Details of the update for the Global Lab BDO test server, which was released on Friday, September 18, 2026.
Please note that Black Desert test server update information applies specifically to the test server itself and is subject to change when the official servers are updated.
Сharacter
Common Skill
Thank you to all Adventurers who have been enjoying the story of Inner Edania.
Today, with the finale of Black Desert Act 1 upon us, we’d like to introduce the new “Common Skill”. If you’ve played through Inner Edania, the skill may feel familiar.

▲ The new common skill inflicts Knockdown on monsters and dismounts Adventurers, with further improvements underway to make it more useful in PvP.
As the name suggests, Common Skill is a skill that every character in Black Desert can use, with identical effects and animations. As the story of Black Desert has unfolded, you have grown right alongside it. With that in mind, we’ve prepared Common Skills to add more variety to your gameplay and offer a fresh experience. These skills are designed to give you another option in combat, adding another layer of fun to combat.
As a skill shared by all classes, we’re also fine-tuning it to ensure there are no differences in hit detection or combo flow between classes. We’ll do our best to share more news soon, along with updates on the class balance adjustments currently in progress.
Thank you.
Bug fixes
- [Berserker] Fixed a typo in the description of the “Flow: Ancient Power” skill.
- [Corsair] Fixed an issue where the “Wind-piercer Patraca” skill would activate slowly when used via a quick slot.
- Additionally, the skill description has been updated to accurately reflect its actual mechanics.
- [Wukong] Improved the ability to use the “Extend Longer!” skill after “Strike ‘Em!”.
- [Agent] Fixed an issue where skills could not be used via follow-up inputs if another skill was activated from the skill slot immediately after using “Prime: Hexround: Engage” while moving backward in combat stance.
- [Seraph] Fixed an issue where skills could not be chained together during certain combat idle animations.
- Adjustments have been made to prevent monsters from attacking summoned entities, with the exception of Heuklang, Gorr, Tett, Arne and Marg.
- Examples: Woosa “Cloudrise” and “Bloodsari Flower,” Nova Royal Guard, Hashashin’s Sandstorm, etc.
Item
La Orzeca Landscape
La Orzeca is a rare outfit crafted from materials gathered in the Kamasylvia and O’dyllita monster zones. When La Orzeca first released, those two regions served as the highest-tier monster zones, so materials naturally piled up through combat, eventually leading to crafting the outfit.
Now that your adventure has carried you all the way to Inner Edania, we felt it would be more natural to add Allan Serbin’s Landscape as another option, rather than have you remain in Kamasylvia and O’dyllita solely to craft La Orzeca.
- Changes have been implemented to allow “La Orzeca” dye to be obtained as loot in the following locations.
- However, the “La Orzeca” landscape effects do not apply to the locations listed below.
| Ash Forest | Olun’s Valley | Tunkuta | Thornwood Forest |
| Crypt of Resting Thoughts | Thornwood Forest [Dehkia’s Lantern] | Tunkuta [Dehkia’s Lantern] | Ash Forest [Dehkia’s Lantern] |
| Ash Forest [Dehkia’s Lantern II] | Olun’s Valley [Dehkia’s Lantern] | Olun’s Valley [Dehkia’s Lantern II] |


- Following the official server update, you will be able to select La Orzeca Paint when opening the Choose Your Landscape Paint Box or the [Event] Choose Your Landscape Paint Box.
- Functional clothing created using “Merv’s Silver Needle” technology has been improved and can now be identified by a special symbol.
| Example) Pavilla Costume, on which Merv’s Silver Needle was used. |
- The descriptions of crafted and functional costume items obtainable via costume coupons have been improved, and a note has been added stating that the Black Spirit’s Claw cannot be used on them.
Monster
Improving the Hermesia Inner Castle
- The Hermesia Inner Castle location has been excluded from the list of top locations.
- Accordingly, the item drop rate in the Hermesia Inner Castle has been changed as follows:
| Monster | Changes |
| Markthanan’s Servant, Markthanan’s Daughter | The drop rate for the Twilight of the End – Earring has increased by 12% compared to the previous version. The drop rate for the Twilight of the End – Ring has increased by 11% compared to the previous version. The drop rate for BON Wandering Origin Crystal has increased by 60% compared to the previous level. The drop rate for BON Origin Shard has increased by 55% compared to the previous level. The drop rate for Silent Crystal of Origin has increased by 50% compared to the previous level. The drop rate for Silent Fragment of Origin has increased by 100% compared to the previous level. |
| Enslaved Overseer | The drop rate for the Twilight of the End – Earring has increased by 12% compared to the previous version. The drop rate for the Twilight of the End – Ring has increased by 11% compared to the previous version. The drop rate for BON Wandering Origin Crystal has increased by 60% compared to the previous level. The drop rate for BON Origin Shard has increased by 55% compared to the previous level. The drop rate for Silent Fragment of Origin has increased by 100% compared to the previous level. |
| Enslaved Miner, Enslaved Porter | The drop rate for the Twilight of the End – Earring has increased by 12% compared to the previous version. The drop rate for the Twilight of the End – Ring has increased by 11% compared to the previous version. The drop rate for BON Origin Shard has increased by 55% compared to the previous level. The drop rate for Silent Fragment of Origin has increased by 100% compared to the previous level. |
| etc. | A Sealed Black Magic Crystal has been added to the loot list. |
- Since the “#Top Location” tag has been removed from the Hermesia Inner Castle, the following items can no longer be obtained.
| Refined Origin of Hunger | Refined Essence of Devouring | Crimson Primordial Pigment – Sovereign | Violet Primordial Pigment – Sovereign |
| Violet Primordial Pigment – Edana | Sunset Primordial Pigment – Edana | Crimson Primordial Luster – Sovereign | Violet Primordial Luster – Sovereign |
| Violet Primordial Luster – Edana | Sunset Primordial Luster – Edana | Corrupt Oil of Immortality |
Event Horizon
- Fixed an issue where special mechanics would not appear in the first Event Horizon wormhole.
- Adjusted so that special mechanics appear in the third wormhole with 1.3x probability.
- Adjusted so that if special mechanics do not appear in the second wormhole, they appear in the third wormhole with a probability of approximately 2.1x.
Knowledge, Quest
Leveling Aid Quests
The Leveling Aid quests were created to help new and returning Adventurers easily settle into Black Desert. Now, however, HYPERBOOST lets you progress far faster and more conveniently.
These now largely obsolete Leveling Aid quests will be removed so that Adventurers finding their footing in Black Desert aren’t left confused and can focus on the greater benefits of HYPERBOOST.
- Due to the changes made, the following growth support requests are no longer being accepted.
- Since these quests are no longer being accepted, they have been removed from the list of recommended tasks (O).
- However, quests that are already in progress may still be processed and completed.
| [Leveling Aid] Breaking Limits | [Leveling Aid] Choose Your PEN (V) Blackstar Weapon Box | [Leveling Aid] Kharazad Accessory (IV) |
| Old Moon Guild’s Trade Offer | [(V) Boss Gear]: Best Offer | Resplendent Armor Reform Stone: Oquilla Earth Crystal I |
| Resplendent Weapon Reform Stone: Oquilla Sky Crystal I |
Background, NPCs, effects, cutscenes
- A clarification regarding the NPCs with whom unwanted items can be exchanged has been added to the “Sources” section of the “Divine Coin” item description.
Conquest war, Node War
- Now, after submitting an application to participate in the Node War, you cannot create a guild alliance.
Transport
- Ship orientation has been improved, ensuring ships emerge correctly when searching for a vessel under the supervision of the Sausan Garrison Wharf.
UI
Ship and Barter Quality-of-Life Improvements
Several quality-of-life improvements have been made to Barter.
First, once you arrive near a wharf manager on each island, you no longer need to disembark. You can now accept quests, use shops, repair and resupply, and use storage directly from your ship.
Additionally, while Barter previously showed the direction to each island, it did not show the distance to each island, sometimes resulting in unexpectedly long voyages. You can now check the distance to each island, which should help you plan your trade routes.
Sailing has also been made more convenient. When visiting a nearby town or wharf, you no longer need to open the World Map to check its location. You can now select your destination directly from the Barter Information UI and set navigation.
Lastly, when using the navigation function for auto-run while aboard a ship, Adventurers experienced inconveniences such as getting caught on certain terrain or being guided along unnatural routes. We have improved the navigation system to guide you along more accurate and efficient routes.
We will continue improving navigation whenever we identify areas that need further refinement.
We hope these updates make content in the Great Ocean more enjoyable and convenient. Thank you.
- A feature has been added that allows for the remote control of the berth while on board a large vessel.

- You can use the following ferryman functions without even disembarking from your ship:.
- Dialogue, quest acceptance, and completion
- Buying and selling goods in shops
- Repairing and maintaining equipment, as well as increasing its durability
- Changes have been made to allow healing of mounts via the stable/wharf interface, even when they are not currently active.
- Wharf functions (repair and resupply, crew management, cargo loading)
※ However, exchanging stories, disembarking at the pier, and remote retrieval using this feature are not possible.
- The NPC repair and supply functions at the dock have been combined into a single button.

- Added the ability to sell goods from the warehouse via the “Cargo Loading” menu using the remote loading function.

- Distance indicators showing the distance to each trade route have been added to the barter information.

- A “Go to nearest village/port” button has been added to the barter information window.
- Accordingly, the “Go to nearest village/port” button in the large ship’s cargo information window has been removed.

Improvements have been made to ensure a more natural route during vessel navigation.
- Thus, issues such as the inability of the vehicle to follow certain trajectories during autonomous operation were eliminated.
Treasure Codex
Black Desert features various treasures that require considerable time and effort to complete. However, it was previously difficult to check in-game at a glance what treasures exist, along with the crafting materials and methods required to make them.
To address this, we added the Treasure Codex, allowing you to conveniently check everything from the types of treasures to their crafting materials, how to obtain them, and crafting methods. Now, as you continue your adventure, you can browse the treasures you want to pursue and see what it takes to complete them directly in the Treasure Codex UI.
The Treasure Codex will also record the date each treasure was first crafted, allowing you to preserve the joy and memories of finally completing a hard-earned treasure. Completed treasures will be displayed in full color in the Codex, adding to your sense of accomplishment.
We hope the Treasure Codex serves as a useful guide for all Adventurers continuing their treasure crafting journey. Thank you.
- The Treasure Codex has been added.
- You can access the Treasure Codex via the Menu (ESC) → Adventure (F5).
- The Treasure Codex features treasures consisting of commissioned masterpieces
- The Codex displays the original completion date for the crafting and acquisition of each treasure.
- If you possess multiple copies of the same treasure, the completion date of the first one created will be displayed.
- The original completion date will be applied to treasures obtained prior to the official server update.
- You can check the likelihood of obtaining an achievement based on the key crafting materials you currently possess.
- Selecting “Location Info” or “Obtainment Method” from the list allows you to view details about where to acquire valuable materials.
- If you press the Yaz’s Combinables Pouch button while carrying all the materials needed to create the treasure, the Yaz’s Combinables Pouch will open, and the materials will be automatically registered.


- A button displaying the Treasure Codex has been added to the Allan Serbin landscape entries.
- Gameplay has been improved: by selecting the name of an Allan Serbin landscape, you can now check information on the treasure locations found in that area.
- The following notice has been added to the bottom of the boss information interface.
- ※ World Bosses appear on all servers except Olvia, Arsha, and Arsha: Anonymous.
- Explanations regarding the enhancement log have been added to the “My Info” (P) → “Log” interface.
- The “Change Fairy Appearance and Skills” window has been improved; it is now possible to view the fairy’s appearance and name.
[Tablet mode] Improved initial menu settings
- In tablet mode, the standard ring menu options have been improved to match the latest version of Black Desert.
- If you have customized your menu settings, those settings will be preserved.
System
- The stability of the situation improved thanks to updated information on the condition of the crops in the vegetable garden.
Changes and fix
- Fixed an issue in the Hermesia Inner Castle where enslaved slaves would occasionally fail to perish when Markthanan’s Black Crystal went out of control and absorbed surrounding Black Crystals.
- Fixed an issue where players would occasionally die outside the “Great Steps” zone upon failing the “[Hermesia] Intruder’s Tracks” quest.
- Fixed an issue where pathfinding did not work correctly during the Hermesia quests “[Hermesia] Return Is Also an Option” and “[Hermesia] Another Path.”
- Fixed an issue in the Magaia Temple where Divine Shards would deal multiple hits under certain conditions.
- Fixed an issue where certain messages did not appear during the “[Magaia] Prayer of Truth” quest.
- Fixed an issue where the movement direction of certain believers heading toward the Tower of Will appeared unnatural during the “[Magaia] Prayer of Truth” quest.
- Fixed an issue where the battle against Elion – the boss of the “[Trial] Magaia” quest- did not proceed smoothly following a failed attempt to perform an action.
- Fixed an issue where a notification would appear upon meeting the quest completion conditions in the Elvia Realm at the Elvia Hexe Sanctuary.
- Fixed an issue where the Elvia Realm notification window would appear after completing the quests “[Elvia Daily] A Cry Heard Every Night” and “[Elvia Daily] The Blackened Shrine,” or upon clicking the “Find Path” button.
- The location of the chest in the “Tachyon Trace XXIX” mission has been changed.
- Fixed an issue that caused beads to occasionally stick together in the Tachyon Trace XCIV quest.
- In the “Tachyon Trail” task, a green light-spreading effect has been added upon collecting the bead.
- Fixed an issue where a Fairy could equip skills associated with unpaid appearance options upon leveling up.
- Fixed an issue where notifications regarding the durability consumption of matchlocks and sniper rifles were not displayed.
- The pose-change icon that appears when holding a tool has been changed from the fishing icon to a different icon.
- Fixed an issue where an incorrect message regarding insufficient inventory slots appeared when attempting to process an item in the Inventory (I).
- Fixed an issue where it was impossible to equip gear by dragging various items into specific slots within the equipment UI.
- Fixed an issue where “Dawn Crystal – Life EXP” and “Evergreen Shard” were not obtained when butchering Sheep, Feather Wolf, Ferrica, and Elephant type monsters (excluding Stone Elephants).
- To address this, we plan to offer a package that allows you to obtain Evergreen Shards with a certain probability, based on a review of your gathering records from the period between the scheduled maintenance on August 27, 2025 (Wed) and the scheduled maintenance on September 22, 2026 (Tue).
- Fixed an issue where certain items could be collected multiple times at specific locations in Altinova.
- Fixed an issue where fishing at a specific spot on the Junaid River in the Ulu-Kita region yielded fish with incorrect origin data.
- Fixed an issue where other adventurers’ furniture would occasionally appear outside the manor upon entry.
- Changes have been made to prevent other adventurers from visiting the manor while inside its buildings.
- Changes have been made to prevent the purchase of the manor while inside it.
- Fixed an issue where the “All Guilds” interface appeared in an awkward position when pressing the “Guild” button (G) and then “View All Guild Fame” while not a member of a guild.
- In the quick command settings, the “Alchemical Stone Charge” option has been changed to “Alchemical Stone Polishing/Growth”
- The description displayed when hovering the mouse cursor over the “?” button in the top-right corner of the “Life Skill Gear” tab has been improved.
- Fixed an issue where a warning message was displayed incorrectly when creating a party recruitment post if the recruitment limit was set lower than the current party size.
- Fixed an issue where the location of Edania’s internal bookshelf was displayed incorrectly in the Adventure Journal’s bookshelf UI.
- The UI design of Edania’s Adventure Journal has been partially improved.
- The description for the “Share Quest Info” button in the Quest menu (O) has been updated.
- [Gamepad Mode] Fixed an issue where tool slots were displayed on the combat gear tab.
- [Gamepad Mode] Fixed an issue where the weapon slot icon for Shai’s Pearl Outfit Awakening weapon appeared incorrectly.
- [Gamepad Mode] Fixed an issue where the key guide displayed when using “Ancient Relics” was cut off.






