English Patch Notes Global Lab BDO 13-11-2026

Details of the update for the Global Lab BDO test server, which was released on Friday, November 13, 2026.

Please note that Black Desert test server update information applies specifically to the test server itself and is subject to change when the official servers are updated.

Character

Drakania

We’ve increased the duration of the AP buff from Drakania’s Embers so that it does not expire during combos with longer motions. Additionally, we’ve increased the damage of certain skills that dealt relatively low damage for their attack duration. We’ve also buffed Markthanan’s Dominion so that it can be used to fill gaps while Drakania’s main combo skills are on cooldown. Finally, we’ve made improvements to make skill combos and positioning easier.

Main Weapon, Succession

Драканиа Догорающие искры Prime: Embers

  • The duration of the “All AP +12” effect granted upon using the skill has been increased from 10 seconds to 15 seconds

Драканиа Разрывающий коготь Prime: Sundering Claw

  • The transition from the skill “Dragonwalk” to “Prime: Sundering Claw” has been improved for smoother execution.
    • When performed as a follow-up move, the skill will now activate instantly, skipping the charging phase.

Драканиа Взмах Мактанана Prime: Markthanan’s Flourish

  • The total distance traveled when using the skill has been increased by approximately 34%.
  • The PvE damage for the following skills has been changed.
SkillBefore changesAfter changes
Драканиа ВознесениеPrime: AscentNormal attack damage: 6327% x 2
Extra attack damage: 9844% x 1 at max ion output, max 2 hits
39.75% damage in PvP only
Normal attack damage: 7491% x 2
Extra attack damage: 11655% x 1 at max ion output, max 2 hits
33.57% damage in PvP only
Драканиа Территория МактананаPrime: Markthanan’s DominionInner attack damage 6611% x 3
Outer attack damage 1852% x 2
46.38% damage in PvP only
Inner attack damage 7493% x 3
Outer attack damage 2099% x 2
40.92% damage in PvP only
Драканиа Взмах МактананаPrime: Markthanan’s FlourishAttack 1 damage: 2117% x 2
Attack 2 damage: 6353% x 2
Attack 1 damage: 6214% x 2 at max ion output
Attack 2 damage: 8577% x 2 at max ion output
35.33% damage in PvP only
Attack 1 damage 2289% x 2
Attack 2 damage 6869% x 2
Attack 1 damage: 6719% x 2 at max ion output
Attack 2 damage 9273% x 2 at max ion output
32.68% damage in PvP only
Драканиа Ионный ураганPrime: Brimbolt RazeAttack damage 6412% x 2
37.54% damage in PvP only
Attack damage 7087% x 2
33.96% damage in PvP only
Драканиа Догорающие искрыPrime: EmbersAttack 1 damage 5439% x 1
Attack 2 damage 5439% x 1
35.33% damage in PvP only
Attack 1 damage: 5979% x 1
Attack 2 damage: 5979% x 1
32.14% damage in PvP only

Class Fixes and Changes

  • [Maehwa][Musa] Fixed an issue where certain buff effects would be re-applied after the use of the Tiger Blade skill ended.
  • [Sage] Fixed an issue where, while the ‘All AP Increase’ effect from the ‘Illusion Expansion’ or ‘Prime: Illusion Expansion’ skills was active, a stronger ‘All AP Increase’ effect would fail to be applied.
  • [Maegu] Fixed an issue where the ‘Stiffness’ effect would not be applied upon a successful hit with the ‘Foxflare Fling’ skill.
    • These changes are not available for testing on the Black Desert Global Lab and will be applied to the live servers.

Content

Family Dispatch

Throughout Black Desert, characters from your Family are standing by, each ready to play their own part.
We’ve added new ways for you to make use of your Family characters through Family Dispatch content. While you continue your adventure on one character, you can dispatch the others off on Life Skill missions such as fishing, gathering, and processing. Items that were once only available through the currently online character can now be obtained through the other characters in your Family, giving you some additional income on the side.
We hope you’ll find a new kind of joy in Life Skill content in Black Desert, alongside the familiar faces fishing somewhere out in the world or chopping firewood back in town.
  • A “Family Dispatch” feature has been added, allowing you to assign tasks to other characters within your Family.
    • Once dispatched, a character will travel to a designated region to carry out their assigned task.
    • Items obtained during a dispatch are stored in a dedicated “Dispatch Inventory.”
    • The Dispatch Inventory begins with 25 slots and a 1,500 LT weight limit.
      • Items in this storage can only be retrieved (withdrawn).
      • If you use the “Move All to Storage” (auto-transfer) function, items will be moved to the storage facility where they are currently kept. (This functions in the same way as the existing auto-transfer-to-storage feature.)
  • The requirements and conditions for using the Family Dispatch feature are as follows:
    • You can access the Family Dispatch feature via the Menu (ESC) – Functions/Convenience (F8) – Family Dispatch. Alternatively, you can initiate it by interacting with one of your own Family characters located in the game world.
    • Reaching a Family Fame score of 1,000 unlocks one dispatch slot.
      • Initially, only one dispatch slot is available, with plans to expand the number of slots in the future.
    • Only characters at level 20 or higher can be sent on a Family Dispatch.
    • You must possess knowledge of the terrain in a specific region to select missions for that area.
    • Characters currently in transit or set for “Character Tagging” cannot be assigned to a dispatch mission. (This also applies to characters currently engaged in other individual activities.)
      • You cannot set up “Character Tagging” while a character is out on a dispatch mission.
  • You can assign one of the following tasks to a character dispatched from your Family.
    • For fishing and gathering, you can set up to 1,000 consecutive tasks.
    • For processing, you can set up to 30 tasks by default.
      • If the character being dispatched has a Venecil (Karki) Knot equipped and has had their slot expanded using a Black Spirit’s Claw, you can set up to 100 tasks.
    • When dispatching a character for fishing, you can specify the grade of fish you wish to catch.
    • Each processing task is calculated as 1/10th of a single “mass processing” operation, with the result rounded to the nearest whole number.
      • Example: At a mastery level of 3,000, one mass processing operation consists of 315 individual processing actions → 1/10th of this is 31.5 → rounded to 32 processing tasks.
TaskSub-categoryDuration per session
FishingFishing6 minutes 30 seconds
GatheringLogging, sap collecting, mining, butchering, skinning, hoe gathering1 minute 30 seconds
ProcessingShaking, grinding, chopping, drying, sifting, heating15 minutes

※ When gathering activities are performed via Family Dispatch, the mini-game (Green Artisan) will not trigger, and the effects of Agris Fever and the Hedgehog will not apply.
※ Items used as materials for crafting the Star of Nostos cannot be obtained through gathering activities performed via Family Dispatch.

  • When a dispatch mission is assigned, the character will travel from their current location to the mission area.
    • For areas that cannot be reached on foot or where the travel time exceeds 20 minutes, the character will use a different method of movement.
      • This travel process takes 20 minutes; the character will arrive at a well near the mission area before proceeding to the final destination to begin the mission.
  • Once dispatched, a character carries out the assigned mission and remains at that location after the mission is complete.
  • Characters currently on dispatch missions can be seen performing their tasks by all adventurers.

  • Dispatch missions are subject to the life proficiency level of the currently equipped equipment.
    • Life skills acquired by equipping consumable items or crystals are not applied.
    • The unique effects of special fishing rods such as fishing rods do not apply, and their durability does not decrease.
    • Dispatch missions do not consume energy and do not gain life experience.
    • The items that can be obtained through fishing and gathering are the same, but the probability of obtaining the items is applied separately.

  • Items obtained through dispatch missions are stored in a shared “Family Dispatch Inventory”
    • This inventory is reserved exclusively for items acquired via dispatch missions; you cannot manually place other items into it.
    • You can access the Family Dispatch Inventory through the “Family Dispatch” menu in the World Map (M) or via storage facilities.
    • If you move items from the Family Dispatch Inventory to your personal inventory while outside of a storage-accessible area, a maid or butler will be utilized to facilitate the transfer.
    • If you do not yet possess the knowledge entry for an item obtained through a Family Dispatch mission, you will automatically acquire it.
      • Please note, however, that fish obtained through this method are not recorded in the Fish Encyclopedia, nor are they counted toward records for the weekly fishing contest.

  • Dispatch tasks may stop under the following circumstances:
    • Task Completion: Occurs when the total number of scheduled tasks has been fully completed.
    • Task Interruption: Occurs when the scheduled tasks have not been completed, typically because your inventory or weight capacity is full.
    • If you switch to a different character while they are currently on a dispatch task, that character’s dispatch task will be halted.
      • You can check the dispatch status of your characters via the logout/exit screen.
  • In the Family Dispatch window, if a task is marked as “completed” or “interrupted,” you can restart it by clicking on the character’s portrait.
  • Note that if a task has been interrupted, you must clear out the Family Dispatch storage box before you can resume it.
    • If you enter instanced content – such as the Arena of Solare or Guild League – your dispatch tasks will be temporarily paused for the duration of that session.
  • Additionally, if you log out of the game, your tasks will be paused; upon logging back in, you can resume the tasks, with the remaining target count intact.

※ If you log out, your mission will be paused; upon logging back in, you may resume the mission from where you left off.
※ During Node/Conquest Wars or the War of the Roses, characters within your Family will not be visible, but their tasks will continue to progress.

Altar of Blood

After reviewing Adventurers’ Altar of Blood history, we found that the 4th, 6th, and 15th Illusions had notably higher failure rates than other Illusions. As these are relatively early stages, they are likely to be attempted primarily by Adventurers still getting familiar with Black Desert.
We have reduced their difficulty so that these stages do not pose too great a challenge.
  • The difficulty levels for the 4th, 6th, and 15th Illusions of the Altar of Blood have been adjusted.
    • 4th Illusion: The number of monsters that appear has been reduced.
    • 6th Illusion: The “Ronin’s Mirror” mechanic used by the boss, Ronin, has been removed.
    • 15th Illusion: The attack power of the Gumiho has been reduced by approximately 20%.

  • The classes for the Item Copy rotation have been updated to Seraph and Valkyrie.
    • During the period below, you can perform an Item Copy to the Seraph or Valkyrie classes for a cost of only 1 Silver.
      • Start: After the scheduled maintenance on November 18, 2026 (Korea) / November 19, 2026 (Global)
      • End: Before the scheduled maintenance on December 9, 2026 (Korea) / December 10, 2026 (Global)

Items

  • The minimum price for Preonne accessories on the Central Market has been adjusted.
Upgrade levelLower limit before changeLower limit after change
02 500 000 0001 660 000 000
I3 120 000 0002 080 000 000
II3 750 000 0002 490 000 000
III10 000 000 0006 650 000 000
IV17 500 000 00011 600 000 000
V25 000 000 00016 600 000 000
VI37 500 000 00024 900 000 000
VII57 500 000 00038 200 000 000
VIII75 000 000 00049 900 000 000
IX100 000 000 00066 500 000 000
X125 000 000 00083 000 000 000

  • The item rules and descriptions for items that provide a reduction in penalties upon death have been updated.
before changeafter change
This applies to everyone, regardless of their current level of karma.Items provided through events or within content will only take effect if your karma value is 0 or higher. (This includes the effects of PC cafe benefits.)
For Pearl outfits or Pearl items, it applies regardless of karma points.
  • Accordingly, the “resistance to disadvantages in the event of death” effect – within the status of applied effects – has been categorized under “My Information (P)”
  • The descriptions for items that provide resistance to death penalties – which only take effect when your karma score is 0 or higher – have been updated.
    • Before: Death Penalty Resistance +N%
    • After: Death Penalty Resistance +N% (when karma is 0 or higher)

Monsters

  • Reduced the AP of Black Shrine boss Songakshi in Calamity 2–9 by approximately 4%.

Quests, Knowledge

  • Legacy main quests for Drieghan that can no longer be progressed have been removed:
    • [Drieghan] Queen Brolina’s Summons
    • [Drieghan] A Message from Drieghan
    • [Drieghan] Ahib Conflict Zone
    • [Drieghan] To the Land of Dragons
  • A navigation point for the objective of the [Weekly] Ferocious Saltwater Crocodile quest has been added.

  • Quests that were previously separated into those for general classes and those specifically for the Corsair class have now been consolidated. Consequently, if you were in the process of completing any of the quests listed below with a Corsair character, those quests have been forfeited. You may resume them by accepting the quests again.
    • True Owner of the Treasure: Ebenruth’s Nol
    • True Owner of the Treasure: Lafi Bedmountain’s Upgraded Compass
    • True Owner of the Treasure: Rich Merchant’s Ring
    • True Owner of the Treasure: Archaeologist’s Map
    • True Owner of the Treasure: Lafi Bedmountain’s Upgraded Telescope
    • True Owner of the Treasure: Krogdalo’s Sanctuary

Conquest War, Node War

Today’s update brings several changes to Node Wars and Conquest Wars. To offer a fresh combat experience, territories will now rotate by tier.
We aim to improve Conquest Wars to be more focused on open-field battles, much like the Balenos Conquest War. The Tier 2 Conquest War will take place in Calpheon, where you can enjoy a new style of battle that transitions away from the offensive/defensive format.
Additionally, to boost the defensive capabilities of the defending side in the offensive/defensive Valencia Conquest War, we have increased Recovery Center HP and allowed one additional Flame Tower to be installed.
With this change, we have made balance adjustments for Forts and annexes in Unlimited Node and Conquest Wars based on the overall increase in Adventurers’ AP.
Thank you to all Adventurers who participate in Node and Conquest Wars. Moving forward, we will continue to closely monitor and improve this content to make it even more enjoyable.

Changes to Node War Territories by Tier

  • The territories where Node Wars take place, categorized by their respective Gear Score (AP+DP) limits, have been updated as follows
LevelBefore changeAfter change
Level 1 (Combined AP/DP Limit 616)Balenos & Serendiais preserved
Level 2 (Combined AP/DP Limit 720)Calpheon & UlukitaValencia & Edania
UnlimitedValencia & EdaniaCalpheon & Ulukita
  • The level-based schedule and the number of participants for node wars – organized by construction method – are presented below.
TerritorySunmonTuewedThufri
Valencia
(
AP/DP Limit 720)
Valencia Castle
(55 people)
Rakshan Observatory
(35 people)
Altas Farmland
(45 people)
Ancado Coast
(40 people)
Pilgrim’s Sanctum: Fast
(40 people)
Areha Palm Forest
(50 people)
Edania
(
AP/DP Limit 720)
Neftak Outpost
(45 people)
Crossroads of Defiance
(45 people)
Azure Battlefield
(35 people)
Great White Spot
(50 people)
Great Red Spot
(30 people)
Escar Mountains
(40 people)
Calpheon
(Unlimited)
Quint Hill
(80 people)
Khuruto Cave
(55 people)
Longleaf Tree Forest
(60 people)
Hexe Sanctuary
(60 people)
Trina Fort
(60 people)
Calpheon Castle Site
(75 people)
Ulukita
(Unlimited)
Neruda Plain
(65 people)
Karasi Canyon
(60 people)
City of the Dead
(50 people)
Atessahra
(75 people)
Shakhtar Wilds
(50 people)
Tungrad Ruins
(60 people)

Balance Adjustments for Forts and Annexes in Unlimited-Tier Node Wars

  • Balance Adjustments for Forts and Annexes in Unlimited-Tier Node Wars
Node War (Occupation Mode)
Annex buildingChange in defense
Square FortIncrease of about 4.4%
Supply DepotIncrease of about 15.1%
Elephant Nursery, Indomitable Flag FactoryIncrease of about 5.2%
Indomitable FlagIncrease of about 4.8%
Flame Tower, Enhanced Flame TowerIncrease of about 5.2%
Hwacha, Big HwachaIncrease of about 4.9%
Node War (Construction Mode)
Annex buildingChange in defense
Barricade, Iron Barricade, Flimsy BarricadeIncrease of about 4.4%
Flame Tower, Enhanced Flame Tower, Hwacha, Big HwachaIncrease of about 5.2%
Recovery Center, Cannon Observatory, Supply Depot, Elephant Nursery, Indomitable Flag Factory, Indomitable FlagIncrease of about 5.2%

Territory Changes by Conquest War

  • The territories where Conquest Wars take place – categorized by their respective Attack/Defense stat caps – have been updated as follows.
    • Consequently, the guild that occupies the Valencia territory will now have the authority to determine the rules for how Node Wars are conducted.
KR, JP, TW/HK/MO, ASIA, CH, TR
LevelBefore changeAfter change
Level 1 (AP/DP Limit 616)BalenosSerendia
Level 2 (AP/DP Limit 720)ValenciaCalpheon
UnlimitedMediahValencia
RU, NA/EU, SA
LevelBefore changeAfter change
Level 1 (AP/DP Limit 616)BalenosSerendia
Level 2 (AP/DP Limit 720)SerendiaBalenos
UnlimitedMediah, ValenciaCalpheon, Valencia
Console
LevelBefore changeAfter change
Level 1 (AP/DP Limit 616)SerendiaBalenos
Level 2 (AP/DP Limit 720)BalenosCalpheon
UnlimitedMediahValencia

※ The [Guild] Sealed Trace of Doom item can be obtained by winning a Conquest War at the Unlimited tier.


Changes to the Calpheon Conquest War format

  • The Calpheon Conquest War has been changed; it will no longer follow an attacker-versus-defender format, but will instead adopt the same combat structure used in the Balenos and Serendia territories.
    • A points-based system will not be applied, and if the command posts of two or more guilds (or alliances) remain standing at the end of the Conquest War, the territory will be liberated (i.e., left unconquered).
    • The Valencia territory will continue to follow the existing attacker-versus-defender combat structure.

Balance adjustments for Conquest structures

  • The defense of auxiliary structures in the unlimited stage of Conquest Wars has been increased by approximately 2.6%.
  • The HP of Recovery Center across all stages has been increased by 50%.
  • In Conquest Wars featuring siege/defense mechanics, the number of flame towers that the defending guild (castle owner) can construct has been increased by one.
    • Before: 3
    • After: 4

War of the Roses Gear Score & Monster Balance Adjustments

Since the release of Ekleta and Apeiron accessories, the average Gear Score of Adventurers participating in the War of the Roses has steadily increased.
To reflect this, we have adjusted the minimum Gear Score required to apply for the War of the Roses, along with the balance of monsters that appear during the war.
  • The Gear Score requirement for applying to participate in the War of the Roses has been changed.
    • Before: 700 or higher
    • After: 820 or higher
  • The attack power of the following monsters that appear in the War of the Roses has been adjusted.
Kamasylvia FactionO’dyllita factionChange in AP
NarchillanSephirIncrease of about 1.6%
Lemoria Royal GuardAhib the Great ShamanIncrease of about 2.8%
Urugon, Ronin, NarcOlun’s Golem, Ulutuka, Dark KnightIncrease of about 3.5%
Old MirumokTuro BerserkerIncrease by about 4%
Fadus Archer, Fadus ShamanAhib Salun Wolf Spearmaiden, Ahib Salun Bear Spearmaiden, Ahib Dark ChampionIncrease of about 5.3%
  • The cap on attack power applied to monsters encountered in the War of the Roses has been adjusted.
    • Previous: Base attack power of 700, with 10% of any excess attack power applied → New: Base attack power of 700, with 8% of any excess attack power applied.
  • The levels of monsters appearing in the War of the Roses have been adjusted.
    • The UI providing information about monsters at the top of the screen has been updated to display their levels.
Kamasylvia FactionO’dyllita factionLevel
NarchillanSephir75
Lemoria Royal GuardAhib the Great Shaman71
Urugon, Ronin, NarcOlun’s Golem, Ulutuka, Dark Knight73
Old MirumokTuro Berserker71
Fadus Archer, Fadus ShamanAhib Salun Wolf Spearmaiden, Ahib Salun Bear Spearmaiden, Ahib Dark Champion71
Holy Relics That Lost Their Light70

Improvements to the War of the Roses rewards for the leading guild

  •  The rewards obtainable when participating in the War of the Roses as a leader guild have been improved.
Victory Rewards for the Leader (Commander) Guild

Flourishing Victory Reward
Item nameBefore changeAfter change

Gold Bar of the Glorious Battlefield 10kG
46

Gold Bar of the Glorious Battlefield 1kG
5–

Blazing Loot Box
77

Chilling Fragment
3030

Trace of Thunderbolt
4040

Medal of Glory
6580

Item Collection Increase Scroll
77

Caphras Stone
300300
Leader (Commander) Guild Liberation Reward

Flourishing Battle Reward
Item nameBefore changeAfter change

Gold Bar of the Glorious Battlefield 10kG
34

Gold Bar of the Glorious Battlefield 1kG
5–

Blazing Loot Box
66

Chilling Fragment
2020

Trace of Thunderbolt
3535

Medal of Glory
4550

Item Collection Increase Scroll
55

Caphras Stone
200200
Leader (Commander) Guild Defeat Reward

Flourishing Resolve Reward
Item nameBefore changeAfter change

Gold Bar of the Glorious Battlefield 10kG
34

Gold Bar of the Glorious Battlefield 1kG
––

Blazing Loot Box
55

Chilling Fragment
2020

Trace of Thunderbolt
3030

Medal of Glory
4550

Item Collection Increase Scroll
33

Caphras Stone
150150

UI

  • The enhancement UI has been updated to always display the number of items you possess that prevent degradation or destruction.
  • Square brackets have been added to both ends of the Family name displayed above the heads of characters within your Family.

System

  • The “Emergency Swap” feature for characters has been updated as follows:
    • You can now attempt a character swap regardless of whether your “Emergency Evasion” skill is available for use.
      • Consequently, the term “Emergency Swap” has been renamed to “Instant Swap.”
    • In combat zones, you cannot perform an “Instant Swap” if your character is not in an idle state – for example, while actively using a skill or suffering from a status effect.
    • In content where “Instant Swap” is unavailable, character switching will proceed via the standard character-change animation, just as it did previously

  • Fixed an issue where the game would close when taking a screenshot with the “Sticker UI” enabled while using DirectX 12.
  • Mitigated an issue that caused the game to close under certain circumstances when using DirectX 12.

Corrections and changes

  • An issue where the NPC Igor Bartali at the Angavu Outpost was positioned unnaturally has been fixed.
  • Awkward dialogue in the quest “[Alchemy] Friend to a Busy Alchemist” has been improved.
  • Awkward dialogue for certain workers in the Mediah region has been fixed.
  • Camera positioning has been adjusted when switching between the following characters:
    • Drakania ↔ Guardian
    • Agent ↔ Deadeye
    • Maegu ↔ Woosa
    • Striker ↔ Mystic
    • Wizard ↔ Witch
  • Certain animations and camera positioning have been adjusted when switching between Drakania and Guardian.
  • A momentary stutter that occurred when initiating a character switch has been mitigated.
  • An issue where bat monsters in the Watchtower underground cave would fail to detect adventurers and remain invulnerable to damage has been fixed.
  • An issue where some Spirans in the Orzekea zone were not facing the same direction has been fixed.
  • In the Event Horizon hunting zone, Hadum’s attacks will now cease immediately if an adventurer moves beyond a certain distance or leaves the hunting zone.
  • In the Event Horizon hunting zone, wormhole attacks will now cease immediately once all Ancient Elves have been defeated.
  • An issue during the battle against Caphras, where he could become stuck outside the map – preventing the battle from progressing – has been fixed.
  • An issue where the “Frost of Midsummer Grudge” debuff (applied by the Black Shrine boss Songakshi) failed to reduce movement, attack, and casting speeds by 10% has been fixed.
  • Fixed an issue where, in the quest “[Magaia] Once More,” players could proceed to the next quest even after failing a combat encounter, provided they remained stationary.
  • Fixed an issue where the quest widget would sometimes obstruct the minimap under certain conditions.
  • Fixed an issue where a cutscene would still play if a player died during the “Great Strides” objective of the quest “[Magaia] True Prayer”
  • Reduced the movement speed of monsters during the “Great Strides” objective of the quest “[Magaia] True Prayer” to 75% of its previous value.
  • Fixed an issue where Barter Points would not reset automatically at 6:00 AM if the player was logged into the game.
    • Barter Points will now reset automatically after 6:00 AM, even while logged in. Please note that the reset process may take up to 1–2 minutes.
  • Fixed an issue where the Black Spirit’s Rage gauge would appear to drop below 0 when swapping crystals after viewing a replay in the Arena of Solare.
  • Players can now switch characters or use “Tag” (instant character swap) while inside the Elvia Realm.
    • Note: Switching characters or using “Tag” while in the Elvia Realm will move the character to a standard field area.
  • Fixed an issue where stamina would continue to deplete after exiting an Arena of Solare replay if the character had been sprinting when the replay was initiated.
  • Fixed an issue where a horse would fail to follow a “tagged” character when switching to that character (if no specific behavior settings were applied).
  • Fixed an issue where white lines would appear in the combat statistics window depending on the interface scale settings.
  • In Node/Conquest Wars, guilds or alliances that successfully breached a castle but did not become the castle lords will now correctly see “WIN” displayed in the Conquest War results. Fixed an issue where the Conquest War UI would display abnormally after a fortress was destroyed.
  • Fixed an issue where players could not construct annex buildings if they participated in a Saturday Conquest War without having restarted the Black Desert client after participating in a Friday Node War.
  • In the Guild Alliance member status list, information for adventurers who are offline or in “Privacy Mode” will now be displayed in a shaded (grayed-out) format.
  • Fixed an issue where a message stating that the castle gate was closing would appear during a Serendia Conquest War.
  • Fixed an issue where some Triangle Head Lizard carcasses near the Western Guard Camp would not appear correctly.
  • Fixed an issue where an emblem would appear on the match result screen for the losing team in the Arena of Solare.
  • Fixed an issue where the “Attack Hit Effect” setting would not be applied when loading game options saved in personal settings.
  • Fixed an issue where boss gear costumes were missing from the list of key rewards for World Bosses and Field Bosses in the Boss Information UI.
  • Fixed an issue where the game would force-close if a space was added before an item’s name when linking that item in the chat.
  • Fixed an issue where the game client would occasionally close when switching servers or moving to content that requires a loading screen.
  • [Gamepad Mode] Fixed an issue where the key guide for “Change Appearance” would overlap or appear off-screen when changing the resolution.

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