Details of the update for the Global Lab BDO test server, which was released on Friday, June 26, 2026
Please note that Black Desert test server update information applies specifically to the test server itself and is subject to change when the official servers are updated.
Characters

Musa
We aligned the cooldowns of Musa Succession’s secondary skills used to gain the Serene Mind buff.
Additionally, we increased the PvE damage and reduced the PvP damage of Prime: Cyclone Slash when used during cooldown, as this skill requires repeated use in PvE. While this makes it harder to accumulate damage by repeatedly using Prime: Cyclone Slash in PvP, we increased the damage of Prime: Gale, which can be repeatedly used with Serene Mind.
Lastly, we increased the damage of Skill Enhancements (Rabam skills) and improved the usability of a skill that was previously difficult to activate due to its command input.
Основное оружие, Наследие
Succession: Rising Storm: Blaze
- Added a function that allows you to hold down the left mouse button after using a skill to transition to the skill “Prime: Retaliation”.
Rising Storm: Blaze, Succession: Rising Storm: Blaze
- Cooldown changed from 10 seconds to 9 seconds.
Prime: Blind Slash
- Cooldown changed from 8 seconds to 6 seconds.
Storm Slash,
Gale Slash
- Cooldown changed from 15 seconds to 10 seconds.
Prime: Carver
- The special damage effect has been changed from “Speed Attack” to “Air Attack”.
- PvP damage is also reduced when used during cooldown.
- PvE damage during cooldown has been reduced by approximately 44.4% compared to the previous version.
Prime: Cyclone Slash
- Damage dealt during cooldown has been adjusted as follows:.
- PvE damage: increased by approximately 36% compared to the previous version.
- PvP damage: decreased by approximately 42% compared to the previous version.
- The damage of this skill has been changed as follows.
| Name skill | Before changes | After changes | |
| Prime: Divider IV | Attack damage 2690% x 2, max 2 hits Extra attack damage 4956% x 2 31,99% damage in PvP only | Attack damage 2905% x 2, max 2 hits Extra attack damage 7547% x 2 24,78% damage in PvP only | |
| Prime: Backstep Slash III | Attack damage 3127% x 2 60,98% damage in PvP only | Attack damage 3909% x 2 48,78% damage in PvP only | |
| Prime: Gale III | Attack damage 8444% x 2 29,96% damage in PvP only | Attack damage 8866% x 2 36,7% damage in PvP only | |
| Prime: Carver | Attack damage 2525% x 2 43,39% damage in PvP only | Attack damage 3030% x 2 36,16% damage in PvP only | |
| Prime: Cyclone Slash III | Carver: Typhoon’s damage 2131% 51,78% Carver: Typhoon’s damage in PvP only | ※ “Prime: Cyclone Slash III” has been adjusted to deal the same damage as the skill’s bonus hit. The skill’s damage application rate in PvP is also applied in the same way. | |
| Prime: Retaliation | Attack damage 1546% x 2 Extra attack damage 3866% x 2 (requires Retaliation: Decapitation) 57,41% damage in PvP only | Attack damage 3943% x 2 Extra attack damage 3943% x 2 (requires Retaliation: Decapitation) 39,4% damage in PvP only | |
| Pouncing Dragon | Attack 1 damage 3084% x 2 Attack 2 damage 3084% x 2 43,15% damage in PvP only | Attack 1 damage 3886% x 2 Attack 2 damage 3886% x 2 32,24% damage in PvP only | |
| Storm Slash | Attack damage 3442% x 4 60,65% damage in PvP only | Attack damage 3821% x 4 54,63% damage in PvP only |
For Musa Awakening, we reduced the attack interval of the Blade effect so that all 4 hits land in most situations.
Additionally, we improved Projection and Flow: Double Down, which were underperforming in PvE, so that he can still deal high damage during skill combos while using Mountain Divide less frequently.
Awakening
Projection,
Flow: Double Down
- The attack range of the “Chopping Strike” and “Energy Strike” attacks has been adjusted.
- Adjustments have been made to allow the use of “Sword Strike” and “Energy Strike” simultaneously the closer the player gets to the Musa.
- After acquiring the “Projection III” skill, hit detection has been adjusted when applying the sword energy effect to some skills, making it easier to inflict maximum damage.
One Step Back
- Improved connection with the skill “Flow: Double Down”.
- The damage of this skill has been changed as follows.
| Name skill | Before changes | After changes | |
| Projection III Flow: Double Down | Attack damage 1298% x 2 Extra attack damage 4896% x 1, max 3 hits 60,65% damage in PvP only 33,12% extra attack damage in PvP only | Slashing Damage 5386% x 1 Energy Strike Damage 5386% x 1, max 2 hits 29,67% damage in PvP only |

Maehwa
We moved Maehwa Succession’s Attack Speed buff from Decapitating Dragon to Prime: Blind Slash so it can be gained during skill combos.
Additionally, we increased the damage of key Red skills to improve her overall PvE performance.
Main Weapon, Succession
Prime: Blind Slash
- Added effect: attack speed +5% for 10 seconds.
Decapitating Dragon
- Effect: Attack speed +5% for 10 sec. removed.
Prime: Whirlwind Cut
- When performing a Razorblade Corolla combo, after the third hit, Prime: Whirlwind Cut is upgraded so that it is applied immediately after all hits.
Ultimate: Whirlwind Cut
- Cooldown changed from 8 seconds to 7 seconds.
Prime: Blind Slash
- Cooldown changed from 8 seconds to 7 seconds.
- The damage of this skill has been changed as follows.
| Name skill | Before changes | After changes | |
| Prime: Carver IV Red: Carver IV | Attack damage 2675% x 2 Extra attack damage 5348% x 2 35,61% damage in PvP only | Attack damage 2809% x 2 Extra attack damage 5615% x 2 33,91% damage in PvP only | |
| Red: Divider III | Attack damage 3826% x 1, max 13 hits 35,03% damage in PvP only | Attack damage 4017% x 1, max 13 hits 33,36% damage in PvP only | |
| Red: Red Moon III | Attack 1 damage 3983% x 4 Last attack damage 5975% x 2 33,04% damage in PvP only | Attack 1 damage 4182% x 4 Last attack damage 6274% x 2 31,47% damage in PvP only | |
| Decapitation IV Red: Decapitation IV | Attack damage 2371% x 2 Extra attack damage 4743% x 2 35,96% damage in PvP only | Attack damage 2490% x 2 Extra attack damage 4980% x 2 34,24% damage in PvP only | |
| Red: Blooming III | Attack damage 13892% x 2 29,89% damage in PvP only | Attack damage 14587% x 2 28,47% damage in PvP only |

Drakania
Drakania Awakening is a class that comboes various skills, switching between Dragonblood and Hexeblood in PvE. Considering the high number of skills and the difference in attack area between these two states, we have made adjustments to make the class more appealing.
As a result, we have slightly increased her damage and adjusted the cooldown of Dragonblood: Sundering Roar to make her combos flow better than before.
Awakening
Dragonblood: Sundering Roar IV
- Cooldown changed from 12 seconds to 10 seconds.
- The damage of this skill has been changed as follows.
| Name skill | Before changes | After changes | |
| Hexeblood: Spiteful Soul IV | Attack 1 damage 6156% x 1, max 2 hits Attack 2 damage 6156% x 1 Attack 3 damage 5131% x 2 45,93% damage in PvP only | Attack 1 damage 6464% x 1, max 2 hits Attack 2 damage 6464% x 1 Attack 3 damage 5388% x 2 43,74% damage in PvP only | |
| Hexeblood: Savage Decree III | Attack 1 damage 3878% x 2 Attack 2 damage 3878% x 2 Attack 3 damage 5467% x 2 40% attacks 1 and 2 damage in PvP only 59% attack 3 damage in PvP only | Attack 1 damage 4072% x 2 Attack 2 damage 4072% x 2 Attack 3 damage 5740% x 2 38,09% attacks 1 and 2 damage in PvP only 56,19% attack 3 damage in PvP only | |
| Hexeblood: Tectonic Slam III | Attack damage 3252% x 2 57,96% damage in PvP only | Attack damage 3415% x 2 55,19% damage in PvP only | |
| Hexeblood: Storm Piercer | Attack 1 damage 4826% x 2 Attack 2 damage 4826% x 1, max 2 hits Attack 3 damage 4034% x 2 44% attacks 1 and 2 damage in PvP only 51% attack 3 damage in PvP only | Attack 1 damage 5067% x 2 Attack 2 damage 5067% x 1, max 2 hits Attack 3 damage 4236% x 2 41,91% attacks 1 and 2 damage in PvP only 48,57% attack 3 damage in PvP only | |
| Hexeblood: Crackling Flame | Attack damage 5591% x 2 40,68% damage in PvP only | Attack damage 5871% x 2 38,74% damage in PvP only | |
| Hexeblood: Sundering Roar IV | Attack 1 damage 7350% x 2 Attack 2 damage 7350% x 2 40,66% damage in PvP only | Attack 1 damage 7718% x 2 Attack 2 damage 7718% x 2 38,7% damage in PvP only | |
| Hexeblood: Flow: Concealed Claw | Attack damage 9687% x 2 46,5% damage in PvP only | Attack damage 10171% x 2 44,29% damage in PvP only | |
| Hexeblood: Storm Maul | Attack 1 damage 1276% x 2 Attack 2 damage 3190% x 2 73,67% damage in PvP only | Attack 1 damage 1340% x 2 Attack 2 damage 3350% x 2 70,15% damage in PvP only | |
| Hexeblood: Extinction III | Attack damage 7507% x 2 35,47% damage in PvP only | Attack damage 7882% x 2 33,78% damage in PvP only | |
| Dragonblood: Doombringer | Attack 1 damage 5084% x 3 Attack 2 damage 5084% x 3 18,2% damage in PvP only | Attack 1 damage 5338% x 3 Attack 2 damage 5338% x 3 17,33% damage in PvP only | |
| Dragonblood: Tip of the Scale IV | Attack damage 8479% x 2 30% damage in PvP only | Attack damage 8903% x 2 28,57% damage in PvP only | |
| Dragonblood: Spiteful Soul | Attack 1 damage 2689% x 2 Attack 2 damage 4931% x 2 Attack 3 damage 4931% x 2 29,42% damage in PvP only | Attack 1 damage 2823% x 2 Attack 2 damage 5178% x 2 Attack 3 damage 5178% x 2 28,02% damage in PvP only | |
| Dragonblood: Savage Decree III | Attack 1 damage 1998% x 2 Attack 2 damage 5967% x 2 42% damage in PvP only | Attack 1 damage 2098% x 2 Attack 2 damage 6265% x 2 40% damage in PvP only | |
| Dragonblood: Storm Piercer III | Attack damage 8557% x 2 38% damage in PvP only | Attack damage 8985% x 2 36,19% damage in PvP only | |
| Dragonblood: Crackling Flame | Attack 1 damage 4293% x 2 Attack 2 damage 4293% x 2 39,29% damage in PvP only | Attack 1 damage 4508% x 2 Attack 2 damage 4508% x 2 37,42% damage in PvP only | |
| Dragonblood: Tectonic Slam | Attack damage 8262% x 2 34% damage in PvP only | Attack damage 8675% x 2 32,38% damage in PvP only | |
| Dragonblood: Sundering Roar IV | Attack damage 9648% x 1, max 5 hits 27,63% damage in PvP only | Attack damage 10130% x 1, max 5 hits 26,31% damage in PvP only | |
| Dragonblood: Flow: Cloud’s Strife | Attack damage 10151% x 2 35,53% damage in PvP only | Attack damage 10659% x 2 33,84% damage in PvP only | |
| Dragonblood: Aerial Burst | Attack damage 4485% x 2 30,75% damage in PvP only | Attack damage 4709% x 2 29,29% damage in PvP only |

Corsair
For Corsair Awakening, we adjusted the Skill Add-on tier for Close Quarters: Suppress so it can be used more flexibly at the start of combat. Its cooldown has also been adjusted accordingly.
Additionally, we adjusted the cooldown of Cap’n’s Orders: Open Fire! so it can be used in each combo cycle. We also increased the movement distance of Entangling Vortex, making it easier for her to get behind monsters.
Awakening
Entangling Vortex
- The skill’s range has been increased by approximately 60% compared to the previous version.
- Consequently, stamina will no longer be restored when using the skill “Entangling Vortex”.
Close Quarters: Suppress
- Skill awakening level has been changed from 1 to 2..
- Correspondingly, the cooldown has been changed from 5 seconds to 6 seconds.
- The Critical Hit Rate increase effect when using a skill has been changed from 24% to 40% for 10 seconds
Cap’n’s Orders: Open Fire!
- Cooldown changed from 12 seconds to 10 seconds.
Class changes
- [Musa] Fixed an issue where it was impossible to continue the Carver skill after using Prime: Gale, Prime: Blooming, or Prime: Cyclone Slash.
- [Musa] Fixed an issue where Prime: Gale could not be chained if Prime: Crust Crusher was activated with the Serene Mind effect.
Items
Central Market Max Price Adjustment for Certain Crafting Items
To encourage more active trading of certain items needed for Cooking and Alchemy, we have increased their Central Market Max Price.
- The Central Market Max price has been changed for the following items.
![]() ![]() ![]() ![]() ![]() ![]() Blood | ||
| type | Max Price Before changes | Max Price After changes |
| Deer Blood | 21 700 | 50 000 |
| Pig Blood | 17 900 | 50 000 |
| Sheep Blood | 14 800 | 50 000 |
| Goat Blood | 18 900 | 50 000 |
| Ox Blood | 17 000 | 50 000 |
| Llama Blood | 20 800 | 50 000 |
| Waragon Blood | 26 500 | 50 000 |
| Wolf Blood | 17 000 | 50 000 |
| Rhino Blood | 27 400 | 50 000 |
| Cheetah Dragon Blood | 26 500 | 50 000 |
| Flamingo Blood | 24 600 | 50 000 |
| Fox Blood | 30 000 | 50 000 |
| Weasel Blood | 25 000 | 50 000 |
| Marmot Blood | 25 000 | 50 000 |
| Scorpion Blood | 25 500 | 50 000 |
| Raccoon Blood | 25 000 | 50 000 |
| Monkey Blood | 23 600 | 50 000 |
| Lion Blood | 29 300 | 50 000 |
| Troll Blood | 26 500 | 50 000 |
| Bear Blood | 20 800 | 50 000 |
| Rock Elephant Blood | 29 300 | 50 000 |
| Yak Blood | 23 600 | 50 000 |
| Tiger Blood | 21 700 | 50 000 |
| Ogre Blood | 28 300 | 50 000 |
| Dinosaur Blood | 28 300 | 50 000 |
| Lizard Blood | 22 700 | 50 000 |
| Kuku Bird Blood | 20 800 | 50 000 |
| Cobra Blood | 24 600 | 50 000 |
| Worm Blood | 20 800 | 50 000 |
| Bat Blood | 22 700 | 50 000 |
![]() ![]() ![]() ![]() Meat | ||
| type | Max Price Before changes | Max Price After changes |
| Lion Meat | 40 000 | 100 000 |
| Snake Meat | 40 000 | 100 000 |
| Scorpion Meat | 40 000 | 100 000 |
| Soft Whale Meat | 43 400 | 500 000 |
| Crocodile Meat | 43 400 | 500 000 |
![]() Bottle | ||
| type | Max Price Before changes | Max Price After changes |
| Transparent Empty Bottle | 5500 | 10 000 |
| Hardened Empty Bottle | 11 000 | 30 000 |
| Shining Empty Bottle | 22 000 | 60 000 |
- Some items where the title color could not be verified in the description have been improved to allow the color to be revealed.
| Before changes | After changes |
![]() | ![]() |
Improvements to Purified Lightstone Acquisition via Artifacts
Once Adventurers obtain all the Artifacts they need, they typically process any extras into Purified Lightstones via Simple Alchemy. With a steady supply of Artifacts, we expect more Adventurers to use Simple Alchemy for this purpose.
To reduce the hassle of converting Artifacts into Purified Lightstones, we have replaced Simple Alchemy with an NPC exchange. We have also increased the number of Purified Lightstones obtained to provide more opportunities to acquire Lightstones.
- The simple alchemy method that previously allowed Purified Lightstone to be obtained from relics has been removed. Instead, Purified Lightstone can now be obtained through trading with Dalishain.
- Due to the change in the method of obtaining Purified Lightstone, the item descriptions for the Marsh’s, Lesha’s, Kehelle’s and Sethra’s Artifacts have been updated
- Previously, using simple alchemy, you could get 1 to 2 Purified Lightstone, but now you are guaranteed to get 2 stones when exchanging
Exchange of Artifacts
According to the new exchange method, if you have a artifact with lightstone installed in your inventory, some artifacts may not be exchanged depending on their placement.
For example) If the third slot from the top contains a artifact equipped with a lightstone:
Artifacts in slots 1 and 2 can be exchanged
Artifacts in slot 3 and further will not be exchanged.
This rule is applied depending on the location of the artifacts when the inventory is not in “Auto Sort” mode.


| List of artifacts for exchange | ||
| Lesha’s Artifact – Melee Damage Reduction | Lesha’s Artifact – Melee Evasion | Lesha’s Artifact – Magic Damage Reduction |
| Lesha’s Artifact – Magic Evasion | Lesha’s Artifact – All Damage Reduction | Lesha’s Artifact – All Evasion |
| Lesha’s Artifact – Monster Damage Reduction | Lesha’s Artifact – Ranged Damage Reduction | Lesha’s Artifact – Ranged Evasion |
| Marsh’s Artifact – Melee AP | Marsh’s Artifact – Melee Accuracy | Marsh’s Artifact – Magic AP |
| Marsh’s Artifact – Magic Accuracy | Marsh’s Artifact – Extra AP Against Monsters | Marsh’s Artifact – Ranged AP |
| Marsh’s Artifact – Ranged Accuracy | Sethra’s Artifact – Processing EXP | Sethra’s Artifact – Processing Success Rate |
| Sethra’s Artifact – Processing Mastery | Sethra’s Artifact – Barter EXP | Sethra’s Artifact – Fishing EXP |
| Sethra’s Artifact – Fishing Mastery | Sethra’s Artifact – Trading EXP | Sethra’s Artifact – Life EXP |
| Sethra’s Artifact – Life Skill Mastery | Sethra’s Artifact – Hunting EXP | Sethra’s Artifact – Hunting Mastery |
| Sethra’s Artifact – Alchemy EXP | Sethra’s Artifact – Alchemy Mastery | Sethra’s Artifact – Cooking EXP |
| Sethra’s Artifact – Cooking Mastery | Sethra’s Artifact – Farming EXP | Sethra’s Artifact – Training EXP |
| Sethra’s Artifact – Training Mastery | Sethra’s Artifact – Gathering EXP | Sethra’s Artifact – Gathering Mastery |
| Sethra’s Artifact – Gathering Item Drop Rate | Sethra’s Artifact – Mount EXP | Sethra’s Artifact – Sailing EXP |
| Sethra’s Artifact – Sailing Mastery | Kehelle’s Artifact – Max HP | Kehelle’s Artifact – Max Stamina |
| Kehelle’s Artifact – Black Spirit’s Rage Max Increase | ||

- The min price limit for Purified Lightstone on the central market has been adjusted.
Purified Lightstone of Fire
Purified Lightstone of Earth
Purified Lightstone of Wind
Purified Lightstone of Flora
Purified Lightstone
| min price before change | min price after change |
| 8 250 000 | 4 500 000 |
Monsters
Dehkia’s Lantern Monster Zone Loot Improvements
We have significantly expanded the availability of key loot previously limited to certain higher-tier Dehkia monster zones to improve the expected revenue across all Dehkia zones. First, since Void Tainted Whispers is a material used to craft Cups, we determined that Adventurers focused on progression needed a larger supply. Therefore, this item can now be obtained from all Dehkia’s Lantern monster zones.
As for Dehkia’s Fragments, they were previously dropped only in select monster zones. As Adventurers moved on to higher-tier regions, the overall supply of these fragments decreased, making Dehkia’s Artifacts more difficult to craft than before. Therefore, we have increased the number of monster zones that drop Dehkia’s Fragments. We hope these improvements will help Adventurers progress and take on new challenges.
- Changes have been made so that “Dehkia’s Fragment” and “Void Tainted Whispers” can now drop in all zones with Dehkia’s Lantern monsters.
- In line with the above changes, the drop rate of Dehkia’s Fragments in [Dehkia’s Lantern] Mirumok Ruins has been increased by approximately 3.7 times compared to the previous values..
| Zones with monsters | Items added |
| [Dehkia’s Lantern II] Ash Forest | ![]() Void Tainted Whispers |
| [Dehkia’s Lantern II] Olun’s Valley | |
| [Dehkia’s Lantern] Cadry Ruins | ![]() ![]() Dehkia’s Fragment, Void Tainted Whispers |
| [Dehkia’s Lantern] Crescent Shrine | |
| [Dehkia’s Lantern] Olun’s Valley | |
| [Dehkia’s Lantern] Ash Forest | |
| [Dehkia’s Lantern] Tunkuta | |
| [Dehkia’s Lantern] Thornwood Forest | |
| [Dehkia’s Lantern] Cyclops Land | |
| [Dehkia’s Lantern] Roud Sulfur Mine | |
| [Dehkia’s Lantern] Pila Ku Jail Object | |
| [Dehkia’s Lantern] Hystria Ruins | |
| [Dehkia’s Lantern] Aakman Temple |
Aetherion Castle and Nymphamare Castle Monster Zone Loot Improvements
Aetherion Castle and Nymphamaré Castle are monster zones with recommended DP of 427 and 440, respectively. Adventurers mainly visit these zones during their progression to obtain all parts of the Edana’s Defense Gear.
With this update, we have improved the loot tables of these zones to better support this progression. We have added new loot and increased the drop rates of existing items, making essential items easier to obtain.
- The following items can now be obtained in the monster zones of Aetherion Castle.
Distorted Fragment of Origin
Silent Fragment of Origin
Distorted Crystal of Origin
Silent Crystal of Origin
- The drop rate of the following items has been increased in Nymphamaré Castle monster areas.
Distorted Fragment of Origin – increased by approximately 29%
Silent Fragment of Origin — increased by approximately 67%.
Distorted Crystal of Origin – increased by approximately 44%.
Silent Crystal of Origin – increased by approximately 10%
Background, NPCs, effects, cutscenes
- The impact of the worker’s thrift skill has been changed.
| Before changes | After changes | |
| Thrifty A | 10% Chance to Return 10% of 1 Crafting Material | 1,5% Chance to Return 100% of 1 Crafting Material |
| Thrifty B | 7% Chance to Return 10% of 1 Crafting Material | 1% Chance to Return 100% of 1 Crafting Material |
| Thrifty С | 5% Chance to Return 10% of 1 Crafting Material | 0,7% Chance to Return 10% of 1 Crafting Material |
Node War, Conquest War
Conquest War Merit Reward System Improvements
The rules for Merit Rewards obtained from the Mediah and Valencia Conquest Wars have been adjusted.
Previously, rewards were distributed evenly based on the number of participating guild/alliance members. Under this system, an Adventurer with low Merit Points could receive a high reward if there were few participants, while someone with high Merit Points could receive a smaller reward if there were many participants.
To address this, we have improved the system so that guild/alliance members who earn more Merit Points receive appropriate rewards. Additionally, the maximum Merit Reward has been increased to 1.5 times the previous amount.
- The rules for distributing activity rewards have been changed, allowing for additional rewards to be earned based on the duration and effectiveness of the Mediah and Valencia territory capture, and the rewards themselves have been increased.
- Before changes: Distributed equally (1/N) among guild (alliance) members participating in the conquest (Activity reward: 200 billion silver).
- After changes: Distributed equally (1/100) among guild (alliance) members participating in the conquest (Activity reward: 300 billion silver)
| Merit Reward Distribution Rules | |
| Defensive Success | The defending guild (alliance) receives all activity rewards (split 1/100 among participating guild (alliance) members). |
| Defensive Failure | Receive a portion of the activity reward based on the duration of the defense (split 1/100 between participating guild (alliance) members). |
| Offfensive Success | With the exception of the time spent defending the castle, the remaining activity rewards are distributed and awarded based on the performance of the remaining siege guilds (alliances). In other words, Activity Reward – Defense Time Reward = Remaining Activity Reward / Distributed among participating siege guilds (alliances) based on their effectiveness (1/100 of the reward is distributed among each guild (alliance) member). ※ Guilds (alliances) with an activity rating of 0 will not receive any rewards. |
Explanation
Defense Success: When the defending guild (alliance) participates in and destroys all of the attacking guild’s (alliance’s) Command Posts/Field Camps, or when the defending guild’s (alliance’s) Command Posts/Field Camps are not destroyed by the end of the territory capture
Siege Success: When the defending guild’s (alliance’s) command posts/field camps are destroyed before the territory is fully captured.
Merit Reward Ratio by Defense Time
| time | Defensive | Offensive |
| < 30 min | 0% | 100% |
| 30+ min | 10% | 90% |
| 40+ min | 20% | 80% |
| 50+ min | 30% | 70% |
| 60+ min | 40% | 60% |
| 70+ min | 50% | 50% |
| 80+ min | 60% | 40% |
| 90+ min | 70% | 30% |
| 100+ min | 80% | 20% |
| 110+ min | 90% | 10% |
| 120 min | 100% | 0% |
Merit Reward Calculation Example
- If 3 guilds (alliances) of siege troops participate in the siege, and the fortress is destroyed after 70 minutes, then the reward of 300 billion will be distributed as follows depending on the level of task completion.
| Defense Guild | |||||
| Performance score | distribution% | Number of participants | amount | Amount before change | Amount after change |
| – | – | 100 people | 150 billion silver | 1.5 billion silver per person | 1.5 billion silver per person |
| Siege A Guild | |||||
| Performance score | distribution% | Number of participants | amount | Amount before change | Amount after change |
| 10,000 | 50% | 100 people | 75 billion silver | 750 million silver per person | 750 million silver per person |
| Siege B Guild | |||||
| Performance score | distribution% | Number of participants | amount | Amount before change | Amount after change |
| 6,000 | 30% | 30 people | 45 billion silver | 1.5 billion silver per person | 450 million silver per person |
| Siege C Guild | |||||
| Performance score | distribution% | Number of participants | amount | Amount before change | Amount after change |
| 4,000 | 20% | 10 people | 30 billion silver | 3 billion silver per person | 300 million silver per person |
※ Important notes
- This system applies only to Calpheon, Mediah, and Valencia Conquest Wars (Offensive vs. Defensive structure). Balenos and Serendia are excluded.
- Rewards are automatically sent to the Black Spirit’s Safe under “Collectible Silver” upon the conclusion of the Conquest War. You can check the details in the Reward Log.
- Rewards are distributed among participating guild/alliance members based on contribution. Amounts are rounded up to the nearest 10,000 Silver, so the total payout may slightly exceed the base reward pool.
- Merit Rewards are only available to members (including War Heroes) who pressed the “Participate” button and actively joined the battle
- Rewards are not distributed if there is no defensive guild.
- Rewards are not distributed if the war ends instantly with a defensive victory because only a defensive guild was present.
- Rewards are only distributed to guilds/alliances whose Command Post/Field HQ remains standing when the war ends.
- Even if an offensive guild has high contribution, they will not receive Merit Rewards if their Command Post/Field HQ is destroyed before the end of the war. You can attack both offensive and defensive sides with Forced PvP enabled during Conquest Wars without penalties
Guild Galley Ram Damage Adjustments
Ram is a ship skill that directly attacks opponents at the cost of your own ship’s durability.
In the Blue Battlefield, which many Adventurers currently enjoy, the Guild Galley’s Ram was overly powerful because, unlike cannon fire, its damage was unaffected by the number of members aboard. To encourage Guild Galleys to focus on cannon fire rather than ramming, we have reduced its damage. However, to compensate, we have also reduced the amount of durability consumed.
- Damage caused by the ram skill used in the Guild Galley and Improved Guild Galley has been reduced by approximately 92.5%.
- The amount of durability consumed by the Guild Galley when using a ram has been changed.
- Before changes: 20,000 per hit
- After changes: 1500 per hit
- The amount of durability consumed by the Guild Galley when using a ram has been changed.
UI
Character Note on the Exit Game UI
We have improved the usability of the Character Note feature.
Previously, notes saved in the Family Character List UI on the World Map could only be viewed within that list. With this update, notes written in the Family Character List will now also be displayed on both the Character Selection screen and the Exit Game UI.
We expect this change to help you quickly check essential information and keep track of each character’s status or plans while managing multiple characters in your Family.
- Improved the visibility of character notes created in the Account Management section of the World Map; they are now displayed above character names in the logout window and in the character selection window.
- However, the note function can be created and edited in the World Map (M) → Account Character Management section, as before.
- Notes created on the world map are saved on the computer (client) and will not be displayed when accessed from another environment.

- Improved the fishing UI so that the fish encyclopedia icon is no longer visible when collapsed.
Changes and fix
- Fixed an issue where the Solare Knight gear box would not open for the Seraph class, displaying an “Item not found” message.
- Fixed an issue where some background objects placed in the Morning Light would not display.
- Changes have been made so that the “Guild Information” tab “Guild Management” will not appear if the user has permission to post guild creation information or promotion/recruitment announcements.
- Fixed an incorrect phrase in the description for obtaining [Manor] Fountain of Blessed Springs from an NPC
- Fixed an issue where the following information could not be obtained in the Atoraxxion region.
- Confessing-Bearing Kyvelan Hexahedron, Ancient Fish Tank
- Fixed an issue where monsters in [Elvia] Hexe Sanctuary and [Elvia] Rhutum Outstation could attack high-level mounts under certain circumstances.
- Fixed an issue where Kharoxia of the Pit of the Undying would repeatedly lose her stance.
- Morning Light – Donghae (Solo) has been changed so that the display time is shown when triggering the controllable mechanic during Duoksini level 8, 9, and 10.
- Fixed an issue where the character would look unnatural when entering the knowledge window while equipped with certain weapons such as the Matchlock or [Combat] Trina Demolition Axe.
- Fixed an issue where water effects would appear unnatural at a certain distance.
- Fixed an issue where an awkward stand was placed in Room 1, Epheria 2-1.
- Fixed an issue where pet groups could not be set up to 5 pets in some situations.
- Fixed an issue in the Fairy Growth UI where text would be cut off when adding 30 or more Sweet Honey Wine.
- Fixed an issue where a space would appear after a worker’s name in the Eilton worker list.
- Fixed an issue where the character appearance in the Pearl Shop (F3) and other adventurer characters would look unnatural on certain equipment when NPC shooting detail settings were disabled.
- [Gamepad Mode] Changed the description for switching menu contents in the Ring Menu settings.




















