Conquest War

The previous Conquest War system divided participants into offensive and defensive sides. Defenders had to withstand massive waves of attackers for a long time, while attackers felt forced to secure maximum numbers to overcome their disadvantage when fighting with equal numbers.

To address this issue and add tactical depth to both roles, the rules have been reworked. Now, if there is a defending guild/alliance, only the siege phase occurs. Once the defending guild’s command post is destroyed, the Conquest War ends.

Conquest War Territory

On April 30, 2026, the Conquest War territories changed

TierTerritory
1Balenos
2Serendia
Unlimited*Mediah/Valencia

Maximum duration

The maximum duration for Conquest War 2 hours

The participation requirement

Occupy a Tier 2 (Limited) to Tier 3 (Unlimited) node at least once per week

Conquest War Rule

On April 30, 2026, updated the rules for each territory as follows

Balenos/Serendia
(No Castle)
1. All participating guilds/alliances are enemies.
2. Victory is achieved if only 1 guild/alliance’s Command Post remains by the end.
3. (Changed) If more than 2 Command Posts remain at the end, the territory is liberated.
Calpheon/Mediah/Valencia (Castle)1. Guilds/alliances are divided into offensive and defensive sides. Offensive guilds can attack each other if Forced PvP is active.
2. The defensive side wins if the Command Post/Field HQ is defended for 2 hours.
3. (Changed) The offensive side wins if the defensive Command Post/Field HQ is destroyed within 2 hours (winner determined by points).
4. (Changed) If there is no defensive side, the last guild/alliance with a remaining Command Post/Field HQ at the end wins.
* If 2 or more offensive guild/alliance Command Posts/Field HQs remain at the end, the winner is decided by points.

The guild or alliance that wins the Mediah Unlimited Conquest War may select the mode for the following week’s Node Wars.

Functions Restricted during Conquest War (2 hr):

  • Create or Disband Guild
  • Leave Guild (applied to all guild members)
  • Create or Disband Alliance
  • Invite War Hero or Join/Leave as War Hero
  • Apply for Node/Conquest War
  • Apply for Vacation

Point System Rules

On April 30, 2026, updated the point system rules for Calpheon, Mediah, and Valencia Conquest Wars.

Balenos is excluded from these changes as it follows different rules.

1. With a Defensive Guild:

  • Points earned by killing defensive members or destroying defensive annexes
  • Points lost when killed by defensive members

* Combat between offensive guilds (K/D/Destruction) does NOT affect points while a defensive guild remains.

2. Without a Defensive Guild:

  • Points earned via K/D/Destruction between offensive guilds * The highest-scoring guild/alliance wins and becomes the new Lord.

Point Adjustments

Conquest War – Point System

CategoryPoint
Remaining Command Post/Field HQ DurabilityRemoved
Enemy kill3 Points
Death by enemy1 Point
Flimsy Barricade destroyed1 Point
Barricade destroyed1 Point
Iron Barricade destroyed3 Points
Flimsy Wooden Fence destroyed3 Points
Wooden Fence destroyed5 Points
Wooden Fence Gate destroyed10 Points
Siege Defense Tower destroyed1 Point
Enhanced Flame Tower destroyed40 Points
Flame Tower destroyed20 Points
Hwacha destroyed20 Points
Big Hwacha destroyed40 Points
Supply Depot destroyed15 Points
Recovery Center destroyed15 Points
Cannon Observatory destroyed15 Points
Elephant Nursery destroyed15 Points
Indomitable Flag Factory destroyed15 Points
Medium Siege Tower Factory destroyed15 Points
Large Siege Tower Factory destroyed15 Points
Ballista Workshop destroyed15 Points
Indomitable Flag destroyed10 Points
Conquest War Fort/Command Post/Field HQ destroyed150 Points

Siege Weapon and Annex

Characteristics Siege Weapon and Annex

Doomcaller
(Flame of Doom)
1,000 fixed damage (ignores DP)
300 Damage over Time
All Damage Reduction -150
Evasion -200
Doomcaller
(Hellfire Blaze)
2,000 fixed damage (ignores DP)  
300 Damage over Time
All Damage Reduction -150
Evasion -200
OgreMax AP Limit: 395
HP: 900,000  
DP increased by approx. 7x
TrollMax AP Limit: 395
HP: 1,200,000
DP increased by approx. 9x
Medium Siege TowerHP: 4,000,000
Large Siege TowerHP: 6,000,000
Install AnnexHP 5% at Start Recover 0.15% per sec
Hwacha/Big HwachaDamage dealt to Siege Towers increased by 1,000%

Additional annex

Annexes can be upgraded in advance before Conquest Wars begin.

Applicable Annexes:

  • Barricade
  • Flame Tower
  • Hwacha

Annexes Available for Offensive and Defensive Sides

Offensive Side
AnnexCommand PostField HQ
Siege Defense Tower4060
Recovery Center105
Cannon Observatory310
Elephant Nursery33
Flame Tower/Enhanced Flame Tower33
Hwacha/Big Hwacha22
Supply Depot22
Indomitable Flag Factory11
Wooden Fence5050
Wooden Fence Gate12
Ballista Workshop11
Medium Siege Tower Factory11
Large Siege Tower Factory11
Barricade/Iron Barricade5050
Defensive Side
AnnexCommand PostField HQ
Siege Defense Tower4060
Recovery Center105
Cannon Observatory310
Elephant Nursery33
Flame Tower/Enhanced Flame Tower33
Hwacha/Big Hwacha33
Supply Depot22
Indomitable Flag Factory11
Field Conquest War (Field Command Post)
Siege Defense Tower20
Recovery Center10
Cannon Observatory3
Elephant Nursery3
Flame Tower/Enhanced Flame Tower2
Hwacha/Big Hwacha1
Supply Depot2
Indomitable Flag Factory1
Wooden Fence50
Wooden Fence Gate1
Medium Siege Tower Factory1
Large Siege Tower Factory1
Barricade/Iron Barricade50

Guild Skills for Conquest War

During Node Wars, a guild member with “Learn/Use Guild Skills” authority can use the following guild skills, which apply to all siege participants.

SkillEffectCooldown
 Навык ги Боевой созывающий кличBattle Command to GatherCast a teleportation spell to gather all guild members participating in a Node/Conquest War. All guild members who respond to the spell will teleport to the caster’s location.5h
навык ги Дрожь битвы Horrors of BattleMax HP +2000 (10 min) (Nullified upon death)2h
 навык ги Изменение построения 1Battle Reorganization IRecover 3000 HP for all guild members30m
 навык ги Изменение построения 2Battle Reorganization IIInstantly recover all guild members’ HP to full5h
 навык ги Рука исцеленияHealing TouchRecover 200 HP every 3 sec (duration: 1 min) (Nullified upon death)30m
 навык ги Поднятие боевого духаBoost MoraleMovement Speed +20% (duration: 1 min) (Nullified upon death)30m
 Навык ги Дыхание жизниBreath of Life
Spirit of Battle: 100%
Remove the revival cooldown of all dead guild members1h
 навык ги Благословение битвыBlessing of Battle
Spirit of Battle: 100%
Recover 500 HP every 3 sec, All Damage Reduction +200, Movement Speed +10%, Super Armor (duration: 30 sec)
(Nullified upon death)
15m

The Guild Skills “Command to Gather” and “Battle Command to Gather” so they can now be used in the desert

Destroying Traps with Flares

Added a feature that allows enemy traps to be destroyed using Flare and Quick Flare.

Using a Flare reveals enemy traps within range. You can then attack and destroy them for approximately 10 sec.

Trap effects will not trigger while the Flare effect is active.

During Conquest War, you can also destroy ally traps if Forced PvP (Alt+C) is enabled. (This also applies outside of Node/Conquest Wars).

Rewards

Conquest Merit Reward system

Conquest Merit Reward system that grants additional rewards based on participation time and contribution.

A total of 200 billion Silver is distributed among participating guild/alliance members based on contribution. Amounts are rounded up to the nearest 10,000 Silver, so the total payout may slightly exceed the base reward pool.

Rewards are automatically sent to the Black Spirit’s Safe under “Collectible Silver” upon the conclusion of the Conquest War. You can check the details in the Reward Log.

This system applies only to Calpheon, Mediah, and Valencia Conquest Wars (Offensive vs. Defensive structure). Balenos and Serendia are excluded.

Merit Rewards are only available to members (including War Heroes) who pressed the “Participate” button and actively joined the battle.

  • Rewards are not distributed if there is no defensive guild.
  • Rewards are not distributed if the war ends instantly with a defensive victory because only a defensive guild was present.
  • Rewards are only distributed to guilds/alliances whose Command Post/Field HQ remains standing when the war ends.
  • Even if an offensive guild has high contribution, they will not receive Merit Rewards if their Command Post/Field HQ is destroyed before the end of the war. You can attack both offensive and defensive sides with Forced PvP enabled during Conquest Wars without penalties.

Merit Reward Distribution Rules

Defensive SuccessThe defensive side receives 100% of the Merit Reward
(distributed equally among members).
Defensive FailureThe defensive side receives a portion of the reward based
on the time they held out (distributed equally among members).
Offfensive SuccessThe reward pool (minus the amount earned by the defensive side) is distributed among surviving offensive guilds based on their points.
Merit Reward – reward based on the time the defensive side held out = remaining Merit Reward
(The remaining Merit Reward is distributed to offensive guilds/alliances based on points, then split equally among participating guild/alliance members.)

* Defensive Success: All offensive Command Posts/Field HQs are destroyed, or the defensive Command Post/Field HQ survives until the end.

* Offensive Success: The defensive Command Post/Field HQ is destroyed before the end.

Merit Reward Ratio by Defense Time

timeDefensiveOffensive
< 30 min0%100%
30+ min10%90%
40+ min20%80%
50+ min30%70%
60+ min40%60%
70+ min50%50%
80+ min60%40%
90+ min70%30%
100+ min80%20%
110+ min90%10%
120 min100%0%

Merit Reward Calculation Example

If 7 offensive guilds participate and the defense lasts 70 min, the 200 billion Silver pool is split 50/50 (100 billion each) between the defensive and offensive sides.

 PointsDistribution %Amount
Offensive Guild A1000028.58%28,581,230,000
Offensive Guild B24006.86%6,859,500,000
Offensive Guild C30008.57%8,574,370,000
Offensive Guild D450012.86%12,861,560,000
Offensive Guild E628817.97%17,971,880,000
Offensive Guild F780022.30%22,293,360,000
Offensive Guild G10002.86%2,858,130,000
Total34988100%100,000,030,000

– Defensive Side (50%): 100 billion Silver is split equally among defensive members.

– Offensive Side (50%): 100 billion Silver is split among offensive guilds by point.

→ Each guild/alliance then split that amount equally among its members.

Family buff

These buffs are applied immediately after the Conquest War ends. The effects and durations vary based on the result.

The Item Drop Rate buff from Conquest War rewards stacks beyond the maximum cap (+300%).

ConditionTargetBuff EffectsDuration
Conquest War Victory
(Lord’s Guild/Alliance)
All members
(including non-participants)
Extra AP Against Monsters +25
Item Drop Rate +25%
Life Skill Mastery +100
Life EXP +50%
165 hr (6 days 21 hr)
* Does not stack, and duration does not increase.
* Not refreshed by a Node War victory and remains active.
Conquest War Victory
((Offensive side, but not Lord)
48 hr (2 days)
* Does not stack, and duration does not increase.
* Refreshed by a Node War victory.
Conquest War Participation/Defeat
(Command Post destroyed or Defense failed)
Participants onlyExtra AP Against Monsters +20
Item Drop Rate +20%
Life Skill Mastery +80
Life EXP +45%
* If you were not logged into the participating server when the buff is granted, please change server or go to the Character Selection screen to receive it.

Expanded the monster zone Item Drop Rate benefit for Lord’s Guilds to cover the entire territory.

* This expansion now includes the Ulukita and Edania territories

Item Drop Rate Benefit by Territory

CategoryEffect
Tier 1 Limited (Balenos)All monster zones across all territories
Item Drop Rate +20%
Tier 2 Limited (Serendia)All monster zones across all territories
Item Drop Rate +30%
Unlimited (Mediah/Valencia)All monster zones across all territories
Item Drop Rate +50%

Uniform rules for receiving bonuses

Conquest War

CategoryConditionTarget
Personal Reward (Lord)Victory in Conquest War (becoming Lord)Participating members
Personal Reward (Victory)Victory in Conquest WarParticipating members
Personal Reward (Participation)Defeat or failure to defendParticipating members
Family Buff (Lord)Victory in Conquest War (becoming Lord)All members of the victorious guild/alliance (including non-participants)
Family Buff (Victory)Victory in Conquest War
Family Buff (Participation)Defeat or failure to defendParticipating members
Participation RequirementFinal occupation of a Tier 2+ node during Node wars held Sun-FriGuild/Alliance

Taxes

TierLord’s Collected Taxes
130,000,000,000 – 40,000,000,000
250,000,000,000 – 60,000,000,000
360,000,000,000 – 70,000,000,000

Node War Exclusive System Messages

From April 30, 2026 a Node War/Conquest War exclusive category to Chat settings.

Enable Battle (Node/Conquest War) in Chat Window Settings → System to view specific war status updates, such as annex destruction and hits, in a separate feed.

Improved the system notifications for Node/Conquest Wars to be more detailed.

These messages will display once the war begins

Detailed Results UI

Added a detailed results UI to view your personal performance after a Node/Conquest War ends.

This UI appears immediately after the battle and can be reviewed again via the Guild UI – Node War/Conquest War Status.

You can track specific contributions such as DMG Dealt, CC Hits, Ally HP Healed, Cannon Hits/Destructions, and Traps Triggered.

Because forts and annexes have very high Durability, the “Total DMG Dealt to Fort/Command Post” may appear significantly higher than other stats.

CategoryDescription
Enemy KillsNumber of enemy guild members killed
DeathsNumber of times killed by enemy guild members
Max Killing StreakHighest number of kills achieved without dying
DMG DealtTotal damage dealt to enemy guild members
DMG TakenTotal damage received by your character
CC HitsNumber of times CC was successfully applied (counts each target hit)
HP HealedHP recovered via potions and skills
Ally HP HealedHP recovered for allies (excluding yourself)
Total DMG Dealt to Fort/Command PostTotal damage dealt to enemy Forts and Command Posts
Cannon HitsNumber of successful cannon hits (counts as 1 even if multiple targets hit)
Objects Destroyed by CannonNumber of enemy objects destroyed by cannon
Max Cannon Hit DistanceThe furthest distance at which a cannon hit was successful
Traps TriggeredNumber of your installed traps that were triggered
Time DeadTotal time from death to revival
Time SurvivedTotal Time – Time Dead
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