Details of the update for the Global Lab BDO test server, which was released on Friday, August 28, 2026.
Please note that Black Desert test server update information applies specifically to the test server itself and is subject to change when the official servers are updated.
Class

Tamer
Tamer can maintain Defensive Effects in combat with the mobility skill Evasion, but could also recover Stamina through another mobility skill. This will be adjusted.
However, as Tamer Succession has no Guard or Block skill for backward movement, the Stamina cost of her mobility skills will be slightly reduced.
Main Weapon, Succession
Prime: Moonlight Strike
- Stamina is no longer restored while using skills..
Prime: Legendary Leap
- Stamina cost changed from 200 to 150.
Awakening
Moonlight Strike I~III,
Flow: Full Moon
- Stamina is no longer restored while using skills.

Maehwa
Main Weapon, Succession
- The damage of the following skills has been adjusted..
| Skill name | Before | After | |
|---|---|---|---|
| Prime: Blind Slash | Attack damage: 5251% x 2 46,24% damage in PvP only | Attack damage: 5514% x 2 44,03% damage in PvP only | |
| Prime: Whirlwind Cut | Attack damage 1682% x 2, max 3 hits Tiger Blade attack damage: 1682% x 2, max 3 hits. Extra attack damage 1682% x 1 upon learning Whirlwind Cut: Cyclone 33,28% normal attack damage in PvP only | Attack damage 1766% x 2, max 3 hits Tiger Blade attack damage: 1766% x 2, max 3 hits. Extra attack damage 1766% x 1 upon learning Whirlwind Cut: Cyclone 31,7% normal attack damage in PvP only | |
| Prime: Red Moon | Attack 1 damage: 2788% x 2 Attack 2 damage: 2788% x 2 Attack 3 damage: 2788% x 4 Last attack damage: 2788% x 2 33,04% damage in PvP only | Attack 1 damage: 2927% x 2 Attack 2 damage: 2927% x 2 Attack 3 damage: 2927% x 4 Last attack damage: 2927% x 2 31,47% damage in PvP only | |
| Red: Red Moon | Attack 1 damage: 4182% x 4 Last attack damage 6274% x 2 31,47% damage in PvP only | Attack 1 damage: 4391% x 4 Last attack damage 6588% x 2 29,97% damage in PvP only | |
| Prime: Blooming | Attack damage: 6486% x 1 Extra attack damage: 6865% x 2. 37,95% damage in PvP only | Attack damage: 6810% x 1 Extra attack damage: 7208% x 2. 36,14% damage in PvP only | |
| Red: Blooming | Attack damage: 14587% x 2 28,47% damage in PvP only | Attack damage: 15316% x 2 27,11% damage in PvP only |
Awakening
- The damage of the following skills has been adjusted.
| Skill name | Before | After | |
|---|---|---|---|
| Oppression | Attack damage: 4043% x 2 36,2% damage in PvP only | Attack damage: 4164% x 2 35,15% damage in PvP only | |
| Petal Swirl | Attack damage 8590% x 2 37,13% damage in PvP only | Attack damage: 8848% x 2 36,05% damage in PvP only | |
| Moonrise | Attack 1 damage: 5005% x 2 Attack 2 damage: 5005% x 2 36,78% attack 1 damage in PvP only 40,37% attack 2 damage in PvP only | Attack 1 damage: 5115% x 2 Attack 2 damage: 5115% x 2 35,99% attack 1 damage in PvP only 39,5% attack 2 damage in PvP only | |
| Frost Pillars | Attack damage 7505% x 2 32,06% damage in PvP only | Attack damage 7730% x 2 31,13% damage in PvP only | |
| Tenacious Edge | Attack damage: 6052% x 1, max 3 hits 31,53% damage in PvP only | Attack damageя: 6234% x 1, max 3 hits 30,61% damage in PvP only | |
| Chain: Moonrise | Attack 1 damage: 2089% x 1 Attack 2 damage: 2089% x 1 Attack 3 damage: 3508% x 4 Last attack damage: 3508% x 2 37% damage in PvP only | Attack 1 damage: 2152% x 1 Attack 2 damage: 2152% x 1 Attack 3 damage: 3613% x 4 Last attack damage: 3613% x 2 35,92% damage in PvP only | |
| Petal Bloom | Attack damage: 9291% x 2 Charged attack damage: 11810% x 3 29,89% damage in PvP only | Attack damage: 9570% x 2 Charged attack damage: 12164% x 3 29,02% damage in PvP only |

Striker
Awakening
Endless Explosion
- The effect of recover +200 HP for each successful hit has been changed to +125.
Fallout,
Endless Fight
- Added HP recovery effect on successful hit.
- Fallout: Recover +220 HP per hit.
- Endless Fight: Recover +230 HP per hit.

Drakania
Awakening
Extinction,
Doombringer
- Added MP recovery effect on successful hit.
- Extinction: Recover +75 MP per hit
- Doombringer: Recover +30 MP per hit

Scholar
Main Weapon
Attraction
- Gravity Anchor – To address the issue where movement related to the gravity skill would occasionally become impossible even on flat surfaces, the following changes have been made.
- Changes have been made to the Gravity Anchor skill so that it is no longer affected by increases or decreases in attack/skill speed.
- Accordingly, the base activation speed of the skill has been increased by 25%.
- The Gravity Anchor skill, which allows you to create a gravity core effect, has been improved to speed up the installation process.
- The duration of the gravity core that appears when using the Gravity Anchor skill has been reduced from approximately 7.7 seconds to approximately 5 seconds.
- Changes have been made to the Gravity Anchor skill so that it is no longer affected by increases or decreases in attack/skill speed.
Bug fixes
- [Guardian, Drakania] Fixed an issue where the Awakened Guardian and Awakened Drakania classes would be unable to continue performing mechanics using Black Spirit’s Rage in certain situations when defeating Inner Edania bosses.
- [Seraph] Changed so that Dauntless Will activates regardless of the cooldown of Vanguard Chase.
- [Agent] Fixed an issue where the Forward Attack Defense effect would not be applied when using the skill “Prime: Hexround: Engage” while moving backwards.
- [Agent] Fixed an issue where the following skill could not be activated for a short time if a control effect was applied while using the skill “Prime: Hexround: Engage”.
- [Agent] Fixed an issue where the idle animation with Hexround would not appear when idle outside of combat while wearing the suit.
Content
Life Skill Gear Integration
With all Life Skill gear now integrated as Family-wide gear, it can be managed from a single gear UI, just like existing Life Skill tools. All characters in your Family can now benefit from the same Life Skill gear effects, making it easier to manage gear setups for each Life Skill. We are also adding presets that let you save and instantly apply gear setups for each Life Skill, and we hope you find them convenient to use.
Alongside this change, we have also refined the roles of Life Skill and combat gear to better suit the new system. Now that both can be used together, we wanted to clarify the value of gear specialized for each type of content and establish more consistent standards for gear setups.
As part of this process, some Lightstone Combinations have been removed where their efficiency became excessively high or where the combinations themselves no longer offered meaningful value. Through these adjustments, we aim to give Life Skill and combat gear clearer roles and more distinct choices within their respective content.
However, considering that the Blacksmith’s Blessing combination was commonly used for fishing, we have increased the base durability of certain fishing rods and fishing chairs.

- Added a Life Skill gear interface that allows you to equip all items needed for life, including tools, clothing, accessories, artifact, and matchlocks.
- The Life Skill gear interface provides slots where you can equip items for each life category.
- Accessories, Alchemy Stones, and True Light Pearls apply their effects to all life spheres even if only one is equipped, while other items must be equipped individually for each life sphere to receive its stats.
- For artifacts, lightstones, and lightstones combos other than those listed below, equip effects will not be applied.
- General effects apply only to equipped life equipment.
- For example) When equipping a artifact that increases Gathering Mastery → Only Gathering Mastery is increased
- General effects apply only to equipped life equipment.
| Life sphere | Effect of application | ||||
| General | Increasing Life Skill Mastery | Increased Life EXP | |||
| Gathering | Increasing Gathering Mastery | Increasing Gathering EXP | Increasing Gathering Speed | Gathering Item Drop Rate | |
| Fishing | Increasing Fishing Mastery | Increasing Fishing EXP | Increasing Fishing Speed | Reducing Auto-fishing Time | Increased chance of catching certain types of fish (Treasure, Rare, Large, etc.) |
| Hunting | Increasing Hunting Mastery | Increasing Hunting EXP | |||
| Cooking | Increasing Cooking Mastery | Increasing Cooking EXP | Reduce cooking time | ||
| Alchemy | Increasing Alchemy Mastery | Increasing Alchemy EXP | Reduce Alchemy time | ||
| Processing | Increasing Processing Mastery | Increasing Processing EXP | Processing Success Rate | ||
| Training | Increasing Training Mastery | Increasing Training EXP | Increasing Mount EXP | ||
| Trading | Increasing Trading rating | Increasing Trading EXP | |||
| Farming | Increasing cultivation efficiency | Increasing Farming EXP | |||
| Sailing | Increasing Sailing Mastery | Increasing Sailing EXP | Reduced likelihood of encountering a ghost ship | Increasing sailors EXP | |
| Barter | Increasing Barter rating | Increasing Barter EXP | |||
- Changes have been made so that the Matchlock equip no longer takes up main or secondary weapon slots.
- Improvements have been made to allow the Matchlock to be equipped even in a combat stance.
- The artifacts that can be equipped depending on the life category are listed below.
- Common artifacts are those that can be equipped in any life slot, regardless of the life type.
- For Sethra’s Artifacts in the “Normal” category, only experience points and life mastery are Life Skill Mastery.
| Life Skill | Artifact name | ||
| General | Sethra’s Artifact – Life Skill Mastery | Sethra’s Artifact – Life Skill Mastery | Margahan’s Artifact |
| Gathering | Sethra’s Artifact – Gathering EXP | Sethra’s Artifact – Gathering Mastery | Sethra’s Artifact – Gathering Item Drop Rate |
| Fishing | Sethra’s Artifact – Fishing EXP | Sethra’s Artifact – Fishing Mastery | |
| Hunting | Sethra’s Artifact – Hunting EXP | Sethra’s Artifact – Hunting Mastery | |
| Cooking | Sethra’s Artifact – Cooking EXP | Sethra’s Artifact – Cooking Mastery | |
| Alchemy | Sethra’s Artifact – Alchemy EXP | Sethra’s Artifact – Alchemy Mastery | |
| Processing | Sethra’s Artifact – Processing EXP | Sethra’s Artifact – Processing Mastery | Sethra’s Artifact – Processing Success Rate |
| Training | Sethra’s Artifact – Training EXP | Sethra’s Artifact – Training Mastery | Sethra’s Artifact – Mount EXP |
| Trading | Sethra’s Artifact – Trading EXP | ||
| Farming | Sethra’s Artifact – Farming EXP | ||
| Sailing | Sethra’s Artifact – Sailing EXP | Sethra’s Artifact – Sailing Mastery | |
| Barter | Sethra’s Artifact – Barter EXP | ||
- Since only Lightstone of Flora can be used in life artifacts, some Lightstone combos and effects have been changed as follows:
| Lightstone combos | Before | After |
|---|---|---|
| Delotia Life EXP +17% | Lightstone of Wind: Fortune Lightstone of Flora: Wildlife Lightstone of Flora: Wildlife Iridescent Lightstone | Lightstone of Flora: Wildlife Lightstone of Flora: Wildlife Lightstone of Flora: Wildlife Iridescent Lightstone |
| Hand of Manos Life Skill Mastery +30 | Lightstone of Wind: Fortune Lightstone of Flora: Paradise Lightstone of Flora: Paradise Iridescent Lightstone | Lightstone of Flora: Paradise Lightstone of Flora: Paradise Lightstone of Flora: Paradise Iridescent Lightstone |
| Fortress of Nature Life EXP +12% Life Skill Mastery +20 | Lightstone of Wind: Fortune Lightstone of Flora: Wildlife Lightstone of Flora: Paradise Iridescent Lightstone | Lightstone of Flora: Wildlife Lightstone of Flora: Wildlife Lightstone of Flora: Paradise Iridescent Lightstone |
| Scurrying Weasel Gathering Item Drop Rate +5% Gathering EXP +10% Gathering Mastery +20 Gathering Speed +1 ※The existing “Movement Speed +3%” effect has been removed | Lightstone of Fire: Rush Lightstone of Flora: Forest Lightstone of Flora: Plains Iridescent Lightstone | Lightstone of Flora: Plains Lightstone of Flora: Forest Lightstone of Flora: Plains Iridescent Lightstone |
| Yawning Hedgehog Gathering Item Drop Rate +10% Gathering EXP +10% Gathering Mastery +20 Gathering Speed +1 ※The existing “Energy Recovery +1” effect has been removed | Lightstone of Wind: Fortune Lightstone of Flora: Forest Lightstone of Flora: Plains Iridescent Lightstone | Lightstone of Flora: Wildlife Lightstone of Flora: Forest Lightstone of Flora: Plains Iridescent Lightstone |
| Choice & Focus: Gathering Gathering Mastery -500 Gathering EXP +35% | Lightstone of Wind: Mind Lightstone of Flora: Plains Lightstone of Flora: Plains Iridescent Lightstone | Lightstone of Flora: Wildlife Lightstone of Flora: Plains Lightstone of Flora: Plains Iridescent Lightstone |
| Crouching Predator Hunting EXP +7% Hunting Mastery +15 ※The existing “Attack Speed +1, Critical Hit +1” effects has been removed | Lightstone of Fire: Zeal Lightstone of Fire: Claws Lightstone of Flora: Track Lightstone of Flora: Trap | Lightstone of Flora: Trap Lightstone of Flora: Trap Lightstone of Flora: Track Lightstone of Flora: Trap |
| Blink of an Eye Matchlock Reload Speed +10% Hunting EXP +10% Hunting Mastery +20 ※The existing “Attack Speed +1, Critical Hit +2” effects has been removed | Lightstone of Fire: Zeal Lightstone of Flora: Track Lightstone of Flora: Trap Iridescent Lightstone | Lightstone of Flora: Track Lightstone of Flora: Track Lightstone of Flora: Trap Iridescent Lightstone |
| Choice & Focus: Hunting Hunting Mastery -500 Hunting EXP +35% | Lightstone of Wind: Mind Lightstone of Flora: Trap Lightstone of Flora: Trap Iridescent Lightstone | Lightstone of Flora: Wildlife Lightstone of Flora: Trap Lightstone of Flora: Trap Iridescent Lightstone |
| Nibbles Auto-fishing Time -15% Fishing EXP +10% Fishing Mastery +20 Fishing Speed +1 | Lightstone of Wind: Lungs Lightstone of Flora: Patience Lightstone of Flora: Bite Iridescent Lightstone | Lightstone of Flora: Bite Lightstone of Flora: Patience Lightstone of Flora: Bite Iridescent Lightstone |
| Whaling Chance to Catch High-quality Fish +6% Fishing EXP +10% Fishing Mastery +20 Fishing Speed +1 | Lightstone of Wind: Feather Lightstone of Flora: Patience Lightstone of Flora: Bite Iridescent Lightstone | Lightstone of Flora: Paradise Lightstone of Flora: Patience Lightstone of Flora: Bite Iridescent Lightstone |
| Sharp-eyed Seagull Chance to Catch Rare Fish +5% Fishing EXP +10% Fishing Mastery +20 Fishing Speed +1 | Lightstone of Wind: Fortune Lightstone of Flora: Patience Lightstone of Flora: Bite Iridescent Lightstone | Lightstone of Flora: Wildlife Lightstone of Flora: Patience Lightstone of Flora: Bite Iridescent Lightstone |
| Choice & Focus: Fishing Fishing Mastery -500 Fishing EXP +35% | Lightstone of Wind: Mind Lightstone of Flora: Bite Lightstone of Flora: Bite Iridescent Lightstone | Lightstone of Flora: Wildlife Lightstone of Flora: Bite Lightstone of Flora: Bite Iridescent Lightstone |
| Fundamentals of Cooking Cooking Time -2 sec Cooking EXP +10% Cooking Mastery +20 ※The existing “Weight Limit +30 LT” effect has been removed | Lightstone of Wind: Feather Lightstone of Flora: Stir Lightstone of Flora: Secret Iridescent Lightstone | Lightstone of Flora: Stir Lightstone of Flora: Stir Lightstone of Flora: Secret Iridescent Lightstone |
| Choice & Focus: Cooking Cooking Mastery -500 Cooking EXP +35% | Lightstone of Wind: Mind Lightstone of Flora: Secret Lightstone of Flora: Secret Iridescent Lightstone | Lightstone of Flora: Wildlife Lightstone of Flora: Secret Lightstone of Flora: Secret Iridescent Lightstone |
| Choice & Focus: Training Training Mastery -500 Training EXP +35% | Lightstone of Wind: Mind Lightstone of Flora: Gallop Lightstone of Flora: Gallop Iridescent Lightstone | Lightstone of Flora: Wildlife Lightstone of Flora: Gallop Lightstone of Flora: Gallop Iridescent Lightstone |
| A Fragment of a Star, a Spoonful of the Moon Alchemy Time -2 sec Alchemy EXP +10% Alchemy Mastery +20 ※The existing “Weight Limit +30 LT” effect has been removed | Lightstone of Wind: Feather Lightstone of Flora: Malleable Lightstone of Flora: Time Iridescent Lightstone | Lightstone of Flora: Malleable Lightstone of Flora: Malleable Lightstone of Flora: Time Iridescent Lightstone |
| Choice & Focus: Alchemy Alchemy Mastery -500 Alchemy EXP +35% | Lightstone of Wind: Mind Lightstone of Flora: Time Lightstone of Flora: Time Iridescent Lightstone | Lightstone of Flora: Wildlife Lightstone of Flora: Time Lightstone of Flora: Time Iridescent Lightstone |
| Choice & Focus: Sailing Sailing Mastery -500 Sailing EXP +35% | Lightstone of Wind: Mind Lightstone of Flora: Uncharted Lightstone of Flora: Uncharted Iridescent Lightstone | Lightstone of Flora: Wildlife Lightstone of Flora: Uncharted Lightstone of Flora: Uncharted Iridescent Lightstone |
| Clang! Clang! Processing Success Rate +20% Processing EXP +10% Processing Mastery +20 ※The existing “Weight Limit +30 LT” effect has been removed | Lightstone of Wind: Feather Lightstone of Flora: Deft Lightstone of Flora: Tool Iridescent Lightstone | Lightstone of Flora: Deft Lightstone of Flora: Deft Lightstone of Flora: Tool Iridescent Lightstone |
| Choice & Focus: Processing Processing Mastery -500 Processing EXP +35% | Lightstone of Wind: Mind Lightstone of Flora: Tool Lightstone of Flora: Tool Iridescent Lightstone | Lightstone of Flora: Wildlife Lightstone of Flora: Tool Lightstone of Flora: Tool Iridescent Lightstone |
- The Lightstone combos “Canine Tooth” and “Blacksmith’s Blessingg” will be removed.
| Removing Lightstone combos | |
| Canine Tooth Critical Hit Rate +8% Hunting EXP +10% Hunting Mastery +20 Attack Speed +2 Critical Hit +1 | Blacksmith’s Blessing Extra AP Against Monsters +5 Monster Damage Reduction +5 Gear Durability Reduction Resistance +30% |
- Since the Lightstone combo “Blacksmith’s Blessing” was removed, the durability of the following items has been increased by 4.5 times.
- Accordingly, after the official server update, the remaining durability of the following items will also increase by 4.5 times.
| Name item | durability before | durability after |
|---|---|---|
| Triple-Float Fishing Rod | 30 | 135 |
| Grandpa Cron’s Fishing Rod | 2000 | 9000 |
| Cool Wind Fishing Rod | 1000 | 4500 |
| Dreamy Starlight Fishing Rod | 2000 | 9000 |
| Splendid Golden Fishing Rod | 200 | 900 |
| Splendid Silver Fishing Rod | 150 | 675 |
| Crio’s Fishing Chair | 100 | 450 |
| Crio’s Sturdy Fishing Chair | 100 | 450 |
Unequipping and Transfer of Equipped Gear
The Life Skill gear integration will affect a wide range of Life Skill gear in Black Desert. To ensure the update is applied smoothly, all affected items will be unequipped.
- The following work is scheduled for the scheduled maintenance period on September 2, 2026 (Korea) and September 3, 2026 (world).
- The items listed below will be reclassified as “incomplete” and will be moved to the Heidel warehouse.
- Transferred items will be cancelled.
- The items listed below will be reclassified as “incomplete” and will be moved to the Heidel warehouse.
This applies to all Life Skill gear: costumes, clothing, accessories, artifacts, lightstones, alchemy stones.
- If a specific lightstone is installed on a specific artifact, the lightstone’s installation state will change to “uninstalled”.
- The removed lightstone will be moved to the lightstone inventory.
※ If Sethra’s Artifact or Margahan’s Artifact is registered in the Artifact list, it will be removed from that list.
※ All active buffs from alchemy stones will be removed.
Removed durability from alchemy stone
- Thanks to the unification of Life Skill gear, alchemy stones can now be used separately for combat and separately for Life Skill, and their durability has been removed.
- Due to the update changing the expiration date of stones, the expiration date of [Event] Tachros’ Spirit Stone and [Event] Stella’s Spirit Stone will be increased to 7 days.
- Items in the “Simple Alchemy Stones” category with an adjusted expiration date will be provided in the form of a chest that can be opened and used after the scheduled maintenance.
- Items with zero durability will be removed.
- Items in the “Simple Alchemy Stones” category with an adjusted expiration date will be provided in the form of a chest that can be opened and used after the scheduled maintenance.
- Since the Alchemist Stone’s effect has been changed to only appear when equipped, the Kutum’s Power Stone effect has also been changed.
- before: Reduces monster DP by 10 for 30 sec.
- after: All AP +10
- Items with zero durability will be removed.
- Items and quests related to simple alchemy stones will be removed.
- Recipes for crafting (alchemy, processing) items from simple alchemy stones will be removed.
- The item “Reagent of Harmonious Spirits” which can be used to create Alchemy Stones will be removed.
- The quest “[Repeat] Alustin’s New Experiment” which allows you to obtain the item “Reagent of Harmonious Spirits” will be removed.
- Manage Currency UI – Exchange items for Resplendent Spirit Stone of Destruction and Resplendent Spirit Stone of Protection, which can be exchanged for 1000 Seal of the Undying, will be removed.
- Manage Currency UI — The “Splendid Spirit Stone of Destruction Fragment” and “Splendid Spirit Stone of Protection Fragment” will be removed from the “Blazing Loot Box” that can be exchanged for 50 Medal of Sylvia.
| Alchemy stones that will be removed | Alchemy stones are provided |
| Destruction Spirit Stone (green) | Destruction Spirit Stone (blue) |
| Life Spirit Stone (green) | Life Spirit Stone (blue) |
| Guardian Spirit Stone (green) | Guardian Spirit Stone (blue) |
| Wild Spirit Stone (white) | Destruction Spirit Stone (blue) |
| Items to be removed | |
| Sharp Spirit Stone of Destruction (green, blue) | Sharp Spirit Stone of Protection (green, blue) |
| Resplendent Spirit Stone of Destruction | Resplendent Spirit Stone of Protection |
| Splendid Spirit Stone of Destruction | Splendid Spirit Stone of Protection |
| Shining Spirit Stone of Destruction | Shining Spirit Stone of Protection |
| Splendid Spirit Stone of Destruction Fragment | Splendid Spirit Stone of Protection Fragment |
| Tenacious Origin of Life | Rough Opulent Crystal |
| Flawless Spirit Stone | Reagent of Harmonious Spirits |
| Vell’s Fine Powder | Mystical Spirit Powder |
※ An amount of silver equivalent to the starting price of the removed central market items will be transferred to the auction warehouse. (As of 6:00 PM KST, August 28, 2026)
※ Items with zero durability will be paid the price corresponding to their store price.
- Items that could restore the durability of alchemy stones have been removed, and the equivalent amount will be converted into silver.
- Items used to restore the durability of alchemy stones have been removed from the chests that drop these items.
- The item obtained from processing simple destruction/protection/life alchemy stones has been changed from “Mystical Spirit Powder” to “Alchemy Stone Shard”.
- Depending on your processing skill level, you can get between 10 and 18 alchemical shards.
- The material required to craft the items “Breath of All Creations” and “Elion’s Tear” has been changed from “Mystical Spirit Powder” to “Ancient Spirit Dust”.
- Removed the crafting recipe that allowed Mystical Spirit Powder to be obtained using Heart of Karanda and Heart of Kutum.
- Removed the exchange that allowed Laila’s Petals to be exchanged for Mystical Spirit Powder via NPC Theiah in Kamasylve Temple.
| Items to be removed | |
| Vell’s Fine Powder | Mystical Spirit Powder |
| Box of 1 Vell’s Fine Powder | Box of 20 Vell’s Fine Powder |
| [Event] Box of 10 Vell’s Fine Powders | |
Items scheduled for removal have been removed from the contents of some chests.
| Breath of All Creations | |
| before | after |
| Breath of All Creations х1 Oil (defined under the stone) х20 Mystical Spirit Powder х20 | Энергия бытия х1 Oil (defined under the stone) х20 Ancient Spirit Dust х10 |
| Elion’s Tear | |
| before | after |
| Tears of War х1 Mystical Spirit Powder х100 | Tears of War х1 Ancient Spirit Dust х50 |
True Light Pearl
- Added a new item – True Light Pearl.
- True Light Pearl is an item designed to replace Dawn Crystal – Life EXP.
- The True Light Pearl can be equipped in the Life Skill gear UI, and its availability can be checked in the Accessory Slots section at the bottom of the Life Skill tab.
- Added True Light Crystals, used to enhance True Light Pearl.
- True Light Crystal can be obtained in the following ways:
| True Light Crystal | |||
| Materials | Processing method | Result | Central market price |
Essence of Dawn х1 Trace of Nature х30 Magical Lightstone Crystal х500 | Processing – Heating | True Light Crystal | Upper limit: 300,000,000 Lower limit: 75,000,000 |
※ Heating 1 True Light Crystal produces 1 True Light Pearl. Conversely, heating 1 True Light Pearl produces 1 True Light Crystal.
※ The item “Dawn Crystal – Life EXP” that could be obtained from gathering or hunting has been replaced with “True Light Crystal”.
- Information about the enhancement levels of the True Light Pearl is provided below.
- The True Light Pearl is enhanced by the True Light Crystal, and there is a 100% success rate when attempting to enhance it.
| True Light Pearl | ||||
| enhancement level | effect | The amount of materials required for enhanced | Lower central market price | Upper central market price |
| 0 | Life EXP +4% | 1 | 75 000 000 | 300 000 000 |
| 1 | Life EXP +8% | 1 | 150 000 000 | 600 000 000 |
| 2 | Life EXP+12% | 1 | 225 000 000 | 900 000 000 |
| 3 | Life EXP +16% | 1 | 300 000 000 | 1 200 000 000 |
| 4 | Life EXP +20% | 1 | 375 000 000 | 1 500 000 000 |
| 5 | Life EXP +24% | 1 | 450 000 000 | 1 800 000 000 |
| 6 | Life EXP +30% | 6 | 900 000 000 | 3 600 000 000 |
| 7 | Life EXP +36% | 6 | 1 350 000 000 | 5 400 000 000 |
| 8 | Life EXP +42% | 6 | 1 800 000 000 | 7 200 000 000 |
| 9 | Life EXP +48% | 6 | 2 250 000 000 | 9 000 000 000 |
| 10 | Life EXP +55% | 20 | 3 750 000 000 | 15 000 000 000 |
| 11 | Life EXP +62% | 20 | 5 250 000 000 | 21 000 000 000 |
| 12 | Life EXP +69% | 20 | 6 750 000 000 | 27 000 000 000 |
| 13 | Life EXP +76% | 20 | 8 250 000 000 | 33 000 000 000 |
| 14 | Life EXP +83% | 20 | 9 750 000 000 | 39 000 000 000 |
| 15 | Life EXP +90% | 20 | 11 250 000 000 | 45 000 000 000 |
- 3 types of “Dawn Crystal – Life EXP” (WON/BON/JIN) have been removed.
- After the official server update, the “True Light Crystal” items equivalent to the removed crystals will be sent to the Black Spirit’s Gift Chest.
- JIN Dawn Crystal – Life EXP → True Light Crystal х25
- BON Dawn Crystal – Life EXP → True Light Crystal х5
- WON Dawn Crystal – Life EXP → True Light Crystal х5
- After the official server update, the “True Light Crystal” items equivalent to the removed crystals will be sent to the Black Spirit’s Gift Chest.
- The following information has been changed.
- before: WON Dawn Crystal – Life EXP
- after: True Light Crystal
- The following information has been removed.
- JIN Dawn Crystal – Life EXP
- BON Dawn Crystal – Life EXP
Merv’s Silver Needle and Knot
Previously, you had to equip a costume to gain its effects, making it difficult to enjoy Life Skill content while wearing other outfits.
This update adds Merv’s Silver Needle and Knot, allowing you to extract costume effects and apply them separately. For example, you can wear the Lifeguard Outfit while applying the Venecil Dress set effects to process items in storage.
We are delighted to introduce this highly requested feature and hope you can now express your unique style while enjoying Life Skill content.
- The Merv’s Silver Needle and Knot item has been added to the game, allowing you to extract functions from functional clothing sets.
- Knots for each function can be obtained by processing existing functional pearl clothing.
- Each node can be equipped onto equipment related to life skills.
- To activate the node effect extracted from the functional clothing, you need to use the Black Spirit’s Claw on the pearl suit.
- (Example) The “Knot” effect is activated only after using the Black Spirit’s Claw on the “Lifeguard” suit.
- Functional Pearl Outfits obtained through processing have the same wear effects as normal Pearl Outfits, and can receive effects from Pearl Outfit Sets.
- Discovery Radius +10m
- Death Penalty Resistance +10%
- Amity +10%
- Jump Height +0.5m
- The “Attack/Casting Speed +2” effect provided by the Bear Necessities Costume cannot be obtained with Merv’s Silver Needle.
- The effects of the Bear Necessities Hat and the Bear Necessities Knot do not stack.
- The effects of the Venia Riding Hat and Venia Riding Knot do not stack.
- Merv’s Tailoring Tools cannot be used on functional clothes made with Merv’s Silver Needles.
| type | Application | Source of receipt |
Merv’s Silver Needle | Functional clothing made with knots | Purchase from the Old Moon Guild Merchant NPC (Purchase price: 10 million silver) |
Bear Necessities Knot | Mounted on equipment – hunting Hunting EXP +15% Hunting Matchlock Basic Shots Loaded +1 | Process the materials listed below (L) – Manufacture Merv’s Silver Needle x1 Bear Necessities Hat x1 Bear Necessities Clothes x1 |
Agris Knot | Mounted on equipment – урожай Farming EXP +30% Harvest/Plant Breeding Time -2 sec | Process the materials listed below (L) – Manufacture Merv’s Silver Needle x1 Agris Hat x1 Agris Clothes x1 |
Pavilla Knot | Mounted on equipment – Alchemy Alchemy EXP +15% Alchemy Time -2 sec | Process the materials listed below (L) – Manufacture Merv’s Silver Needle x1 Pavilla Hat x1 Pavilla Clothes x1 |
Venecil Knot (Karki) | Mounted on equipment – Processing Processing Success Rate +3% Enables Storage Item Processing (Processed items will go into the inventory) | Process the materials listed below (L) – Manufacture Merv’s Silver Needle x1 Karki Hat x1 Karki Suit x1 или Merv’s Silver Needle x1 Venecil Hair Ornamentx1 Venecil Dress Set x1, Venecil Gloves x1, Venecil Shoes x1 |
Canape Knot | Mounted on equipment – Cooking Cooking EXP +15% Cooking Time -2 sec | Process the materials listed below (L) – Manufacture Merv’s Silver Needle x1 Canape Hat x1 Canape Clothes x1 Canape Shoes x1 |
Venia Riding Knot | Mounted on equipment – Training Mount EXP +30% | Process the materials listed below (L) – Manufacture Merv’s Silver Needle x1 Venia Riding Hat x1, Venia Riding Attire x1 |
※ The Merv’s Silver Needle and Knot items are stored in the premium inventory.
※ The Merv’s Silver Needle and Knot’s items can be exchanged for 100G gold bars at the Old Moon Guild Merchant NPC.
- Now, if you equip life skill artifact while completing the quest “[Combat Course] Artifacts and Lightstones” at Olvia’s Academy, the quest cannot be completed.
※ Details on the unification of life skill gear are not available in the Black Desert Research Lab and will be added to the official servers.
Monsters
Coral Crystals and Blue Whale Oil
Coral Crystals and Blue Whale Oil are required to craft perfumes, but their limited supply has led to persistent shortages. To address this, we have added both items as obtainable drops from the Great Ocean bosses, Khan and Vell.
However, we expect supplies to remain limited even after this update goes live on the official servers. We will continue making improvements through future updates to make these items easier to obtain.
- Coral Crystals and Blue Whale Oil can now be obtained as rewards for defeating the sea monsters Khan and Vell.
- The name “Whale Oil” has been changed to “Ocean Oil”.
- Accordingly, some descriptions of items and knowledge have been changed.
- From Hana and Vell reward sets you can get 1 unit of Ocean Oil and 2 Coral Crystals
- However, this only applies to rewards earned from Guild Raids on Khan and from World Boss Vell after the update, and does not apply to reward sets you already have.
- The name “Whale Oil” has been changed to “Ocean Oil”.
Hunting Monster Damage Adjustments
We would like to thank all Adventurers who enjoy Hunting.
As part of the Life Skill gear integration update, DP will be removed from Hunting Clothes, and the DP from combat gear will now apply while Hunting.
The goal of this overhaul is to reduce the hassle of switching gear while preserving the thrill unique to Hunting. Accordingly, we have revised how Hunting Monster damage is calculated.
Under the new formula, your character’s Damage Reduction will have less impact on damage from Hunting Monster attacks. This is intended to prevent Adventurers from having to invest in multiple sets of gear. If damage from Hunting Monsters varied too greatly based on Damage Reduction, Adventurers could feel compelled to obtain top-tier combat gear in addition to Life Skill gear just to enjoy Hunting smoothly.
Whether your combat gear is exceptionally strong or somewhat weak, damage taken while Hunting has been balanced to remain at a reasonable level similar to before. We hope this allows you to focus more on the core enjoyment of Hunting and honing your skills.
- Due to the removal of protective features from Hunter’s Clothes, the protective functions of combat equipment have been redesigned so that they are used unchanged during hunting.
- Accordingly, the damage calculation method when hunting monsters has been adjusted so that the damage is similar to the level received when using the existing protection of the Hunter Clothes.
- When defeating Lyngbakr, the amount of crew experience points received has been reduced by 75% compared to the previous value.
- When defeating Lyngbakr, the amount of Sea Karma gained has been reduced by 75% compared to the previous value.
- The order of monster spawns after the “Flame of Doubt Burns in the Brazier” message in the Magaia Temple monster area has been changed.
- The battle with the Protective Pact buff now appears first, and the battle with the Annihilation Priest appears third.
- When Ibedor appears in the Event Horizon location, the nearby Edans, stricken with despair, will be hidden.
- Fixed an issue where the Despair-stricken Edan monster spawning from the wormhole in the Event Horizon would instantly die upon spawning.
Background, NPCs, effects, cutscenes
- The names of some regions within the Event Horizon have been changed to “Infinity”.
Conquest war, node war
Changes to Stats and Skill Restrictions in Node Wars
Stat-limited Node Wars place limits on applied stats so that Adventurers who are still progressing can also participate and enjoy the content. However, after reviewing how various detailed stats are applied, we found that preparing a separate setup specifically for Node Wars could provide an advantage in combat.
With today’s update, we are addressing this by adding additional stat caps to Tier 1 Node Wars, making them easier to join without requiring extra preparation. As Tier 1 Node Wars are intended as an entry point, they have been adjusted so that Adventurers equipped with PEN (V) Tuvala gear can compete effectively using that gear alone.
Additionally, the exclusive skills of Asadal and Taebaek accessories, which were often prepared for Node Wars or other special situations, can no longer be used in Tier 1 Node War.
However, effects gained through class skills, such as increased HP Recovery and Special Attack Damage, can exceed the stat limits to preserve each class’s unique characteristics.
- A limitation has been added to the node war stats with restrictions at level 1. Some skills will be limited.
- At the maximum level of Black Spirit’s Rage, you can get up to 500% when using Rage Transfer.
- However, the increase in natural HP regeneration, stamina, maximum effect of Black Spirit’s Rage, recovery of Black Spirit’s Rage, additional damage from special attacks and critical hit chance obtained by the character through skills (both active and passive) will be applied beyond the set limit.
| Limit stats level 1 | ||
| separation | Indicator | Limit value |
| Existing limit values | AP | 395 |
| Damage reduction | 335 | |
| Accuracy | 650 | |
| Evasion | 738 | |
| damage reduction factor | 20% | |
| Hit rate | 0% | |
| Evasion coefficient | 0% | |
| Max HP | 6500 | |
| New limit values | Natural restoration HP | 5 |
| stamina | 2100 | |
| Max Black Spirit Rage | 100% | |
| Black Spirit’s Rage Recovery Amount | 0,15% в секунду | |
| Special Extra Damage | 20% | |
| Critical Hit Chance | 20% | |
| Technical limitations | ||
| Blessing of Asadal, Fury of Asadal, Blessing of Taebaek |
- In Tier 1 and 2 Limited Node war, the max HP increase effect that characters can receive through skills has been changed and is now applied beyond the set limit.
Node War Fort Tier Adjustments
In the current Occupation Node War system, each territory has two designated spawn locations for Tier 3, 4, and 5 forts. As a result, when only a limited number of guilds or alliances participate, battles often take place in the same locations.
To address this, all forts will now be unified at Tier 5 and can appear at any of the six fort locations in each territory. This change will also apply to Construction Node Wars.
We hope this brings a small but fresh change of pace for all Adventurers participating in Node Wars.
- The fort level in each territory for node war has been standardized to 5.
- After the final capture of each fort, the rewards will be distributed equally in accordance with the existing standards of level 5 forts.
- When you create 2 forts in occupation mode, 2 more forts are randomly created from 6 bases, and one of them becomes a question mark.
- In node war construction method fort changes levels, but the daily limit on the number of participants remains the same.
Changes to Certain Occupation Node War Rules
In Occupation Node Wars, the timing for territory division and the timing for determining the number of forts previously differed. As a result, the number of forts could change depending on the situation. To address this, the timing for territory division and fort count determination has been unified.
Additionally, the condition for turning the final fort into a question mark fort rarely came into effect. We have adjusted this so that the last remaining fort will become a question mark fort more often, encouraging more active battles.
- In node war construction method, the time required to divide territories and finalize the number of forts is standardized to 15 minutes before the node war begins.
| classification | Before | After |
| Division of territory | 20:45 | 20:45 |
| The number of forts has been confirmed | 20:50 |
- Changed the time requirement for a fort to turn into a question mark node wars occupation mode.
- Accordingly, the time when the game can end has also changed when the last remaining fort turns into a fort with a question mark.
| Changed the time condition for the last remaining fort to a fort with a question mark | |
| Before | After |
| When there are 10 minutes or more left until the end of the battle, the end time of the battle for the fort is displayed as a question mark. | When there are 5 minutes or more left until the end of the battle, the end time of the battle for the fort is displayed as a question mark. |
| Changed the time when the last remaining fort can be destroyed if it has turned into a question mark fort | |
| Before | After |
| 10~ minutes after changing the fort to the fort with a question mark | 5~ minutes after changing the fort to the fort with a question mark |
Following the release of new accessories, Adventurers’ average stats have gradually increased. Accordingly, the DP of forts, Command Posts, and annexes in unlimited Node Wars has been increased.
In Conquest Wars, we found that gates were being destroyed faster than intended due to factors such as class balance changes. Damage dealt to gates and their DP have therefore been adjusted.
Lastly, during Mediah Conquest Wars, the geography of Mediah Castle allows ships to deal significant cannon damage to the defending side. Considering that defenders must hold the castle against large numbers of enemies, we determined that the impact of cannon fire from ships, which can be operated by only a few members, was excessive. Accordingly, cannon damage dealt to forts, Command Posts, and annexes has been adjusted.
- Castle gate defense in Conquest War has been increased by 20% compared to the previous level.
- The damage dealt by adventurers to castle gates has been reduced by 60% compared to the previous level.
- Fort and Command Post defense in Node Wars/Conquest War has been increased by approximately 20% compared to the previous version.
- Add-on defense in Node Wars/Conquest War without restrictions has increased by approximately 4.1% compared to the previous level.
- Significantly reduced damage inflicted by ships on forts, command posts and additional buildings.
UI
- Search and filtering features have been added to the Marnie’s Secret Room user interface.

- In the Party/Raid Search menu, the “Recruiting Representative” field has been changed to display the character’s last name instead of the first name.
- Applause and UI animations have been removed when acquiring a Embers of the Primordial or a Concentrated Magical Black Gem.
- On the world map (M), the location of the Inner Edanya icon has been moved so that it does not overlap other icons.
- The description displayed when hovering over a Dawn crystal slot in the crystal installation interface has been changed.
- The “New” icon has been removed from the Atoraxxion area change UI.
- Changed the color of the daily Guild Fame reward displayed in the guild UI (G).
- [Tablet Mode] Changed the guide for using the “Turn Notifications On/Off” feature in Marnie’s Secret Room interface..
System
Additional optimization has been applied to mitigate server instability.
We are continuously monitoring and analyzing factors affecting the server environment and will continue releasing weekly patches as areas for improvement are identified. The ongoing “No Crystal Breaks on Monster Death” event has also been extended.
We will continue doing our best to provide Adventurers with a more stable gameplay environment as quickly as possible.
- Work was carried out to eliminate some factors that could cause server instability.
- Changed the way activity levels are displayed based on guild quests: all levels are now displayed at once after completing a quest.
Changes and improvements
- [Scholar] Fixed an issue where some parts of the Lifeguard gloves were awkwardly exposed.
- [Agent] Fixed an issue where the chest area would become unnaturally exposed when wearing the Citrus suit after adjusting the body shape.
- The description of the “Refined Divine Power” debuff received when approaching the brazier in the Magaia Temple monster area has been changed to reflect the actual damage taken.
- Fixed an issue where monsters would not spawn if the party leader died during the boss fight in the Scales of Judgment monster zone.
- Fixed an issue where flame effects would remain in the air during combat in the [Weekly] For the Throne: Aresion quest.
- Fixed a typo in the guide description for the knowledge obtainable on Cheongsa Island.
- The artificial relief of the seabed of Cheongsa Island has been reconstructed.
- Reconstruction of the unnatural terrain in the Aigal Mountains has been completed.
- Fixed an issue where the description for the Lyngbakr’s Horn was inaccurate.
- Fixed an issue where monsters from the Lyngbakr Colony would spawn incorrectly in certain situations.
- Fixed an issue where the item description in the Cheongun’s Gear Mastery for Panokseon would appear incorrect.
- Fixed an issue where the Black Spirit’s quest-accepting dialogue would not appear during the martial arts lecture at Olvia’s Academy.
- Fixed an issue where Caphras upgrade information would not appear when viewing gear descriptions in the View Another Character’s Gear/Inventory section.
- Fixed an issue where unequipped items would flash when continuously clicking on the Account Inventory or enhancement Inventory tabs.
- Fixed an issue where “Communication (4)” would activate when quickly pressing spacebar while handing over 4 items to the Calpheon storage keeper.
- Fixed an issue where switching between Korean and English in the game was impossible.
- Fixed an issue that caused the game to not work correctly in some environments when using GTX 1050 or lower graphics cards.
- The names of the quests “Vestige of Aresion VI” and “Vestige of Hermesia VI” have been changed to “Vestige of Aresion IV” and “Vestige of Hermesia IV” in accordance with the order of the quests.
- Fixed an issue where selecting the “Top Location” tag in the location information UI would only show certain areas.
- [Gamepad Mode] Fixed an issue where the world map status in the guild strategy guide would persist when entering the world map (M) after leaving a guild.
- [Gamepad Mode] Fixed an issue where the region button and direction key would overlap in location information.
- [Gamepad Mode] Fixed an issue where checking the reward description using the LT or RT buttons after opening the Throne of Edania interface by interacting with the Throne of Edania NPC would display a different item description.
- [Tablet Mode] Fixed an issue where the effect extraction key guide would overlap the existing key guide in the painting screen.
- [Tablet Mode] When using the Transfer Items from Inventory to Account Inventory feature, the maximum quantity that can be transferred is now entered based on weight when pressing the “Max Quantity” button.
- [Tablet Mode] Changed the guide for turning notifications on/off in Marnie’s Secret Room.






