English Patch Notes Global Lab BDO 16-10-2026

Details of the update for the Global Lab BDO test server, which was released on Friday, October 16, 2026.

Please note that Black Desert test server update information applies specifically to the test server itself and is subject to change when the official servers are updated.

Characters

DP Build Balance Adjustments

Last February, we adjusted the stats of Dawn Crystal items to address the so-called “stone meta.” This affected cost-effective balance builds that used BON Dawn Crystals to deal high damage to enemies while maintaining strong defenses. However, extreme DP builds that repeatedly inflict CC effects remain an issue.


Black Desert has a safeguard based on minimum AP that ensures players still take some damage, even with very high DP. Yet players who are nearly impossible to defeat while continuously disrupting large groups have left opponents with few effective ways to fight back.

To address this, we have increased minimum AP so that extreme DP builds take more damage from a wider variety of opposing builds. This change is primarily intended to reduce their effectiveness in group combat, such as 10v10 battles, rather than in 1v1 encounters.

As Adventurers progress through Inner Edania, AP and DP trends continue to shift, potentially affecting combat and builds. We will continue monitoring these changes closely and make adjustments as needed.
We will do our best to provide a more enjoyable PvP environment. Thank you.
  • In PvP scenarios, when the DP (such as final damage reduction) exceed the AP (such as final AP), the minimum AP threshold applied to the attacker has been adjusted from 5% to 7%.
    • If the AP – calculated after accounting for all damage reduction and evasion effects – falls below this minimum AP, the AP will instead be calculated based on this established minimum percentage.
Grapple Skill Adjustments

We are looking into ways to improve the Grapple Skills regarding recent reports on the discrepancies in hit detection between a successful grapple and an opponent’s Invincible effect. One of the primary causes of these issues stems from timing differences in communication between the attacking player, defending player, and server, particularly during large-scale battles.


Since any character can be grappled, we have prioritized addressing situations where players are caught despite having already entered the Invincible state. Therefore, when a grapple check and the activation of Invincible occur within a split second of each other, the outcome will now favor the targeted player.

With this change, Adventurers should experience fewer instances of being grappled despite gaining Invincible in time. If the system determines that the target successfully avoided the grapple, the attacker’s animation will transition to its ending motion accordingly.

While this adjustment affects only a brief window of time, we understand that every moment counts in Black Desert’s fast-paced combat. We will continue monitoring these interactions closely and making further refinements as needed.
  • If a target enters an invulnerable state at the moment a grab-type technique is attempted, the target’s invulnerability will now take precedence over the grab’s hit detection.
    • Consequently, if it is determined that the target has successfully avoided the grab due to this invulnerability, the attacker’s animation will transition into the concluding phase of the grab move, reflecting the fact that the grab did not actually connect.

Class Fixes

  • [All Classes] Fixed an issue where the appearance of undergarments would be exposed when using the skill “Godslayer: Force Palm” under certain circumstances.
  • [Tamer] Fixed an issue where the required levels for learning the skills “Tamer’s Legacy IV” and ” Tamer’s Legacy V ” were swapped.
  • [Ninja] The effect of the skill ” Illusion of Restraint ” has been adjusted so that the character evades backward regardless of whether a defense (block) is successful.
    • Accordingly, the backward evasion now occurs at the same timing as the previous successful defense.
    • The character will no longer rotate based on the camera’s direction while moving backward.
    • Fixed an issue where some parts of the skill animation were not visible in the skill demonstration video.
  • [Lahn] Fixed an issue where the skill “Prime: Crescent Barrage” would occasionally behave unnaturally when used on uneven terrain.
  • [Guardian] Fixed an issue where the shield would appear on the character’s back when transitioning from the skill “Mountain Slam” to “Black Blood Circle”
  • [Corsair] Fixed an issue where the anchor would not appear when using the Awakening skill “Core: Cap’n’s Orders: Open Fire!”
  • [Sage] A change has been implemented to trigger a “Rift Chain” sequence immediately following the first hit of the “Prime: Rift Storm” skill.
  • [Sage] Fixed an issue where the “Flow: Interrogate” skill would activate if, following an instant combo from “Lightning Prison” into “Bolt” or “Impaling Flash”, the key inputs for “Lightning Prison”, “Spear Bolt”, or “Ator’s Spear” were entered while “Bolt” was in an overcharged state.
  • [Seraph] An issue where the character’s appearance would change to a different outfit under certain conditions while the “Purgatum” effect was active has been fixed
  • [Seraph] Fixed an issue where the preview for the “Goyen’s Greatsword Arts” skill in the skill window was displayed as “Armor Crush”.
  • [Agent] The acquisition requirement for the skill «Prime: Hexround: Overclock I» has been changed to ‘ Rules of Engagement XVIII’.

Items

Marni’s Pocket Watch can now be repaired.

Monsters

Imoogi, Bari Calamity 8, 9 and Difficulty Revamp

New difficulties have been added for Imoogi, bearer of the Dragon Orb, and Bari, the singer of doom.
Imoogi’s overall difficulty has been slightly reduced. While the combat remains largely unchanged, you’ll need to actively create openings to deal damage and carry out the battle smoothly.
The AP requirement and the rewards are similar to Oduksini.
The revamped Bari has been designed to further emphasize her identity as a mudang who commands specters.
You’ll need quick reflexes to evade specters ambushing you from all directions, as well as sound judgment to awaken the Dangsan Tree amid the great general’s overwhelming presence.
The AP requirement and rewards have been set to the same level as Bamboo Legion Lieutenant and Duoksini.
We look forward to seeing your heroic feats as you take on the revamped Imoogi and Bari.
  • Difficulty levels 8–9 have been added for the Black Shrine (Donghae) bosses: (in solo mode), Imoogi and Bari.

Black Shrine – Donghae (Solo) Revamp

Thank you to all Adventurers who enjoy the Black Shrine – Donghae (Solo).
Previously, Black Shrine – Donghae used the Light Orb system for Calamity 7 and below, allowing Adventurers to face these challenges with equalized AP and DP regardless of their gear. Meanwhile, Calamity 8 and above required a certain level of AP and challenged Adventurers to fight using their own gear.

This system was designed to let newer Adventurers challenge Calamity 7 and below, while more experienced Adventurers with sufficient gear could take on higher difficulties as they progressed. However, as your journeys in Black Desert continued, your equipment has steadily grown stronger, shifting the difficulty balance. Eventually, Calamity 8 and above became easier to complete than Calamity 7.

To address this, we have removed the Light Orb system, allowing Adventurers to challenge all Calamity levels using their own gear. We have also adjusted the overall difficulty and increased rewards accordingly.

Additionally, Calamity 10 Subjugation will be temporarily unavailable following this update. We will be revamping Calamity 10 to deliver the thrill and excitement worthy of the highest difficulty.

With this Black Shrine revamp, we hope Adventurers can experience how far they’ve progressed while enjoying rewarding challenges across all difficulty levels. Thank you.
  • Changes have been made to “Black Shrine – Donghae (Solo)”, allowing players to complete levels 1 through 9 using their own gear, without the need for the “Light Orb”.
    • Accordingly, the minimum Combat Attack requirement for each difficulty level has been adjusted as shown in the table below, and the rewards have also been updated.
Boss difficultyIIIIIIIVVVIVIIVIIIIX
Boss level606264666870717273
Golden Pig King300315330345360375390405420
Apex Changui300315330345360375390405420
Songakshi300315330345360375390405420
Sangoon300315330345360375390405420
Gumiho300315330345360375390405420
Bari305320335350365380395410425
Bamboo Legion305320335350365380395410425
Duoksini305320335350365380395410425
Oduksini310325340355370385400415430
Imoogi310325340355370385400415430
  • The weekly reward obtained for defeating bosses at difficulty levels I, II, III, IV, V, and VI is as follows:
    • Depending on the boss’s rank, you can receive trophies up to rank 1; the higher the rank, the greater the number of guaranteed trophies and the higher the probability of obtaining trophies that drop based on chance.
    • For items where no quantity is specified, you receive 1.

C-1 Boss Blitz Reward: Oduksini (Rank 1-9)
Minimum AP 310
guaranteed rewardObtain the following according to a set probability

Embers of Hongik 8~11
Memory Fragment 9~12
Sealed Black Magic Crystal
Sangpyeong Coin 54~60
Black Stone 18~22
Trace of Nature 9~12
Essence of Dawn 9~10
Gold Bar 1Kg 0~1
Gold Bar 100G 0~8

Dahn’s Gloves
Deboreka Earring
Deboreka Earringи I
Deboreka Earring II
Flame of Hongik
Essence of Taebaek
Crystal of Harmony
Crystal of Darkness
Crystal of Bitterness
Crystal of Decimation
Bonghwang’s Crystal
Haetae’s Crystal
Girin’s Crystal
Resplendent Lightstone of Fire
Resplendent Lightstone of Earth
Resplendent Lightstone of Wind

C-4 Boss Blitz Reward: Oduksini (Rank 1-9)
Minimum AP 355
guaranteed rewardObtain the following according to a set probability

Embers of Hongik 17~20
Memory Fragment 18~21
Sealed Black Magic Crystal 3
Sangpyeong Coin 99~105
Black Stone 38~41
Trace of Nature 15~18
Essence of Dawn 18~19
Gold Bar 1Kg 1~2
Gold Bar 100G 1~8

Dahn’s Gloves
Deboreka Earring
Deboreka Earring I
Deboreka Earring II
Flame of Hongik
Essence of Taebaek
Crystal of Harmony
Crystal of Darkness
Crystal of Bitterness
Crystal of Decimation
Bonghwang’s Crystal
Haetae’s Crystal
Girin’s Crystal
Resplendent Lightstone of Fire
Resplendent Lightstone of Earth
Resplendent Lightstone of Wind

C-7 Boss Blitz Reward: Oduksini (Rank 1-9)
Minimum AP 400
guaranteed rewardObtain the following according to a set probability

Tear of Illusion
Embers of Hongik 26~29
Memory Fragment 27~30
Sealed Black Magic Crystal 6
Sangpyeong Coin 128~134
Black Stone 64~67
Trace of Nature 22~25
Essence of Dawn 27~28
Essence of Dawn Box 2
Trace of Thunderbolt
Gold Bar 1Kg 2~3
Gold Bar 100G 2-7

Dahn’s Gloves
Deboreka Earring
Deboreka Earring I
Deboreka Earring II
Flame of Hongik
Essence of Taebaek
Crystal of Harmony
Crystal of Darkness
Crystal of Bitterness
Crystal of Decimation
Bonghwang’s Crystal
Haetae’s Crystal
Girin’s Crystal
Resplendent Lightstone of Fire 1~2
Resplendent Lightstone of Earth 1~2
Resplendent Lightstone of Wind 1~2
Faint Origin of Dark Hunger

C-8 Boss Blitz Reward: Oduksini (Rank 1-9)
Minimum AP 415
guaranteed rewardObtain the following according to a set probability

Tear of Illusion
Embers of Hongik 29~32
Memory Fragment 30~33
Sealed Black Magic Crystal 6
Sangpyeong Coin 134~137
Black Stone 69~72
Trace of Nature 25~28
Essence of Dawn 30~31
Essence of Dawn Box 3
Trace of Thunderbolt
Gold Bar 1Kg 3
Gold Bar 100G 0–6

Dahn’s Gloves
Deboreka Earring
Deboreka Earring I
Deboreka Earring II
Flame of Hongik
Essence of Taebaek
Crystal of Harmony
Crystal of Darkness
Crystal of Bitterness
Crystal of Decimation
Bonghwang’s Crystal
Haetae’s Crystal
Girin’s Crystal
Resplendent Lightstone of Fire 1~2
Resplendent Lightstone of Earth 1~2
Resplendent Lightstone of Wind 1~2
Faint Origin of Dark Hunger

C-9 Boss Blitz Reward: Oduksini (Rank 1-9)
Minimum AP 430
guaranteed rewardНаграда полученная с заданной вероятностью

Faint Origin of Dark Hunger
Resplendent Lightstone of Earth 2
Resplendent Lightstone of Fire 2
Resplendent Lightstone of Wind 2
Tear of Illusion
Embers of Hongik 33~36
Memory Fragment 34~37
Sealed Black Magic Crystal 7
Sangpyeong Coin 138~140
Black Stone 79~82
Trace of Nature 27~30
Essence of Dawn 34~35
Essence of Dawn Box 3
Trace of Thunderbolt
Gold Bar 1Kg 3~4
Gold Bar 100G 0~4

Dahn’s Gloves
Deboreka Earring
Deboreka Earring I
Deboreka Earring II
Flame of Hongik
Essence of Taebaek
Crystal of Harmony
Crystal of Darkness
Crystal of Bitterness
Crystal of Decimation
Bonghwang’s Crystal
Haetae’s Crystal
Girin’s Crystal
  • The Level 10 difficulty challenge in the Black Shrine is no longer available.
    • Level 10 difficulty will be added at a later date, featuring a higher level of challenge.
    • A boss has been removed from the “Adventure Log” – “Book of Stories from the Land of the Morning Light.”
      • For adventurers who have already met the requirements but have not yet claimed their rewards, the rewards will be granted following the official server update.
  • Raid records for the Black Shrine – Donghae (Solo) have been reset.
    • Weekly raid rewards earned between 00:00 on October 18 (Sunday) and the scheduled maintenance on October 21 (Korea) / October 22 (Global version) will be distributed during said scheduled maintenance.
      • Weekly raid rewards earned after the record reset will be distributed at 00:00 on October 25 (Sunday).

※ During a given week, you can earn up to 10 rounds of weekly rewards by combining 5 rounds based on records from before the scheduled maintenance and 5 rounds based on records from after the scheduled maintenance.

  • The combat system for the “Challenge” difficulty levels has been modified as follows.
difficulty beforedifficulty after
81-3
94-6
107-9
  • The difficulty of the Level 9 battle is structured similarly to the previous battles against the Golden Pig King, Sangoon, and Gumiho the Level 1.
  • The difficulty level requirement for obtaining the Blessing of the Morning has been changed from level 8 or higher to level 5 or higher.
  • The rules for completing the Black Shrine – Donghae (Solo) and for distributing rewards remain the same.
    • The requirement to defeat level 5 – previously necessary to access battles at levels 6 and 7 – has been removed.
  • The item “Light Orb” has been removed.
    • The quest “[Land of the Morning Light] Black Spirit’s Gift,” which allowed players to obtain the Light Orb, has been removed.
    • The Light Orb, which could be obtained as a reward for this quest, has been replaced with 500 Sangpyeong Coin.
      • Sangpyeong Coins will also be granted to adventurers who had already completed the quest and received their reward following the official server update.

  • Due to a difficulty adjustment for the Black Shrine – Donghae (Solo) boss, the objectives for certain quests have been changed.
    • The objectives for the “Hyperboost” mission have also been changed.
    • The requirements for accepting the tasks listed below now include an AP level of 300 or higher.

Defeating a boss in the Black Shrine on a higher difficulty now completes the corresponding entries in the adventure logs for all lower difficulty levels.

The notification at the top of the screen and the initial defeat message will no longer appear after defeating bosses 1 through 9 in the Black Shrine (solo).

The notification for the “Blessing of the Morning” buff will no longer appear.

Blue Whale Loot Improvements

The Blue Whale, which appears in the seas near the continent, grants a variety of useful items, including materials for valuable perfumes and potions.

In the past, many captains would set sail for these Blue Whales, but as the revenue from other content has increased significantly, their popularity has declined.


With this update, we have improved the Blue Whales to yield more useful loot to make them more appealing.
  • The loot obtained after defeating the Blue Whale has been changed.
ItemBeforeAfter
Great Ocean Oil1~210~12
Blue Whale Tendon5~712~15
Blue Whale Meat15~2017~20
Wildspark100~150
(obtained with a given probability)
60~80
(Guaranteed purchase)
  • The drop rate for the following items, obtained upon defeating the whale, has been doubled:
    • Blue Whale’s Cranial Bone, Blue Whale’s Chest Bone, Blue Whale’s Tail Bone

  • The dimensions of Marni’s Secret Room at the Magaia Temple location have been increased.
    • The location of the NPC “Vestige of Everlight” in the Magaia Temple has been changed.

Knowledge, quest

  • Descriptions of matchlock musket equipment have been added to the “Hunting Lecture” quest in the Olvia Academy.
  • In the [Imugi] Black Shrine quest, the option to instantly teleport to the location where the “Great Traces” can be heard has been improved; this can be done by interacting with the Imugi altar situated near the quest objective area.
    • As before, you can complete the quest objectives in the usual way, even if you have already defeated Sangoon in the Black Shrineand finished the Boss Book.

UI

  • Changes have been made to the Black Spirit’s schedule management interface.
    • The position of the “Add Schedule” text in the top-right corner of the interface has been adjusted to be centered.
    • The icons representing each piece of content have been better centered.
    • The color of the separator line displayed for selected content has been changed.
  • The user interface for Marni’s Combat Analyzer has been modified.
    • The vertical size of the “Enable Small Window” button has been slightly reduced.
    • Small margins have been added to the left and right sides of the “Individual Combat Analysis” area.
    • The design of the bottom row, displayed within the selected tab, has been updated.
  • The explanation regarding how experience points are earned based on character level has been updated in the “My Info” (P) section.
  • The explanation of maritime karma in the “My Information” (P) section has been updated.
    • An explanation regarding the reduction of enhancement levels has been added.
  • The maximum value for the minimum level requirement – which can be set within the party/raid finder interface (specifically when registering for recruitment) – has been changed from 60 to 75.
  • The “exp+” expression has been removed from the character-switching menu icon.

System

We have optimized the process of loading Family information when logging in, switching characters, or changing servers. This optimization serves as preliminary groundwork for the “Instant Swap” introduced at the Heidel Ball. It will be applied to the Global Lab first for thorough testing before being released on the live server.
  • The environment has been optimized to facilitate the retrieval of account-related information, such as character logins, character switches, and server-side changes.

Fixing bugs

  • Fixed an issue where the quest “True Owner of the Treasure: Ebenruth’s Nol” would appear as incomplete in the Treasure Codex when completed by the Corsair class.
  • Fixed an issue where effect animations would occasionally look unnatural when using the Fairy skills “Morning Star” and “Atanis Firefly”.
  • Fixed an issue where descriptions would not display or scrolling would not work when dragging items in the inventory.
  • Fixed an issue where Edan, infected by despair, would occasionally fail to appear at the Event Horizon.
  • Fixed an issue where the Despair-Consumed Archer would not appear in wormholes.
  • Fixed an issue where characters below level 49 who had not completed the quest “[To Level 50!] Go Beyond Your Own Limits” could reach level 50 by gaining 2 or more levels at once.
  • Fixed an issue where the pathfinding for Eileen in the quest “[Land of the Morning Light] A Step Forward” was set up incorrectly.
  • Fixed an issue where knowledge could not be obtained because the field boss Black Shadow was no longer being summoned onto the battlefield.
    • This knowledge can be obtained by speaking with NPCs in the Inner Hermesia Inner Castle.
  • Fixed an issue where incorrect animations would play when interacting with NPCs at the Angavu Outpost.
  • Fixed an issue where activity levels would instantly increase even when guild quests were only partially completed, rather than fully finished.
  • Fixed an issue where the number of destroyed ships differed between the results window displayed at the end of a node war/conquest war and the status of node war/conquest war shown in the guild information window.
  • Fixed an issue where a system message would appear twice when a ship was destroyed and its upgrade level decreased, while the naval rating (karma) was below 0.
  • Fixed an issue where the size of the quest-completion effect in the quest widget interface appeared unnatural following UI optimizations made after a resolution change.
  • Fixed an issue where the required amount of Marnie’s fuel was displayed incorrectly during item transfers when Marnie’s Pocket Watch was equipped on the Agent.
  • Fixed an issue where the right Alt/Ctrl keys would not work in certain environments when using the quick keyboard shortcuts feature.
  • [Gamepad Mode] Fixed an issue where selecting “View Original Image” for illustrations in the “Land of the Morning Light” adventure logs would cause the page to flip to the next one.
  • [Gamepad Mode] Fixed an issue where the ring menu displayed at the bottom would disappear upon entering the Magnus, preventing the use of the camera-switching function when attempting to access the ring menu.
  • [Gamepad Mode] Fixed an issue where voice chat volume could not be adjusted on an individual basis for each adventurer.
  • [Gamepad Mode] The “View Original Illustration” button in the adventure log has been changed from A to LT + X.
  • [Gamepad Mode] Fixed an issue where the inventory – specifically the tabs for Family and Enhancement items – would not open within the Shop interface.
  • [Gamepad Mode] Fixed an issue where tooltips would fail to appear when hovering the cursor over truncated monster names in the location information interface.
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