significantly higher than other stats.

| Category | Description | ||
| Enemy Kills | Number of enemy guild members killed | ||
| Deaths | Number of times killed by enemy guild members | ||
| Max Killing Streak | Highest number of kills achieved without dying | ||
| DMG Dealt | Total damage dealt to enemy guild members | ||
| DMG Taken | Total damage received by your character | ||
| CC Hits | Number of times CC was successfully applied (counts each target hit) | ||
| HP Healed | HP recovered via potions and skills | ||
| Ally HP Healed | HP recovered for allies (excluding yourself) | ||
| Total DMG Dealt to Fort/Command Post | Total damage dealt to enemy Forts and Command Posts | ||
| Cannon Hits | Number of successful cannon hits (counts as 1 even if multiple targets hit) | ||
| Objects Destroyed by Cannon | Number of enemy objects destroyed by cannon | ||
| Max Cannon Hit Distance | The furthest distance at which a cannon hit was successful | ||
| Traps Triggered | Number of your installed traps that were triggered | ||
| Time Dead | Total time from death to revival | ||
| Time Survived | Total Time – Time Dead |




